Commit Graph

30 Commits

Author SHA1 Message Date
Turánszki János 71222ec839 improvements: loadmodel, gltf import, obj import 2021-09-25 00:00:53 +02:00
Turanszki Janos ab21ffc61d editor: obj importer will create root entity, translator update 2021-07-23 00:36:38 +02:00
Turánszki János f1ced24f05 Multi swapchain support (#257)
* multi swapchain draft

* uwp fix

* swapchain resize handling

* swapchain buffercount

* vsync toggle

* tests fix

* update

* everything removed from graphicsdevice regarding global screen params, engine refactor

* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain

* linux fix: vulkan device needs window handle for instance creation

* refactor

* removed unused includes

* shader refactor and lensflare fix

* swapchain clearcolor and other refactors

* vulkan: no vector allocation in submit

* tests fix

* refactors

* lens flare canvas size fix

* gui refactor for canvas support

* refactors

* removed global canvas state

* msaa fix

* fixes

* refactor to minimize interface changes

* gui changes

* checkbox fix

* gui fixes

* fixes

* input system will accept window handle

* editor fixes

* refactor and removed resolution related system events

* small editor update

* refactor: renderpath inherits from canvas

* fixed tests duh

* image refactor

* image fix

* removed every using namespace std

* pushconstant fix

* editor: object picking only when necessary

* removed include

* dx12: copy fence waiting performed on CPU

* dx12 copyallocator update

* vulkan: copy allocator with timeline semaphores

* missing include

* dx12 copy allocator update

* refactor

* editor update

* vulkan copy allocator fix

* dx12 update

* vulkan, dx12 fixes

* version bump

* vsync event helper

* documentation update

* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turanszki Janos 783c824139 resource manager upgrade: embedded resources support 2021-03-01 00:37:55 +01:00
Turanszki Janos 9b4a8870ac file system refactor 2021-02-25 21:52:41 +01:00
Turanszki Janos 3be76495b4 big material texture slot refactor 2021-02-02 22:07:47 +01:00
Turanszki Janos 938d81a095 added support for gltf KHR_materials_transmission 2020-12-29 20:53:34 +01:00
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos e9fbc9c205 file operation updates for uwp platform #110 2020-05-10 20:23:49 +01:00
Turanszki Janos fa267b0e7d large refactor 2019-12-12 22:15:16 +00:00
Turanszki Janos 20e56802cc graphics API texture refactor 2019-11-21 22:29:25 +00:00
turanszkij 0c314825d3 refactors, fixes 2019-08-16 00:05:37 +01:00
turanszkij fbbec29221 some fixes; resurrected tps character control script; 2019-04-12 00:41:16 +01:00
turanszkij f6f0be47ea obj import hash fix 2019-04-09 12:35:05 +01:00
turanszkij 45e344cbfa added feature: multiple uv sets; gltf updates; editor updates; 2019-03-16 18:19:49 +00:00
turanszkij 4163f09a76 another gltf armature import fix 2019-03-14 19:05:37 +00:00
turanszkij 061c780ad9 refactor-part1:
removed rendertarget helpers;
non-static textures in render paths;
wiGraphicsTypes namespace renamed to wiGraphics;
2019-03-08 21:46:28 +00:00
turanszkij 30a4f4910b material emissive color separated from base color; voxel gi fix; gamma fixes; slightly reordered gbuffer; 2019-03-02 16:23:54 +00:00
turanszkij 381f571458 general updates, refactors 2018-11-01 19:15:32 +00:00
turanszkij 575b2210b0 obj loader update 2018-10-02 18:36:39 +01:00
turanszkij 25183c3be0 added assets + some fixes 2018-09-29 20:10:13 +01:00
turanszkij 30e71881ff updates 2018-09-23 20:43:36 +01:00
turanszkij 26a12876bb ecs serializers update + general refactors 2018-09-19 18:16:36 +01:00
turanszkij a12b291e47 serialize + refactor in progress... 2018-09-16 19:51:50 +01:00
turanszkij 6ac0a29cbf big mesh refactor 2018-09-07 21:04:40 +01:00
turanszkij e7a9e33d1b mainly material and picking updates 2018-09-02 16:41:39 +01:00
turanszkij bf98030410 a mesh is rendering now again 2018-09-02 14:23:39 +01:00
turanszkij bd09400f07 editor running but not much happening yet 2018-08-29 17:10:28 +01:00
turanszkij 03dccc024b another big refactor: wiLoader -> wiSceneComponents with proper namespace 2018-08-18 15:03:25 +01:00
turanszkij 9008239330 big refactor 2018-08-17 18:02:05 +01:00