Turánszki János
f3687dbf4e
DX11 removal, Surfel GI
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version 0.57.0:
- DX11 removed, DX12 is default now on Windows
- graphics interfaces improved:
- Bindless descriptor support is now assumed
- GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation
- Removed Map/Unmap
- added BindDynamicConstantBuffer helper function
- improved AllocateGPU helper function
- GPU Queries resolving can be done directly into GPUBuffer
- UpdateBuffer now doesn't synchronize internally, this allows batching updates
- removed support for bindless constant buffers (uniform buffers)
- BindConstantBuffer will accept offset
- RESOURCE_STATES refactor, they can be combined now in the barriers
- many other refactors
- gbuffer normals removed, implemented visibility buffer
- bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing
- hair particles path tracing support
- path tracing eye adaption supported
- Surfel GI (experimental)
2021-09-05 18:59:03 +02:00
Turánszki János
662470520e
Raytraced shadow updates ( #263 )
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* rtshadow and rtao refactors
* vulkan update
* blue noise for rtshadow, rtao
* path trace fix
* rt shadow multi spp
* path trace fix
* fidelity-fx raytraced shadows denoiser
* fixes
* raytracing light sampling improvement
* blue noise packed into texture
* vulkan fix
* blue noise refactor
* rtao svgf denoiser
* denoiser fixes
* fix
* blue noise update
* precompute blue noise phase
* rtao forces 1spp
* denoise 4 lights
* fixes
* unshadowed light fix
2021-05-18 13:11:55 +02:00
Turanszki Janos
960734e87a
physics updates #206 #207
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physics debug draw
editor physics updates
2020-12-28 17:21:47 +01:00
Turanszki Janos
8b60c1bf4a
raytracing updates:
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-improved descriptor layouts
-rt reflection vulkan fix
-rt reflection specular fix
-rt shadows sample count adjustment
2020-12-13 16:31:56 +01:00
Turanszki Janos
1bad51256f
added disable albedo debug view;
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downsample4x fix;
voxelizer terrain shader fix;
renderpath refactor;
postprocess fix;
2020-12-07 22:22:25 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
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* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Matteo De Carlo
3cd9e77889
WIP: Initial linux support using SDL ( #136 )
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* Initial linux support using SDL
* fixed link error and gitignore
* fix in working directory initialization (windows side)
* Added README_Linux and fixed a few compilation issues in ubuntu
* Rename main to main_Windows in Tests
* Better default renderering backend selector
* Added backlog terminal output on linux
* added asserts on all missing vulkan function call results
* added portable file dialogs
also small tests update and cleanup
* Added Editor compile target
* linux ci
* linux ci
* cmake update
* cmake update?
* cmake
* Editor_Windows fix
* build test
* make
* build tools?
* update
* ubuntu 20.04
* fix?
* cmake
* build
* build?
* package linux build
* updates, bump version
* backslash to forward slash, eof newlines, add portable-file-dialogs license
* xcopy needs backslash duh; update readme;
* copy fix
* updated readme
* readme update
* updated readme
* updated readme
* fix incorrect file encoding linux
* paint tool fix
* linux: add missing shaders
* packaging update
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
Co-authored-by: Turanszki Janos <turanszkij@gmail.com >
2020-10-05 00:03:22 +02:00
Turanszki Janos
256fda93fc
variable rate shading tier2 #152
2020-08-30 20:20:24 +02:00
Turánszki János
8ed65ef031
Raytracing API - Vulkan ( #130 )
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* vulkan acceleration structure implementation
* vulkan: optimized resource binding
* dx12 optimizations
* vulkan shadercompiler update
* dx12 raytracing resource binding update
* dx12 descriptor refactor
* dx12 and vulkan updates
* VK_KHR_raytracing
* vulkan acceleration structure fix
* vk acceleration structure fix
* dx12 acceleration structure build fix
* vulkan shader shifts refactor
* vulkan raytracing fixes
* uwp: cannot use dxcompiler.dll for shader reflection
* updated version
* refactors, shader compiler updates
* updated shader build tools
* updated shader compilers
* raytraced shadows
* revert shader model
* try fix shader validate error
* ray traced shadow refactors
2020-06-28 13:34:59 +01:00
turanszkij
57d0cea6e5
updated editor
2020-04-13 22:19:29 +01:00
turanszkij
1516b5cd78
ssr updates #80
2020-03-13 18:36:07 +00:00
turanszkij
8ee2f97c4a
voxel gi update
2019-12-23 13:39:34 +01:00
turanszkij
4c87f6c218
fixed #45 and some other things
2019-11-03 17:11:54 +00:00
turanszkij
6d8112db37
3D sounds can be placed in scene now; updated editor; added sound3D sample model;
2019-10-06 13:30:29 +01:00
turanszkij
95d5bec746
editor: ray bounce count slider now applies to path tracer
2019-06-04 23:39:28 +01:00
turanszkij
657666a300
bvh visualizer added
2019-02-28 18:33:20 +00:00
turanszkij
0a0d7444e7
user can now select number of indirect bounces for lightmap baking
2018-12-25 16:21:05 +01:00
Turanszki Janos
be2595e4f3
refactored high level systems; added some documentation
2018-11-03 13:48:29 +00:00
turanszkij
ecea9f086d
simplified transform component;
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resurrected hair particle + added editor window
2018-09-12 18:34:54 +01:00
turanszkij
a897ec4f75
general system refactors, updates
2018-08-20 20:54:02 +01:00
turanszkij
9c99764e46
update: armature picking
2018-08-19 13:39:39 +01:00
turanszkij
03dccc024b
another big refactor: wiLoader -> wiSceneComponents with proper namespace
2018-08-18 15:03:25 +01:00
turanszkij
873cf6f2bf
system update: camera proxy blending; editor update
2018-05-25 14:01:55 +01:00
turanszkij
631853ab38
alpha composition effect setting moved to renderer
2018-03-16 17:36:14 +00:00
turanszkij
bdc94060c6
voxel GI quality update + refactor, annotate
2018-02-28 16:31:43 +00:00
turanszkij
ed8f7162e3
updates to voxel GI
2018-02-26 17:42:47 +00:00
turanszkij
569723b3f2
updated transparent shadow maps, added refraction caustics
2018-01-15 17:18:22 +00:00
turanszkij
05f0a71728
spTree refactors, culling camera freeze switch added in editor
2017-11-23 16:52:30 +00:00
turanszkij
6343c080a9
general updates: picking, editor, assets
2017-11-08 14:36:39 +00:00
Turanszki Janos
5449752abd
added force field visualizers, editor updates
2017-11-04 12:49:32 +00:00
Turanszki Janos
3c79d29f6c
implemented force fields for emitters
2017-10-29 22:07:58 +00:00
Turanszki Janos
479a9b786b
project file structure overhaul
2017-09-30 16:08:23 +01:00