Turanszki Janos
ea673fb3b7
depth of field params moved to CameraComponent
2021-04-04 17:07:27 +02:00
Turanszki Janos
8b2333ba70
removed trace_bias_position, ray TMin will be used instead
2021-04-02 20:23:12 +02:00
Turanszki Janos
03f305b300
raytracing refactors, lightmap caustics fix
2021-04-02 19:36:19 +02:00
Turanszki Janos
105ed78ef9
dx11 anyhit trace fix and refactors
2021-04-02 16:23:24 +02:00
Turanszki Janos
efd6ecf1ae
raytracing updates
2021-04-01 12:50:48 +02:00
Turanszki Janos
0194c08e2d
raytracing updates
2021-04-01 12:22:40 +02:00
Turanszki Janos
2b82b6fd50
shadercompiler update: user can specify min shadermodel
2021-03-31 00:55:17 +02:00
Turanszki Janos
f02088c997
raytracing updates and re-enabled wave intrinsics
2021-03-30 22:20:17 +02:00
Turánszki János
fc2cbfcc1c
path tracing hardware acceleration #175 ( #253 )
...
* path tracing hardware acceleration #175
* hlsl5 fix
* fixes
* random seed fix
* ci fix
* fixes
* re enable spirv validation in linux
* path trace updates
* pathtrace fix
* raytracing fixes
* path tracing normal map limit
2021-03-28 19:48:34 +02:00
Silas Oler
16fe939b33
ssr and volumetric clouds improvements ( #254 )
2021-03-28 11:13:07 +02:00
Turanszki Janos
e6870dc542
force fields: layermask can be used to mask out particle systems
2021-03-27 00:36:26 +01:00
Turanszki Janos
ece110e03f
dx12: using null event for fences
2021-03-26 21:35:08 +01:00
Turanszki Janos
18da0a1521
tonemap + eye adaption upgrade, and other improvements
2021-03-25 22:07:48 +01:00
Turanszki Janos
2c7a51c85d
dx12: reduced min API and shader model requirements
2021-03-23 00:14:00 +01:00
Turánszki János
933080a2e4
Unified Shader Compiler ( #250 )
2021-03-21 18:54:04 +01:00
Turanszki Janos
24d140ed4d
vulkan raytracing fix #252
2021-03-18 20:07:41 +01:00
Turanszki Janos
4a64104e95
emitter update: transform affects starting velocity
2021-03-17 19:27:02 +01:00
James Webb
220302d9fe
Vulkan fix - use the destroy lock in DescriptorBinder::destroy() ( #251 )
2021-03-17 01:42:02 +01:00
James Webb
ca2d6d2f1e
Vulkan fix - clear vb_strides values for unused vertex buffer bindings ( #249 )
2021-03-16 00:05:21 +01:00
Turanszki Janos
93b51fae2c
vulkan fix
2021-03-14 21:05:27 +01:00
Turanszki Janos
5111963f57
Merge branch 'master' of https://github.com/turanszkij/WickedEngine
2021-03-14 14:05:49 +01:00
Turanszki Janos
c7d8e7721d
raytracing refactor
2021-03-14 14:05:18 +01:00
Eric Fedosejevs
187c2c6aee
CMake: Cache SPIRV output, make test and editor build optional ( #248 )
2021-03-14 12:00:42 +01:00
Turanszki Janos
cb37365635
gpu timestamp readback refactor
2021-03-14 00:34:58 +01:00
Turanszki Janos
bea9e32fbf
occlusion culling improvements
2021-03-13 21:52:08 +01:00
Turanszki Janos
fe81bf30f3
graphicsdevice fixes, removed instanceStepRate, occlusion culling updates
2021-03-13 12:47:14 +01:00
Turanszki Janos
99aa9d0f16
emitter updates
2021-03-11 00:08:26 +01:00
Turanszki Janos
67586a2b91
occlusion culling improvements
2021-03-08 21:37:40 +01:00
Turánszki János
1be19b50d7
Bindless Descriptors ( #244 )
...
* bindless descriptors implementation base
* push constants
* dx11 tonemap fix
* stressing bindless descriptors
* lots of fixes
* remove some stuff and cmake update
* cmake update
* performance optimization for scene buffer updating
* documentation and shader compiler updates
* general updates improving scene gpu data updating
* softbody gpu updating improvement
* readme update: gpu based validation
* dx12: omit IA from root when there is no input layout
* vulkan: bindless sampler fix
* vulkan critical fix and renderer update
* dx12 refactor
* fixed BLAS updates and vulkan rt hangs
* object setcastshadow fix
* vulkan raytracing fixes
* vulkan fix
* object shader fix
* documentation update
* rewritten constant buffer arrays as arrays of byte address buffers
* raytraced reflection env probe
* occlusion culling using push constants
* bindless vertex fetch
* fixes
2021-03-08 00:33:40 +01:00
Turanszki Janos
f462826f0d
dx12, vulkan updates, occlusion query fix
2021-03-02 00:11:30 +01:00
Turanszki Janos
89910e460b
linux fix: missing function def
2021-03-01 00:51:48 +01:00
Turanszki Janos
783c824139
resource manager upgrade: embedded resources support
2021-03-01 00:37:55 +01:00
Turanszki Janos
a79a3a8b01
dx12 fix
2021-02-28 19:40:55 +01:00
Turanszki Janos
204f647911
dx12 fix
2021-02-28 11:28:08 +01:00
Turanszki Janos
e37ddf2d82
fixed volumetric clouds with MSAA #243
2021-02-26 19:14:22 +01:00
Turanszki Janos
3c3cfe9e9b
editor paint tool: pressure sensitivity
2021-02-26 01:08:33 +01:00
Turanszki Janos
c08402f159
file system fixes
2021-02-26 01:08:05 +01:00
Turanszki Janos
9b4a8870ac
file system refactor
2021-02-25 21:52:41 +01:00
Turanszki Janos
3a4a3c9b91
file system improvements
2021-02-24 21:39:24 +01:00
Turanszki Janos
f2b410f033
editor linux: fix default window size #239
2021-02-24 18:40:12 +01:00
Turanszki Janos
3d0ebcef03
renderer: resolution dependent resources improvement
2021-02-24 01:30:15 +01:00
Turánszki János
666dd4ff03
platform code refactor ( #242 )
2021-02-23 00:29:29 +01:00
Turanszki Janos
bf10893bc7
editor uwp: better async asset copy
2021-02-22 00:53:51 +01:00
Turánszki János
a0a12ad4ec
uwp: port cx to winrt #238
2021-02-22 00:15:42 +01:00
Turanszki Janos
2981dcb826
water ripple rt 2 channels enough
2021-02-15 00:36:47 +01:00
Amer Koleci
4f3402c797
CMake improvements ( #237 )
...
* Add legacy shader compilation and improve CMake logic.
* Fix legacy shaders dependency
* CMake: Allow override shader directory directly from CMake.
* CMake: Manage to correctly set working directory for editor and tests when running from open folder in Visual Studio.
* Remove old comment I left.
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2021-02-14 21:51:19 +01:00
Turanszki Janos
a18059c04d
emitter enum refactor
2021-02-11 20:41:32 +01:00
Turanszki Janos
15aa586f0e
dx12 fix
2021-02-11 00:25:22 +01:00
Turanszki Janos
ceeb034e78
image renderer quad interpolation
2021-02-10 21:48:08 +01:00
Turanszki Janos
8d5a949c26
xaudio2 early exit if failed to create mastering voice
2021-02-10 00:56:38 +01:00