Matteo De Carlo
d38aa343e1
Added runtime shader compiler on linux ( #339 )
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* Added runtime shader compiler on linux
* dxcapi path fix
* linux: shaderdump generation on github CI
* linux: worker thread shutdown fix
* thread safety in worker shutdown
* cmake fix?
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2021-11-05 12:17:41 +01:00
Turánszki János
e2e6dd872b
tests: added some simple animation to 65k instances demo
2021-09-27 00:01:57 +02:00
Turánszki János
f3687dbf4e
DX11 removal, Surfel GI
...
version 0.57.0:
- DX11 removed, DX12 is default now on Windows
- graphics interfaces improved:
- Bindless descriptor support is now assumed
- GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation
- Removed Map/Unmap
- added BindDynamicConstantBuffer helper function
- improved AllocateGPU helper function
- GPU Queries resolving can be done directly into GPUBuffer
- UpdateBuffer now doesn't synchronize internally, this allows batching updates
- removed support for bindless constant buffers (uniform buffers)
- BindConstantBuffer will accept offset
- RESOURCE_STATES refactor, they can be combined now in the barriers
- many other refactors
- gbuffer normals removed, implemented visibility buffer
- bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing
- hair particles path tracing support
- path tracing eye adaption supported
- Surfel GI (experimental)
2021-09-05 18:59:03 +02:00
Turanszki Janos
c6c1dc349c
frustum culling layermask optimization
2021-06-02 00:33:08 +02:00
Turanszki Janos
521e081e8c
windows fix: don't resize to 0 window
2021-04-23 11:55:19 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
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* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turánszki János
933080a2e4
Unified Shader Compiler ( #250 )
2021-03-21 18:54:04 +01:00
Turánszki János
666dd4ff03
platform code refactor ( #242 )
2021-02-23 00:29:29 +01:00
Turánszki János
a0a12ad4ec
uwp: port cx to winrt #238
2021-02-22 00:15:42 +01:00
Turanszki Janos
357ec1f4d6
Merge branch 'master' of https://github.com/turanszkij/WickedEngine
2021-02-08 21:10:44 +01:00
Turanszki Janos
a02d347a84
default font embedded into exe
2021-02-08 21:10:29 +01:00
Amer Koleci
76eebc3836
Supports for building using CMake on Windows. ( #233 )
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* Supports for building using CMake on Windows.
* Don't override some global variables.
* CMake: Compile correctly editor as well.
2021-02-08 20:05:23 +01:00
Turánszki János
087e6ee9dc
removed win32 and ARM builds ( #228 )
2021-02-03 20:48:30 +01:00
Turánszki János
496a15909d
raytraced shadow updates
2021-01-16 20:41:22 +01:00
Turánszki János
5efe28fdf9
0.51.0 ( #200 )
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* large renderer state refactor;
added subsurface scattering energy conservation;
added emitted particle subsurface scattering;
removed area lights;
optimizations;
* added layerMask support in shaders
* fixed incorrect shadow priority for directional light;
fix point light shadow disconnect;
* fix incorrect shadow assignment
2020-12-07 01:32:44 +01:00
Turánszki János
e81baa9fef
renderer updates ( #191 )
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Big renderer refactor to remove some global state.
- Renderer no longer uses "global scene", but instead takes scene as parameter to functions
- Visibility is exposed, user can generate visibility for arbitrary camera and some exposed parameters
- Big changes in renderer can make user render code in high level interface not compatible with previous versions
- Fixed occlusion culling const correctness
2020-11-23 02:30:10 +01:00
Turanszki Janos
de22c5251c
build script update
2020-11-16 19:19:04 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
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* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Matteo De Carlo
3cd9e77889
WIP: Initial linux support using SDL ( #136 )
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* Initial linux support using SDL
* fixed link error and gitignore
* fix in working directory initialization (windows side)
* Added README_Linux and fixed a few compilation issues in ubuntu
* Rename main to main_Windows in Tests
* Better default renderering backend selector
* Added backlog terminal output on linux
* added asserts on all missing vulkan function call results
* added portable file dialogs
also small tests update and cleanup
* Added Editor compile target
* linux ci
* linux ci
* cmake update
* cmake update?
* cmake
* Editor_Windows fix
* build test
* make
* build tools?
* update
* ubuntu 20.04
* fix?
* cmake
* build
* build?
