Turánszki János
fbbc988d03
terrain heightmap import fix
2024-11-03 16:32:16 +01:00
Turánszki János
36ea992c99
terrain painter: fixed when sometimes the material brushes didn't show up
2024-11-03 15:56:49 +01:00
Turánszki János
3e06def595
updated dds.h
2024-11-03 15:55:32 +01:00
Turánszki János
abf72d4213
dds fixes for npot textures
v0.71.613
2024-11-02 11:06:06 +01:00
Turánszki János
c1d5ed9e2e
sprite drawrect anim serialization fix
2024-11-02 10:47:16 +01:00
Turánszki János
cdb193cee6
cloak effect: shadow retains some opacity
2024-11-02 10:15:33 +01:00
Turánszki János
3bd56c7426
fixes: localization cannot overwrite text input field value; sprite drawrectanim serialize fix;
2024-11-02 08:17:42 +01:00
k4ss4n
6e3ed8a8af
Update CMakeLists.txt ( #975 )
...
corrected minor spelling error
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2024-11-02 07:22:28 +01:00
Dennis Brakhane
e9bb3ebae5
fix: prevent crash when folder name does not contain slashes ( #974 )
...
This can happen on Windows when the file is loaded from the root
of drive, eg. "E:/"
2024-11-02 07:21:40 +01:00
Turanszki Janos
f64c9f473c
fix for odd graphical flickering on AMD
2024-11-01 14:42:54 +01:00
Turánszki János
a3c34030c5
anisotropic lod for virtual texture
2024-11-01 10:15:09 +01:00
k4ss4n
fb3c02d2d8
flush debug output streams immediately ( #973 )
...
using std::flush ensures debug logging even in case of unexpected
termination:
"This manipulator may be used to produce an incomplete line of output
immediately, e.g. when displaying output from a long-running process,
logging activity of multiple threads or logging activity of a program
that may crash unexpectedly."
https://en.cppreference.com/w/cpp/io/manip/flush
2024-11-01 07:09:55 +01:00
Turánszki János
b1b2cb8513
added some lua bindings and emitter spritesheet fix
2024-10-31 18:01:31 +01:00
Turánszki János
54af7bb2fa
handle material doublesided property in scene intersection tests
2024-10-31 07:14:36 +01:00
Turánszki János
cb25e1f779
ray traced shadow can be disabled for particle systems
2024-10-30 08:56:44 +01:00
Turánszki János
1a70514090
dx12: use wide strings in dred, the normal strings don't have anything in them
2024-10-30 07:04:28 +01:00
Turánszki János
a4957e6e14
terrain fixes #966
2024-10-29 08:38:31 +01:00
Turánszki János
838399ef69
linux build fix
2024-10-28 09:29:00 +01:00
Turánszki János
162c21eed7
added cursor image loading
2024-10-28 07:00:21 +01:00
Turánszki János
61987641e1
input system upgrades to help with creating in-game button config
2024-10-27 08:01:05 +01:00
Turánszki János
c2725f4672
disable taa jitter for planar reflection and procedural anim fixes
2024-10-26 08:37:05 +02:00
Turánszki János
2cf701fe79
motion blur fix when delta time is zero
2024-10-25 07:57:34 +02:00
Turánszki János
0700c42431
impostor fixes, dds loader fix
2024-10-24 09:57:44 +02:00
Turánszki János
0eeeab611b
fix for rain under ocean #971
2024-10-23 12:07:23 +02:00
Turánszki János
87cb99a205
input: added helpers to check analog sticks and triggers in a similar way to buttons
2024-10-22 17:36:07 +02:00
k4ss4n
3d3cb33e00
format debugdevice messages ( #970 )
...
added "\n" to vulkan error and warning strings in
debugUtilsMessengerCallback for better readability
2024-10-22 15:14:20 +02:00
Turánszki János
541381a521
dx12 video decode fixes
2024-10-21 08:04:20 +02:00
Dennis Brakhane
948566e79a
docs: remove reference to DX11 graphics device ( #968 )
2024-10-21 07:15:47 +02:00
Turánszki János
caabd57be7
emitter updates: opacity curve ramp down, rotation control improvement
2024-10-20 10:46:53 +02:00
Turánszki János
9b76e1c905
added lua bindings for HDR display control
2024-10-19 10:56:51 +02:00
Turánszki János
db719bd7b4
added missing lua documentation for color grading helper
2024-10-19 10:17:55 +02:00
Turánszki János
9650de6fe6
added missing lua binding
2024-10-19 10:16:22 +02:00
Turánszki János
d6381383b7
emitter opacity curve control and some other updates
2024-10-18 07:39:05 +02:00
Turánszki János
0bc5e89742
terrain grass asset mipmap coverage fix
2024-10-17 08:53:07 +02:00
Turánszki János
eed758a75b
added SetFullScreen to Application + material saturation now affects … ( #965 )
...
added SetFullScreen to Application + material saturation now affects particles + added some missing lua bindings
2024-10-16 18:01:43 +02:00
Turánszki János
a538b87925
DDGI serialization fix #964
...
Related Work Items: #9
2024-10-15 08:02:48 +02:00
Turánszki János
52b84918dd
some editor updates
2024-10-15 07:53:43 +02:00
Turánszki János
465406a0e8
removed shadow QuadBlur because some graphics cards didn't handle it correctly
2024-10-14 08:43:49 +02:00
k4ss4n
f9f3805ba6
Update WickedEngine-Documentation.md ( #963 )
2024-10-14 07:57:03 +02:00
Turánszki János
e18f882162
fixed knee bending for some character models; pathquery diagonal selection change;
2024-10-12 17:38:46 +02:00
Turánszki János
0ffeacac7e
documentation updates
2024-10-12 08:10:49 +02:00
Turanszki Janos
750fa2c7f7
documentation update
2024-10-11 09:40:04 +02:00
Turánszki János
4df5059bf1
texture streaming: stream-in can happen on memory shortage
2024-10-09 16:56:13 +02:00
Turánszki János
9821f04093
shader entity iterators fix
2024-10-08 08:27:55 +02:00
Turánszki János
2ba50e267d
ragdoll fix when physics simulation is disabled #958
2024-10-07 09:40:31 +02:00
Turánszki János
823c91f09f
shader updates: interpolator merging
2024-10-07 08:50:00 +02:00
Turánszki János
a90ffbfd4e
shader fixes for Intel igpu ( #956 )
...
* shader fixes for Intel igpu
* amd revert
2024-10-06 11:06:02 +02:00
Turánszki János
683f7eb7e0
fix: those uavs don't need clear, they are discarded and fully overwritten
2024-10-05 13:32:29 +02:00
Turanszki Janos
0d7a77abc5
added some rendering safety resource clears
2024-10-05 12:55:17 +02:00
Turánszki János
9d6acc54bc
shader optimizations
2024-10-05 09:40:11 +02:00