Commit Graph

19 Commits

Author SHA1 Message Date
Turánszki János 100e6b6c97 Basis Universal (#313)
* added basis-universal library and KHR_texture_basisu gltf support

* fix

* added basisu license

* added basis transcode;
added basis encode;
added ktx2 encode;
resource manager file types query;

* added BC decompressor

* added lightmap compression BC6;
added DirectXTex BC libs;

* version bump

* removed directxtex, using simpler lightmap compression instead

* fix

* added ktx2 conv button; normal maps fix;

* don't rely on zero-initialization of graphics resources

* don't always enable vrs classification
2021-09-19 17:07:12 +02:00
Silas Oler 4adbb67660 exponential height fog (#275) 2021-07-05 14:12:59 +02:00
Turanszki Janos 1b7432a57f volumetric cloud updates:
- added light shaft occlusion support
- moved into weather
- parameter access, serialization
2021-06-16 21:57:20 +02:00
Turanszki Janos fc982f19b7 exposed atmosphere settings in weather component, and added skyExposure 2021-05-10 21:12:48 +02:00
Turanszki Janos b937c023f3 color grading map is now part of weather 2021-02-08 22:07:29 +01:00
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos 695ab45265 gui updates 2020-10-04 01:47:44 +02:00
Turanszki Janos 6d4992a22f volumetric cloud updates 2020-07-27 20:14:45 +01:00
SIlas Martins 02e5f48cbc New Atmospheric Scattering 2020-07-27 16:08:27 +02:00
turanszkij 57d0cea6e5 updated editor 2020-04-13 22:19:29 +01:00
turanszkij 72e88c4a7c added option: simple sky; stencil sprite layers fix; 2020-04-12 16:43:35 +01:00
turanszkij 3f219076fb various updates: editor, wind, hairparticle 2020-04-05 13:10:13 +01:00
turanszkij 182ec5bd88 hairparticle, wind, water, ocean updates 2020-04-03 22:23:15 +01:00
Turanszki Janos fd8d734860 ocean updates; editor: ocean parameters moved to weather window; 2020-01-28 23:30:23 +00:00
Turanszki Janos fa267b0e7d large refactor 2019-12-12 22:15:16 +00:00
turanszkij 3bc197d8f0 gui fixes 2019-10-24 22:36:35 +01:00
turanszkij 848afcbdc0 updated material texture serialization; added sponza test scene; editor updates; 2018-12-20 14:31:48 +01:00
Turanszki Janos d7fb55959a weather window simplified 2018-09-30 22:03:06 +01:00
turanszkij 142ced9583 weather updates 2018-09-21 21:03:27 +01:00