Turánszki János
fd7f1fd89a
Nvidia vulkan nan fix
2025-01-08 17:35:59 +01:00
Turanszki Janos
fa0a2fea0a
vulkan aliasing resource fix
2025-01-08 17:19:02 +01:00
Dennis Brakhane
65005e6d91
robin-hood.h: add check from last released version ( #1003 )
...
this gets rid of a warning when compiling with clang
2025-01-08 08:35:36 +01:00
Dennis Brakhane
dc1b346b39
GitHub actions: replace deprecated save-always ( #1002 )
2025-01-08 08:33:36 +01:00
Dennis Brakhane
64c83c73a0
backlog: fix deadlock and an wi_assert logic error, add deprecation ( #1001 )
...
* When rendering the backlog, a GPU call might fail, causing
wilog_assert to write to the backlog. This would then try
to acquire the `entriesLock` (formerly `logLock`) but deadlock since
the thread already holds it. Fix it by replacing SpinLock with
std::recursive_lock.
Reduce the time for how long the lock is held to only apply
to when `entries` is accessed.
Ensure we will not hang on destruction of LogWriter, even if
the program aborts while another thread holds the entriesLock.
* wi_assert: Add parenthesis around if condition to ensure it works
correctly in edge cases, like `i >= 0`
* add deprecation attribute to `input`, `acceptInput`, `deleteFromInput`
so people who still reference them can remove the now pointless calls.
2025-01-07 19:12:47 +01:00
Turánszki János
3b779d8d3e
volumetric clouds frame mismatch fix
2025-01-07 11:39:38 +01:00
Turánszki János
39ef56b439
ssgi improvements
2025-01-05 15:21:47 +01:00
Turánszki János
a9e10580d6
volumetric cloud shadow improvements
2025-01-05 12:11:22 +01:00
Turánszki János
1d4839080e
enabled conservative rasterization + depth for lightmaps
2025-01-04 16:38:35 +01:00
Turánszki János
bf47f6c29d
license update
2025-01-04 11:11:30 +01:00
Turánszki János
252722243b
graphics error logging ( #999 )
v0.71.645
2025-01-02 17:27:36 +01:00
Turánszki János
0bf18892ef
gpu driver crash workarounds
2025-01-01 16:03:26 +01:00
Turánszki János
5aa4c1ce54
editor fix: mesh merging will retain tangents
2024-12-30 16:47:00 +01:00
Turánszki János
2e9d3bac90
scripting documentation formatting fixes
2024-12-30 16:46:37 +01:00
Turánszki János
947bccf35f
fix: fall back to full precision UVs when the model has a very large UV layout
2024-12-30 12:13:17 +01:00
Turánszki János
aa292dfaa7
ao aliasing fix
2024-12-29 17:07:15 +01:00
Turánszki János
dfcc61bd6d
gui: auto window sizing to fit all widgets; editor: object lightmap preview, windows sizing updates;
2024-12-29 11:15:50 +01:00
Jason Andersen
2a4bb4be3c
Fix IMGUI Demo with HDR10 ( #997 )
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IMGUI leaves the scissor in a random state. This messes up the color normalization in HDR10, where the scissor needs to include the whole viewport. Restore the scissor after IMGUI is done drawing stuff.
