Stanislav Denisov
8aeb2f7ad4
Implement material presets ( #1360 )
2025-12-11 18:37:47 +01:00
Turánszki János
60c99f2524
texture picker will query from all resources, not just materials
2025-12-03 08:56:39 +01:00
Stanislav Denisov
ee82bfd7bc
Implement texture picker ( #1264 )
2025-10-31 07:38:58 +01:00
Turánszki János
5dc4f68e94
Mesh blend ( #1215 )
2025-09-03 08:46:48 +02:00
Turánszki János
b1b708d29c
camera render texture can be set to material
2025-03-26 19:19:49 +01:00
Turánszki János
545e859ca7
Capsule shadows ( #1055 )
2025-03-04 09:19:24 +01:00
Turánszki János
4c53158662
interior mapping ( #1047 )
2025-01-25 13:54:27 +01:00
Turánszki János
7b63f9cd15
extended hair particle spritesheet control ( #941 )
2024-09-10 08:07:07 +02:00
Turánszki János
8a70bd80c9
added coplanar blending mode for materials
2024-09-03 08:03:01 +02:00
Turánszki János
c5c77b0605
saturation control for sprites, materials and some improvements
2024-08-30 08:28:41 +02:00
Turánszki János
e1a7c4f591
chromatic aberration for material with transmission
2024-08-17 10:54:30 +02:00
Turánszki János
d170213efd
cloaking effect and two layer refraction to see ocean through refractive materials
2024-08-10 09:09:43 +02:00
Turánszki János
87e9870b50
Virtual texture painting, object-terrain blending ( #824 )
2024-04-19 08:00:19 +02:00
Turánszki János
fcca0dfe37
Vertex AO ( #795 )
2024-01-27 13:06:47 +01:00
Turánszki János
c037df33a7
texture import block compression ( #685 )
2023-05-27 13:51:40 +02:00
Turánszki János
9efb99dbca
anisotropic map, aniso rotation, import/export GLTF KHR_materials_anisotropy
2023-04-05 18:36:04 +02:00
Turánszki János
21d5f37fee
build updates ( #655 )
2023-03-28 19:30:29 +02:00
Turánszki János
6eb01f585a
Hierarchy window ( #531 )
2022-08-25 12:13:14 +02:00
Turánszki János
f5f8e2f2fe
Material outline property ( #516 )
2022-08-19 11:07:02 +02:00
Turánszki János
f277a00596
GUI updates ( #490 )
2022-07-28 20:59:25 +02:00
Turánszki János
5a0c423ddd
Updates:
...
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
...
- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turanszki Janos
6c6f650b1c
editor: material window texture slot visualizer
2021-05-30 18:23:04 +02:00
Turanszki Janos
1ee087f4b8
double sided property gltf compliance
2021-05-27 19:35:59 +02:00
Turanszki Janos
ff412d7433
new material property: receive shadow
2021-02-10 00:10:11 +01:00
Turanszki Janos
3be76495b4
big material texture slot refactor
2021-02-02 22:07:47 +01:00
Turánszki János
9b308941fd
sheen and clearcoat ( #226 )
...
* sheen and clearcoat
* updated material wnd
* clearcoat works
* sheen updates
* sheen working
* environment reflection alwyas from probe
* restore comment sheen energy conservation
* fixes and gui for sheen and clearcoat
* sheen fix
* ocean, rt reflection fix
* material wnd update
* updated features list
2021-02-01 01:11:30 +01:00
Turanszki Janos
938d81a095
added support for gltf KHR_materials_transmission
2020-12-29 20:53:34 +01:00
Turánszki János
78dc045dd4
Subsurface Scattering Rewrite ( #198 )
...
* draft sss-rewrite
* original shadow culling
* fix: outline postprocess incorrectly removed
* -removed shadowbias and shadowkernel from shaderentities
-removed standard denoise
-refactors
2020-12-03 00:37:22 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
...
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos
695ab45265
gui updates
2020-10-04 01:47:44 +02:00
Turanszki Janos
a1acf8920a
added variable rate shading support #152
2020-08-28 22:56:58 +02:00
turanszkij
ed0b3fed07
resurrected mesh wind; added wind paint tool;
2020-04-11 12:35:53 +01:00
turanszkij
aa96b42bd7
terrain #104
2020-04-05 22:11:58 +01:00
turanszkij
730fcd0587
editor: paint tool - vertexpaint, hairlength #94 ; hairparticle update;
2020-03-26 22:43:20 +00:00
turanszkij
8433c4466d
occlusion updates and shader refactors
2019-04-05 23:44:03 +01:00
turanszkij
45e344cbfa
added feature: multiple uv sets; gltf updates; editor updates;
2019-03-16 18:19:49 +00:00
turanszkij
197d1175c8
added vertex colors feature; fixed tessellation; removed stereogram effect because no longer needed; some refactor; debug bonelines fix;
2019-03-12 19:20:23 +00:00
turanszkij
30a4f4910b
material emissive color separated from base color; voxel gi fix; gamma fixes; slightly reordered gbuffer;
2019-03-02 16:23:54 +00:00
turanszkij
aa8fa272d1
rearranged pbr texture channel layout to be more gltf compliant; removed gltf texture converters, which makes gltf loader a lot faster; forward entity culling mask fix for grass;
2019-03-01 22:00:22 +00:00
turanszkij
e7a9e33d1b
mainly material and picking updates
2018-09-02 16:41:39 +01:00
turanszkij
bd09400f07
editor running but not much happening yet
2018-08-29 17:10:28 +01:00
turanszkij
03dccc024b
another big refactor: wiLoader -> wiSceneComponents with proper namespace
2018-08-18 15:03:25 +01:00
turanszkij
48ec86100e
added hologram preset custom object shader
2018-03-14 17:45:52 +00:00
turanszkij
e563fc77b6
updated material texture layout, object shaders
2018-03-07 17:37:26 +00:00
turanszkij
a7adcac47a
slider widgets are now editable by text input
2017-11-20 17:10:00 +00:00
turanszkij
6343c080a9
general updates: picking, editor, assets
2017-11-08 14:36:39 +00:00
Turanszki Janos
479a9b786b
project file structure overhaul
2017-09-30 16:08:23 +01:00