Commit Graph

109 Commits

Author SHA1 Message Date
Matteo De Carlo d38aa343e1 Added runtime shader compiler on linux (#339)
* Added runtime shader compiler on linux

* dxcapi path fix

* linux: shaderdump generation on github CI

* linux: worker thread shutdown fix

* thread safety in worker shutdown

* cmake fix?

Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
2021-11-05 12:17:41 +01:00
Turánszki János e2e6dd872b tests: added some simple animation to 65k instances demo 2021-09-27 00:01:57 +02:00
Turánszki János f3687dbf4e DX11 removal, Surfel GI
version 0.57.0:
- DX11 removed, DX12 is default now on Windows
- graphics interfaces improved:
	- Bindless descriptor support is now assumed
	- GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation
	- Removed Map/Unmap
	- added BindDynamicConstantBuffer helper function
	- improved AllocateGPU helper function
	- GPU Queries resolving can be done directly into GPUBuffer
	- UpdateBuffer now doesn't synchronize internally, this allows batching updates
	- removed support for bindless constant buffers (uniform buffers)
	- BindConstantBuffer will accept offset
	- RESOURCE_STATES refactor, they can be combined now in the barriers
	- many other refactors
- gbuffer normals removed, implemented visibility buffer
- bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing
- hair particles path tracing support
- path tracing eye adaption supported
- Surfel GI (experimental)
2021-09-05 18:59:03 +02:00
Turanszki Janos c6c1dc349c frustum culling layermask optimization 2021-06-02 00:33:08 +02:00
Turanszki Janos 521e081e8c windows fix: don't resize to 0 window 2021-04-23 11:55:19 +02:00
Turánszki János f1ced24f05 Multi swapchain support (#257)
* multi swapchain draft

* uwp fix

* swapchain resize handling

* swapchain buffercount

* vsync toggle

* tests fix

* update

* everything removed from graphicsdevice regarding global screen params, engine refactor

* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain

* linux fix: vulkan device needs window handle for instance creation

* refactor

* removed unused includes

* shader refactor and lensflare fix

* swapchain clearcolor and other refactors

* vulkan: no vector allocation in submit

* tests fix

* refactors

* lens flare canvas size fix

* gui refactor for canvas support

* refactors

* removed global canvas state

* msaa fix

* fixes

* refactor to minimize interface changes

* gui changes

* checkbox fix

* gui fixes

* fixes

* input system will accept window handle

* editor fixes

* refactor and removed resolution related system events

* small editor update

* refactor: renderpath inherits from canvas

* fixed tests duh

* image refactor

* image fix

* removed every using namespace std

* pushconstant fix

* editor: object picking only when necessary

* removed include

* dx12: copy fence waiting performed on CPU

* dx12 copyallocator update

* vulkan: copy allocator with timeline semaphores

* missing include

* dx12 copy allocator update

* refactor

* editor update

* vulkan copy allocator fix

* dx12 update

* vulkan, dx12 fixes

* version bump

* vsync event helper

* documentation update

* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turánszki János 933080a2e4 Unified Shader Compiler (#250) 2021-03-21 18:54:04 +01:00
Turánszki János 666dd4ff03 platform code refactor (#242) 2021-02-23 00:29:29 +01:00
Turánszki János a0a12ad4ec uwp: port cx to winrt #238 2021-02-22 00:15:42 +01:00
Turanszki Janos 357ec1f4d6 Merge branch 'master' of https://github.com/turanszkij/WickedEngine 2021-02-08 21:10:44 +01:00
Turanszki Janos a02d347a84 default font embedded into exe 2021-02-08 21:10:29 +01:00
Amer Koleci 76eebc3836 Supports for building using CMake on Windows. (#233)
* Supports for building using CMake on Windows.

* Don't override some global variables.

* CMake: Compile correctly editor as well.
2021-02-08 20:05:23 +01:00
Turánszki János 087e6ee9dc removed win32 and ARM builds (#228) 2021-02-03 20:48:30 +01:00
Turánszki János 496a15909d raytraced shadow updates 2021-01-16 20:41:22 +01:00
Turánszki János 5efe28fdf9 0.51.0 (#200)
* large renderer state refactor;
added subsurface scattering energy conservation;
added emitted particle subsurface scattering;
removed area lights;
optimizations;

* added layerMask support in shaders

* fixed incorrect shadow priority for directional light;
fix point light shadow disconnect;

* fix incorrect shadow assignment
2020-12-07 01:32:44 +01:00
Turánszki János e81baa9fef renderer updates (#191)
Big renderer refactor to remove some global state.
- Renderer no longer uses "global scene", but instead takes scene as parameter to functions
- Visibility is exposed, user can generate visibility for arbitrary camera and some exposed parameters
- Big changes in renderer can make user render code in high level interface not compatible with previous versions
- Fixed occlusion culling const correctness
2020-11-23 02:30:10 +01:00
Turanszki Janos de22c5251c build script update 2020-11-16 19:19:04 +01:00
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00
Matteo De Carlo 3cd9e77889 WIP: Initial linux support using SDL (#136)
* Initial linux support using SDL

* fixed link error and gitignore

* fix in working directory initialization (windows side)

* Added README_Linux and fixed a few compilation issues in ubuntu

* Rename main to main_Windows in Tests

* Better default renderering backend selector

* Added backlog terminal output on linux

* added asserts on all missing vulkan function call results

* added portable file dialogs

also small tests update and cleanup

* Added Editor compile target

* linux ci

* linux ci

* cmake update

* cmake update?