* package linux build
* updates, bump version
* backslash to forward slash, eof newlines, add portable-file-dialogs license
* xcopy needs backslash duh; update readme;
* copy fix
* updated readme
* readme update
* updated readme
* updated readme
* fix incorrect file encoding linux
* paint tool fix
* linux: add missing shaders
* packaging update
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
Co-authored-by: Turanszki Janos <turanszkij@gmail.com >
2020-10-05 00:03:22 +02:00
Turánszki János
26af9078c9
Vulkan and DX12 fixes ( #134 )
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* renderpass updates, vulkan and dx12 warning removal #78
* lots of fixes
2020-07-08 22:07:45 +01:00
Turanszki Janos
3d1b67cc67
updated lua interface
2020-07-05 19:39:40 +01:00
Turánszki János
c6f3611439
Event system ( #133 )
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* event system
* more refactor
* fixes
* fixes
* fixes, documentation update
2020-07-04 13:22:11 +01:00
Turanszki Janos
d5ba2d3270
fixed test script
2020-06-28 15:34:50 +01:00
Turanszki Janos
fefc361087
improved cpp conformance
2020-06-12 22:09:04 +01:00
Turanszki Janos
c7f5c1a17e
job system updates, cpu performance improvements
2020-05-31 00:38:03 +01:00
Turanszki Janos
df4bd55ba1
UWP platform updates
2020-05-09 18:48:14 +01:00
Turanszki Janos
e49006e99c
uwp platform updates
2020-05-08 23:38:34 +01:00
Turanszki Janos
a1bf837a5e
dpi change will trigger ResizeLayout callback for render path
2020-05-06 22:56:08 +01:00
Turanszki Janos
5c4e80a515
fixed GUI scaling issues
2020-05-05 22:45:31 +01:00
Turánszki János
4a11d6a202
Dpi awareness ( #109 )
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* dpi awareness test
* dpi scaling updates
* dpi scaling updates
* missing mouse inputs fix (I hope finally)
* finishing up the dpi branch...
2020-05-05 00:04:38 +01:00
Turanszki Janos
b46fecbff2
set dpi awareness
2020-05-03 13:24:18 +01:00
Turanszki Janos
fb29a09e05
added test: 65k instances
2020-04-30 22:18:42 +01:00
Turanszki Janos
2f70a2aa8e
font renderer update
2020-04-25 15:14:01 +01:00
Turanszki Janos
dc6c068f33
added heap allocation counter; reduced string allocations;
2020-04-24 23:48:54 +01:00
turanszkij
69616149e5
gui: blurred transparency and usability improvements
2020-04-10 17:09:04 +01:00
turanszkij
30acbf8974
fixed tests
2020-03-22 21:14:03 +00:00
Turánszki János
7d4d9dfa6b
Inverse Kinematics ( #97 )
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* start ik experiment #93
* inverse kinematics fixes, test #93
* bump version
* ik + animation fix
2020-03-11 00:25:40 +00:00
turanszkij
9b0cc2524b
transform hierarchy fix #76
2020-03-09 19:55:11 +00:00
turanszkij
d95dfa7ef2
stability improvements, fixes
2020-03-07 16:18:23 +00:00
Turanszki Janos
3537229633
build settings updated, minor fixes
2019-12-14 18:07:27 +00:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00
Turanszki Janos
7d34e1d7bb
controller feedback can be set from scripts now
2019-12-08 18:45:54 +00:00
Turanszki Janos
80fea47e74
input updates
2019-12-08 15:51:55 +00:00
Turanszki Janos
fdfce122b0
added controller vibration and led support
2019-12-03 23:23:47 +00:00
turanszkij
b15f3cef27
network library rewrite, added network test
2019-10-08 18:57:45 +01:00
turanszkij
40700a2de1
audio system rewrite, added 3D audio support
2019-10-05 18:19:13 +01:00
Turanszki Janos
dac9c7ff8d
updated to Visual Studio 2019
2019-09-19 19:34:46 +01:00
Turanszki Janos
9b9255ce13
updated hello world sample
2019-08-28 22:46:45 +01:00
turanszkij
0fe8b30ea2
updated sprite wobble anim
2019-08-28 20:14:50 +01:00
turanszkij
4be91afc1a
roll back to VS 2017 due to appveyor issues
2019-07-23 23:12:42 +01:00