Commit Graph

48 Commits

Author SHA1 Message Date
Stanislav Denisov 8aeb2f7ad4 Implement material presets (#1360) 2025-12-11 18:37:47 +01:00
Turánszki János 60c99f2524 texture picker will query from all resources, not just materials 2025-12-03 08:56:39 +01:00
Stanislav Denisov ee82bfd7bc Implement texture picker (#1264) 2025-10-31 07:38:58 +01:00
Turánszki János 5dc4f68e94 Mesh blend (#1215) 2025-09-03 08:46:48 +02:00
Turánszki János b1b708d29c camera render texture can be set to material 2025-03-26 19:19:49 +01:00
Turánszki János 545e859ca7 Capsule shadows (#1055) 2025-03-04 09:19:24 +01:00
Turánszki János 4c53158662 interior mapping (#1047) 2025-01-25 13:54:27 +01:00
Turánszki János 7b63f9cd15 extended hair particle spritesheet control (#941) 2024-09-10 08:07:07 +02:00
Turánszki János 8a70bd80c9 added coplanar blending mode for materials 2024-09-03 08:03:01 +02:00
Turánszki János c5c77b0605 saturation control for sprites, materials and some improvements 2024-08-30 08:28:41 +02:00
Turánszki János e1a7c4f591 chromatic aberration for material with transmission 2024-08-17 10:54:30 +02:00
Turánszki János d170213efd cloaking effect and two layer refraction to see ocean through refractive materials 2024-08-10 09:09:43 +02:00
Turánszki János 87e9870b50 Virtual texture painting, object-terrain blending (#824) 2024-04-19 08:00:19 +02:00
Turánszki János fcca0dfe37 Vertex AO (#795) 2024-01-27 13:06:47 +01:00
Turánszki János c037df33a7 texture import block compression (#685) 2023-05-27 13:51:40 +02:00
Turánszki János 9efb99dbca anisotropic map, aniso rotation, import/export GLTF KHR_materials_anisotropy 2023-04-05 18:36:04 +02:00
Turánszki János 21d5f37fee build updates (#655) 2023-03-28 19:30:29 +02:00
Turánszki János 6eb01f585a Hierarchy window (#531) 2022-08-25 12:13:14 +02:00
Turánszki János f5f8e2f2fe Material outline property (#516) 2022-08-19 11:07:02 +02:00
Turánszki János f277a00596 GUI updates (#490) 2022-07-28 20:59:25 +02:00
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turanszki Janos 6c6f650b1c editor: material window texture slot visualizer 2021-05-30 18:23:04 +02:00
Turanszki Janos 1ee087f4b8 double sided property gltf compliance 2021-05-27 19:35:59 +02:00
Turanszki Janos ff412d7433 new material property: receive shadow 2021-02-10 00:10:11 +01:00
Turanszki Janos 3be76495b4 big material texture slot refactor 2021-02-02 22:07:47 +01:00
Turánszki János 9b308941fd sheen and clearcoat (#226)
* sheen and clearcoat

* updated material wnd

* clearcoat works

* sheen updates

* sheen working

* environment reflection alwyas from probe

* restore comment sheen energy conservation

* fixes and gui for sheen and clearcoat

* sheen fix

* ocean, rt reflection fix

* material wnd update

* updated features list
2021-02-01 01:11:30 +01:00
Turanszki Janos 938d81a095 added support for gltf KHR_materials_transmission 2020-12-29 20:53:34 +01:00
Turánszki János 78dc045dd4 Subsurface Scattering Rewrite (#198)
* draft sss-rewrite

* original shadow culling

* fix: outline postprocess incorrectly removed

* -removed shadowbias and shadowkernel from shaderentities
-removed standard denoise
-refactors
2020-12-03 00:37:22 +01:00
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos 695ab45265 gui updates 2020-10-04 01:47:44 +02:00
Turanszki Janos a1acf8920a added variable rate shading support #152 2020-08-28 22:56:58 +02:00
turanszkij ed0b3fed07 resurrected mesh wind; added wind paint tool; 2020-04-11 12:35:53 +01:00
turanszkij aa96b42bd7 terrain #104 2020-04-05 22:11:58 +01:00
turanszkij 730fcd0587 editor: paint tool - vertexpaint, hairlength #94; hairparticle update; 2020-03-26 22:43:20 +00:00
turanszkij 8433c4466d occlusion updates and shader refactors 2019-04-05 23:44:03 +01:00
turanszkij 45e344cbfa added feature: multiple uv sets; gltf updates; editor updates; 2019-03-16 18:19:49 +00:00
turanszkij 197d1175c8 added vertex colors feature; fixed tessellation; removed stereogram effect because no longer needed; some refactor; debug bonelines fix; 2019-03-12 19:20:23 +00:00
turanszkij 30a4f4910b material emissive color separated from base color; voxel gi fix; gamma fixes; slightly reordered gbuffer; 2019-03-02 16:23:54 +00:00
turanszkij aa8fa272d1 rearranged pbr texture channel layout to be more gltf compliant; removed gltf texture converters, which makes gltf loader a lot faster; forward entity culling mask fix for grass; 2019-03-01 22:00:22 +00:00
turanszkij e7a9e33d1b mainly material and picking updates 2018-09-02 16:41:39 +01:00
turanszkij bd09400f07 editor running but not much happening yet 2018-08-29 17:10:28 +01:00
turanszkij 03dccc024b another big refactor: wiLoader -> wiSceneComponents with proper namespace 2018-08-18 15:03:25 +01:00
turanszkij 48ec86100e added hologram preset custom object shader 2018-03-14 17:45:52 +00:00
turanszkij e563fc77b6 updated material texture layout, object shaders 2018-03-07 17:37:26 +00:00
turanszkij a7adcac47a slider widgets are now editable by text input 2017-11-20 17:10:00 +00:00
turanszkij 6343c080a9 general updates: picking, editor, assets 2017-11-08 14:36:39 +00:00
Turanszki Janos 479a9b786b project file structure overhaul 2017-09-30 16:08:23 +01:00