* cmake

* Editor_Windows fix

* build test

* make

* build tools?

* update

* ubuntu 20.04

* fix?

* cmake

* build

* build?

* package linux build

* updates, bump version

* backslash to forward slash, eof newlines, add portable-file-dialogs license

* xcopy needs backslash duh; update readme;

* copy fix

* updated readme

* readme update

* updated readme

* updated readme

* fix incorrect file encoding linux

* paint tool fix

* linux: add missing shaders

* packaging update

Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
Co-authored-by: Turanszki Janos <turanszkij@gmail.com>
2020-10-05 00:03:22 +02:00
Turánszki János 26af9078c9 Vulkan and DX12 fixes (#134)
* renderpass updates, vulkan and dx12 warning removal #78

* lots of fixes
2020-07-08 22:07:45 +01:00
Turanszki Janos 3d1b67cc67 updated lua interface 2020-07-05 19:39:40 +01:00
Turánszki János c6f3611439 Event system (#133)
* event system

* more refactor

* fixes

* fixes

* fixes, documentation update
2020-07-04 13:22:11 +01:00
Turanszki Janos d5ba2d3270 fixed test script 2020-06-28 15:34:50 +01:00
Turanszki Janos fefc361087 improved cpp conformance 2020-06-12 22:09:04 +01:00
Turanszki Janos c7f5c1a17e job system updates, cpu performance improvements 2020-05-31 00:38:03 +01:00
Turanszki Janos df4bd55ba1 UWP platform updates 2020-05-09 18:48:14 +01:00
Turanszki Janos e49006e99c uwp platform updates 2020-05-08 23:38:34 +01:00
Turanszki Janos a1bf837a5e dpi change will trigger ResizeLayout callback for render path 2020-05-06 22:56:08 +01:00
Turanszki Janos 5c4e80a515 fixed GUI scaling issues 2020-05-05 22:45:31 +01:00
Turánszki János 4a11d6a202 Dpi awareness (#109)
* dpi awareness test

* dpi scaling updates

* dpi scaling updates

* missing mouse inputs fix (I hope finally)

* finishing up the dpi branch...
2020-05-05 00:04:38 +01:00
Turanszki Janos b46fecbff2 set dpi awareness 2020-05-03 13:24:18 +01:00
Turanszki Janos fb29a09e05 added test: 65k instances 2020-04-30 22:18:42 +01:00
Turanszki Janos 2f70a2aa8e font renderer update 2020-04-25 15:14:01 +01:00
Turanszki Janos dc6c068f33 added heap allocation counter; reduced string allocations; 2020-04-24 23:48:54 +01:00
turanszkij 69616149e5 gui: blurred transparency and usability improvements 2020-04-10 17:09:04 +01:00
turanszkij 30acbf8974 fixed tests 2020-03-22 21:14:03 +00:00
Turánszki János 7d4d9dfa6b Inverse Kinematics (#97)
* start ik experiment #93

* inverse kinematics fixes, test #93

* bump version

* ik + animation fix
2020-03-11 00:25:40 +00:00
turanszkij 9b0cc2524b transform hierarchy fix #76 2020-03-09 19:55:11 +00:00
turanszkij d95dfa7ef2 stability improvements, fixes 2020-03-07 16:18:23 +00:00
Turanszki Janos 3537229633 build settings updated, minor fixes 2019-12-14 18:07:27 +00:00
Turanszki Janos fa267b0e7d large refactor 2019-12-12 22:15:16 +00:00
Turanszki Janos 7d34e1d7bb controller feedback can be set from scripts now 2019-12-08 18:45:54 +00:00
Turanszki Janos 80fea47e74 input updates 2019-12-08 15:51:55 +00:00
Turanszki Janos fdfce122b0 added controller vibration and led support 2019-12-03 23:23:47 +00:00
turanszkij b15f3cef27 network library rewrite, added network test 2019-10-08 18:57:45 +01:00
turanszkij 40700a2de1 audio system rewrite, added 3D audio support 2019-10-05 18:19:13 +01:00
Turanszki Janos dac9c7ff8d updated to Visual Studio 2019 2019-09-19 19:34:46 +01:00
Turanszki Janos 9b9255ce13 updated hello world sample 2019-08-28 22:46:45 +01:00
turanszkij 0fe8b30ea2 updated sprite wobble anim 2019-08-28 20:14:50 +01:00
turanszkij 4be91afc1a roll back to VS 2017 due to appveyor issues 2019-07-23 23:12:42 +01:00