Turánszki János
604140ad85
Procedural Terrain ( #408 )
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0.60.50:
- Added procedural terrain generator (for now this is Editor only preview version)
- Added LOD (Level Of Detail) support
- Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library
- Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected)
- Ocean: added occlusion culling support to detect when ocean is occluded
- can skip planar reflection render for ocean
- can skip ocean simulation
- can skip ocean rendering
- CPU ray tracing optimization: TMin and TMax parameter
- can improve Ray-AABB and Ray-Triangle tests
- improves performance of third person character controller script
- other fixes
2022-04-10 11:42:10 +02:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
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- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
1be19b50d7
Bindless Descriptors ( #244 )
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* bindless descriptors implementation base
* push constants
* dx11 tonemap fix
* stressing bindless descriptors
* lots of fixes
* remove some stuff and cmake update
* cmake update
* performance optimization for scene buffer updating
* documentation and shader compiler updates
* general updates improving scene gpu data updating
* softbody gpu updating improvement
* readme update: gpu based validation
* dx12: omit IA from root when there is no input layout
* vulkan: bindless sampler fix
* vulkan critical fix and renderer update
* dx12 refactor
* fixed BLAS updates and vulkan rt hangs
* object setcastshadow fix
* vulkan raytracing fixes
* vulkan fix
* object shader fix
* documentation update
* rewritten constant buffer arrays as arrays of byte address buffers
* raytraced reflection env probe
* occlusion culling using push constants
* bindless vertex fetch
* fixes
2021-03-08 00:33:40 +01:00
Turanszki Janos
4486de33d8
added per instance emissive color
2021-01-07 00:33:16 +01:00
Turanszki Janos
960734e87a
physics updates #206 #207
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physics debug draw
editor physics updates
2020-12-28 17:21:47 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
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* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
turanszkij
fdad279871
editor update: lightmap gen atlas source UV
2019-05-04 02:54:25 +01:00
turanszkij
acb0e6fadb
lightmapping updates
2018-12-11 19:01:11 +00:00
turanszkij
7cf2b634fd
minor lightmap updates
2018-12-09 17:51:17 +00:00
turanszkij
721651be95
lightmapper update: progressive lightmapping, fp16 format + fixes
2018-12-04 23:42:55 +00:00
turanszkij
d286fa7b88
basic lightmapping is working now
2018-12-03 21:24:17 +00:00
turanszkij
238003529b
atlas generation done, working towards adding lightmapping...
2018-12-02 20:54:01 +00:00
turanszkij
7680ff8a6b
updated tests,scripts,etc
2018-09-30 12:39:23 +01:00
turanszkij
4277332f7f
physics rewrite
2018-09-23 19:40:14 +01:00
turanszkij
307090bfd5
physics tmp commit
2018-09-10 15:19:32 +01:00
turanszkij
bd09400f07
editor running but not much happening yet
2018-08-29 17:10:28 +01:00
turanszkij
03dccc024b
another big refactor: wiLoader -> wiSceneComponents with proper namespace
2018-08-18 15:03:25 +01:00
turanszkij
3bb1c59ab4
system updates: object cascade mask, shadow bugfix
2018-05-24 11:10:23 +01:00
turanszkij
67dd7405aa
various updates
2017-11-13 14:48:48 +00:00
Turanszki Janos
479a9b786b
project file structure overhaul
2017-09-30 16:08:23 +01:00