* Aerial Perspective implementation
* AP for transparency
* Camera volume LUT blend fix
* Disable transparent shadows for AP
* better and faster upscaling
* temporal occlusion fix
* Refactor and serialization
* Shadows affect sky in high quality
* Shadow toggle and cloud shadow support
* AP for terrain
* serializer fix
* Cloud receive camera volume
* Disable PS and sun capture fix
* fix
* Separated AP from unified sky pass and optimization
* typo
* custom upsample pass for clouds
* fix
* use important light index
* fix
* cloud mask fix; archive version fix;
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Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
* physics updates, lua bindings
* velocity setters
* fix softbody gravity
* gui things
* colliders cpu and gpu separation
* terrain prop check for missing assets
* lua internal put in function
* improving component window layouts
* sound window update
* transform window update
* editor top gui animation; delete callback for entity tree
* layer window update
* other layout changes
* grid helper ini
* don't allow negative or zero local scale
* version bump
* camera fps config check if exists
* renderer and postprocess windows combined into graphics window
* graphics window layout resize
* camera resizelayout, replace unordered map in terraingenerator for linux
* material userdata
* graphics window update
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
* custom implementation for wi::vector
* fix
* sdl vulkan fix
* linux fix
* fix
* vector fix
* shader compiler and job system will be initialized automatically on first use
* vector improvements
* updates
* update
* network and audio will be auto initializing on first use only
* fix
* for now, use std::vector
* vector refactor minor
* backlog: access safety
* shader clearcoat fix
* gui initialization on demand
* initializer updates
* job system will be explicitly initialized
- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
- std container replacements for vector, unordered_map, unordered_set
- unordered_map and unordered_set replaced with ska::flat_hash_map
- vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors