Update_IK gets called for every frame, but ground intersections are only
checked up to 120 times per second.
This can lead to the Y velocity being >0 despite standing on the ground,
messing up IK which is only done when the velocity is 0.
Fixes#707
- refactored RENDERTYPE enum to FILTER
- added FILTER_NAVIGATION_MESH type - allows tagging meshes for navigation and filtering them in scene intersection functions
- added FILTER_COLLIDER type - allows processing colliders in scene intersection functions
- added simpler interface to get scene intersections: new Scene::Intersects() function overloads
* New Lua Scripting System
* Update Scripts
* Small fix on wiLua Globals
* Add One More Note To The New Demo
* -path fix
-renamed new_script_demo.lua to script_tracking.lua
-refactors
-version bump to 0.71.0
* removed GetScriptPath()
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
* font renderer updates, text debug drawer;
editor: name visualizer;
github CI: vulkan sdk not required;
* cmake: vulkan sdk not required
* refactors
* lua binding for DrawDebugText()
* comment
* transparency sorting for debug texts;
font alphablend fix;
* softer debug text
shadow atlas will contain directional, spot, point light shadows all in one texture;
shadow count will not be limited, they will be tigthly packed within the atlas instead;
shadow resolution will be dynamic per light;
shadow texture arrays will no longer be used;
0.60.50:
- Added procedural terrain generator (for now this is Editor only preview version)
- Added LOD (Level Of Detail) support
- Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library
- Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected)
- Ocean: added occlusion culling support to detect when ocean is occluded
- can skip planar reflection render for ocean
- can skip ocean simulation
- can skip ocean rendering
- CPU ray tracing optimization: TMin and TMax parameter
- can improve Ray-AABB and Ray-Triangle tests
- improves performance of third person character controller script
- other fixes
- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene