Amer Koleci
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f275f4690b
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Examples: Initial ImGui 1.85 integration example. (#338)
* Examples: Initial ImGui 1.85 integration example.
* Attempt to load and compile shaders.
* ImGUI integration done with some workarounds.
* ImGUI integration: Cleanup example.
* refactor tests->example_imgui
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
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2021-11-04 10:09:20 +01:00 |
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Turanszki Janos
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52a377cbd9
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updated credits, licenses, readme
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2021-07-13 14:11:19 +02:00 |
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Turanszki Janos
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6c31fc7822
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added credits.txt
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2021-07-09 13:08:15 +02:00 |
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Turánszki János
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933080a2e4
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Unified Shader Compiler (#250)
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2021-03-21 18:54:04 +01:00 |
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Turánszki János
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087e6ee9dc
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removed win32 and ARM builds (#228)
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2021-02-03 20:48:30 +01:00 |
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Turanszki Janos
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88af2f24dd
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vulkan improvements
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2021-01-22 01:23:23 +01:00 |
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Turánszki János
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7eac47cc1e
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added dx12 and vulkan headers to repo (#223)
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2021-01-20 21:25:55 +01:00 |
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Turanszki Janos
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f970b72ce0
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removed clang-format, added editorconfig
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2020-11-10 00:00:54 +01:00 |
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Turanszki Janos
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ec796bbdb3
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added clang-format
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2020-11-04 12:20:51 +01:00 |
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Turanszki Janos
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e2af651635
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added nightly builder
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2020-10-31 13:27:54 +01:00 |
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Turanszki Janos
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80f8df14b1
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build scripts update
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2020-10-30 21:25:10 +01:00 |
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Turanszki Janos
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362a8c34cd
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github CI
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2020-09-30 19:25:42 +02:00 |
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Turanszki Janos
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1c2897cffc
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added github build system
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2020-09-30 19:21:52 +02:00 |
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Turanszki Janos
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89dc01d899
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removed linux vs project
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2020-09-30 15:45:28 +02:00 |
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Turánszki János
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8ed65ef031
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Raytracing API - Vulkan (#130)
* vulkan acceleration structure implementation
* vulkan: optimized resource binding
* dx12 optimizations
* vulkan shadercompiler update
* dx12 raytracing resource binding update
* dx12 descriptor refactor
* dx12 and vulkan updates
* VK_KHR_raytracing
* vulkan acceleration structure fix
* vk acceleration structure fix
* dx12 acceleration structure build fix
* vulkan shader shifts refactor
* vulkan raytracing fixes
* uwp: cannot use dxcompiler.dll for shader reflection
* updated version
* refactors, shader compiler updates
* updated shader build tools
* updated shader compilers
* raytraced shadows
* revert shader model
* try fix shader validate error
* ray traced shadow refactors
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2020-06-28 13:34:59 +01:00 |
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Turánszki János
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ea52f660e1
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Raytracing API (#128)
* start
* fix gpu hang
* rtao working
* better support for dynamic tlas
* shader updates
* project structure update
* appveyor build update
* improved acceleration build config
* updated build configuration
* updates
* updates
* acceleration structure build fixes
* minor fixes
* version bump
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2020-06-20 23:19:41 +01:00 |
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Turanszki Janos
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4fcf2020af
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added linux build
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2020-06-13 19:38:49 +01:00 |
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Turanszki Janos
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aa69b18e04
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uwp fixes and content packaging project
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2020-05-13 22:42:57 +01:00 |
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Turánszki János
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eaae8c57ec
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UWP (#111)
* project restructure
* editor fix: camera shouldn't reset on render path change
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2020-05-12 00:59:06 +01:00 |
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Turanszki Janos
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e49006e99c
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uwp platform updates
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2020-05-08 23:38:34 +01:00 |
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Turanszki Janos
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ca44eaacd4
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added template application for UWP platform
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2020-05-08 15:43:17 +01:00 |
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Turanszki Janos
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985d48d36c
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updated solution file
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2020-01-09 19:55:25 +00:00 |
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Turanszki Janos
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fa267b0e7d
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large refactor
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2019-12-12 22:15:16 +00:00 |
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turanszkij
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23c385ac5a
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updated vulkan device, build settings
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2018-03-03 21:32:22 +00:00 |
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Turanszki Janos
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765e092163
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added template project, added font path configurator, refactor
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2017-10-09 23:19:31 +01:00 |
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Turanszki Janos
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479a9b786b
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project file structure overhaul
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2017-09-30 16:08:23 +01:00 |
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Turanszki Janos
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e7d12f6db1
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Added test framework + scripting API updates
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2017-09-30 12:58:11 +01:00 |
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turanszkij
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9d6687879d
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updated build configuration
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2017-05-06 13:00:59 +02:00 |
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turanszkij
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4fee9fcb8d
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filter
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2017-03-31 21:05:55 +02:00 |
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turanszkij
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4073af5714
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updated filters
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2017-03-29 20:43:13 +02:00 |
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turanszkij
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7fdce0fb85
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optimized mesh-ray intersection code;
updated slider widget;
updated editor;
build;
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2016-11-23 23:25:08 +01:00 |
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turanszkij
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cb70c6678d
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Implemented occlusion culling with gpu queries
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2016-11-11 01:22:57 +01:00 |
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turanszkij
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b8fb4539f1
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minor shader refactors
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2016-10-18 22:07:01 +02:00 |
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turanszkij
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2213a0e46b
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updated build configuration
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2016-10-09 22:09:23 +02:00 |
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turanszkij
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2820c21689
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update
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2016-10-08 15:29:56 +02:00 |
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turanszkij
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f80171b70d
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optimized constant buffer usage patterns;
updated build configuration;
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2016-10-08 02:20:27 +02:00 |
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turanszkij
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5189aca1d7
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updated cullable sorting
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2016-10-03 22:10:15 +02:00 |
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turanszkij
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0f97233380
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added the editor to the solution
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2016-10-03 00:35:02 +02:00 |
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turanszkij
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6e71c6f624
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implement tiled lighting part1
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2016-09-26 01:02:58 +02:00 |
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turanszkij
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c96d7716b5
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Start splitting platforms
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2016-04-23 14:46:27 +02:00 |
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turanszkij
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dd11702d56
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update
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2016-04-23 00:59:30 +02:00 |
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turanszkij
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9d8b34c9bb
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Graphics API decouple part 1
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2016-03-18 23:05:41 +01:00 |
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turanszkij
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d0cd079bd3
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mipgeneration, ssr, hdr bloom
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2015-07-04 13:49:11 +02:00 |
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turanszkij
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d4996486fe
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Win7 support
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2015-06-23 13:43:49 +02:00 |
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turanszkij
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e4c1147629
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Created
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2015-06-18 23:03:51 +02:00 |
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