2024-12-28 18:29:54 +01:00
Turanszki Janos
b78e42eb85
scripting fix
2024-12-28 12:53:25 +01:00
Turanszki Janos
b0c8979af1
AMD: half precision interpolation was not enough for lightmap uv
2024-12-28 11:33:25 +01:00
Turánszki János
ac6fc30963
lightmap improvements
2024-12-27 16:01:52 +01:00
Turánszki János
9f11982eed
gui: added flag for disabling window title bar
2024-12-25 10:17:00 +01:00
Turánszki János
30bb9e10d5
fixed lightmap atlas generation for soft body and 8-influence skinned mesh
2024-12-23 17:13:15 +01:00
Dennis Brakhane
4db6c94b22
get rid of compiler warning ( #995 )
2024-12-23 09:25:52 +01:00
Turánszki János
ce9619601b
editor: added gui scaling combo box #992
2024-12-22 12:47:17 +01:00
Turánszki János
3e369a6f83
vulkan lightmap fix
2024-12-21 16:22:45 +01:00
Turánszki János
2fda798086
lightmap leak fixes; updated xatlas; ortho shader fixes; ( #993 )
2024-12-21 16:02:42 +01:00
Turanszki Janos
fa5fc4b21d
ortho projection shader fixes
2024-12-19 18:11:33 +01:00
Turanszki Janos
c4fdd60ab0
test script fix
2024-12-19 12:34:30 +01:00
Turánszki János
9a9e953c05
texture streaming: faster rate for mipmap unload; volumetric cloud multithreading fix;
2024-12-16 20:17:41 +01:00
Turánszki János
e46bb6d62c
added missing keyboard button lua bindings
2024-12-16 09:09:41 +01:00
Turánszki János
f5bdf9c712
added alt and altgr to input system
2024-12-16 09:02:30 +01:00
Turánszki János
97e08abfe5
impostor fix, character controller script fix, and some other refactors
2024-12-14 12:13:57 +01:00
Turánszki János
e2d59974be
make the build compatible with cpp20 ( #990 )
2024-12-13 14:28:08 +01:00
Turánszki János
163a94ca4e
adjoint matrix fix ( #989 )
2024-12-13 10:49:12 +01:00
Turánszki János
275e5f3791
using adjoint matrix for normal transform
2024-12-13 08:30:27 +01:00
Turánszki János
901686bee4
fp16 normal transform ( #988 )
2024-12-13 07:50:55 +01:00
Turánszki János
c8b84f09a9
changed location of vulkan shader cache and logging to be the application directory
2024-12-12 08:50:20 +01:00
Turánszki János
f11486081c
lightmap leaking fixes, optimizations ( #986 )
2024-12-10 09:59:54 +01:00
Turánszki János
842e2a0478
fp16 optimizations ( #985 )
2024-12-08 17:45:28 +01:00
CitroenGames
765fd549d4
fixing template windows cmake ( #983 )
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* Update CMakeLists.txt
* improved build speed for windows
2024-12-08 10:28:07 +01:00
Turánszki János
17928bae94
some optimizations
2024-12-07 18:25:48 +01:00
Turánszki János
ad902527a8
removed remaining viewport emulation shaders usage #982
2024-12-05 07:59:27 +01:00
Turánszki János
9e2d4e4bb4
skip a bit of unnecessary work in some cases
v0.71.624
2024-12-03 16:47:26 +01:00
Turanszki Janos
fa9aab6db6
fix for spring initialization in vrm 0.0 models #981
2024-11-30 23:39:46 +08:00
Turanszki Janos
0975a5a808
character update is disabled when dt is 0, fixes an issue in pause
2024-11-26 22:06:03 +09:00
k4ss4n
bada687cba
copy imgui docking example fonts to build dir ( #979 )
...
Roboto-Medium.ttf expected in current/search directory:
https://github.com/turanszkij/WickedEngine/blob/
0a21fb5c612b161358d94c88edfe083f42006d6b/Samples/Example_ImGui_Docking/
Example_ImGui_Docking.cpp#L171
FONT_ICON_FILE_NAME_MD defined as "MaterialIcons-Regular.ttf" expected in
current/search directory:
https://github.com/turanszkij/WickedEngine/blob/
0a21fb5c612b161358d94c88edfe083f42006d6b/Samples/Example_ImGui_Docking/
Example_ImGui_Docking.cpp#L1605
without these fonts present, debug build of Example_ImGui_Docking fails
asserts:
https://github.com/turanszkij/WickedEngine/blob/
0a21fb5c612b161358d94c88edfe083f42006d6b/Samples/Example_ImGui_Docking/
ImGui/imgui_draw.cpp#L2151
2024-11-12 00:14:15 +01:00
k4ss4n
0a21fb5c61
Update Example_ImGui_Docking.cpp ( #978 )
...
Sponza folder has capital S and can't be found on linux if referenced with lower s.
2024-11-10 23:08:39 +01:00
Turánszki János
96ef92ba62
more fp16 computations in tonemap and improvement for depth of field
2024-11-08 06:55:21 +01:00
Turánszki János
15d9c944b6
added HDR calibration
2024-11-07 09:26:13 +01:00