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602117b712
cmake: remove broken instruction (#1017 )
Dennis Brakhane
2025-01-13 17:27:22 +01:00
187c3108b6
Simplify {vulkan,dx12,xaudio}_check macro (#1015 )
Dennis Brakhane
2025-01-13 17:25:57 +01:00
4660a680c4
fix: Unix guard to set FAudio target properties (#1016 )
Phil Schumann
2025-01-13 14:18:47 +01:00
d81618e5fe
fix in compress/decompress and remove unused function
Turánszki János
2025-01-12 19:48:03 +01:00
224ed34fe9
backlog: fix potential deadlock in a different way (#1014 )
Dennis Brakhane
2025-01-12 19:27:26 +01:00
1a91ab93af
documentation updates (#1013 )
Turánszki János
2025-01-12 14:23:16 +01:00
9b7e102e05
use Zstd for wiHelper::Compress (#1012 )
Dennis Brakhane
2025-01-12 07:40:12 +01:00
acd31d6dfc
cmake: allow static PIC builds with new optional WICKED_PIC_CODE (#1010 )
Phil Schumann
2025-01-11 22:16:41 +01:00
93b351a727
Shader dump compression
Turánszki János
2025-01-11 13:50:25 +01:00
7f60d7a35b
main_sdl2: don't allocate Editor object on stack (#1008 )
Dennis Brakhane
2025-01-11 09:21:45 +01:00
959f9bbbed
GUI highlight effect (#1007 )
Turánszki János
2025-01-10 17:15:04 +01:00
95e357f73f
Improved safety features to avoid GPU crashes
Turánszki János
2025-01-09 17:27:24 +01:00
fd7f1fd89a
Nvidia vulkan nan fix
Turánszki János
2025-01-08 17:35:59 +01:00
fa0a2fea0a
vulkan aliasing resource fix
Turanszki Janos
2025-01-08 17:19:02 +01:00
65005e6d91
robin-hood.h: add check from last released version (#1003 )
Dennis Brakhane
2025-01-08 08:35:36 +01:00
dc1b346b39
GitHub actions: replace deprecated save-always (#1002 )
Dennis Brakhane
2025-01-08 08:33:36 +01:00
64c83c73a0
backlog: fix deadlock and an wi_assert logic error, add deprecation (#1001 )
Dennis Brakhane
2025-01-07 19:12:47 +01:00
3b779d8d3e
volumetric clouds frame mismatch fix
Turánszki János
2025-01-07 11:39:38 +01:00
39ef56b439
ssgi improvements
Turánszki János
2025-01-05 15:21:47 +01:00
a9e10580d6
volumetric cloud shadow improvements
Turánszki János
2025-01-05 12:11:22 +01:00
1d4839080e
enabled conservative rasterization + depth for lightmaps
Turánszki János
2025-01-04 16:38:35 +01:00
bf47f6c29d
license update
Turánszki János
2025-01-04 11:11:30 +01:00
252722243b
graphics error logging (#999 )
v0.71.645
Turánszki János
2025-01-02 17:27:36 +01:00
0bf18892ef
gpu driver crash workarounds
Turánszki János
2025-01-01 16:03:26 +01:00
5aa4c1ce54
editor fix: mesh merging will retain tangents
Turánszki János
2024-12-30 16:47:00 +01:00
2e9d3bac90
scripting documentation formatting fixes
Turánszki János
2024-12-30 16:46:37 +01:00
947bccf35f
fix: fall back to full precision UVs when the model has a very large UV layout
Turánszki János
2024-12-30 12:13:17 +01:00
aa292dfaa7
ao aliasing fix
Turánszki János
2024-12-29 17:07:15 +01:00
dfcc61bd6d
gui: auto window sizing to fit all widgets; editor: object lightmap preview, windows sizing updates;
Turánszki János
2024-12-29 11:15:50 +01:00
2a4bb4be3c
Fix IMGUI Demo with HDR10 (#997 )
Jason Andersen
2024-12-28 09:29:54 -08:00
b78e42eb85
scripting fix
Turanszki Janos
2024-12-28 12:53:25 +01:00
b0c8979af1
AMD: half precision interpolation was not enough for lightmap uv
Turanszki Janos
2024-12-28 11:33:25 +01:00
ac6fc30963
lightmap improvements
Turánszki János
2024-12-27 16:01:52 +01:00
9f11982eed
gui: added flag for disabling window title bar
Turánszki János
2024-12-25 10:17:00 +01:00
1179fa532d
ubuntu has stupid package names (ninja-build)
Matteo De Carlo
2024-12-25 01:02:36 +01:00
55c9439aab
Add ninja install dependecy
Matteo De Carlo
2024-12-25 00:51:26 +01:00
88a9574efe
Fixed wrong include path for wayland headers
Matteo De Carlo
2024-12-25 00:49:32 +01:00
ce6214bcd3
wayland: don't crash on GNOME that refuses to implement server side decorations
Matteo De Carlo
2024-12-25 00:48:06 +01:00
eb63bfcbef
CI use ninja
Matteo De Carlo
2024-12-24 18:53:41 +01:00
bf4ada1a7d
CI install libwayland-dev package
Matteo De Carlo
2024-12-24 18:46:06 +01:00
56bfe70966
fix close button not working
Matteo De Carlo
2024-12-24 18:44:26 +01:00
fb0ba531c9
CI install wayland-protocols package
Matteo De Carlo
2024-12-24 18:28:23 +01:00
54f7f1dc53
Wayland: initialize surface and render to video
Matteo De Carlo
2024-12-24 18:18:50 +01:00
30bb9e10d5
fixed lightmap atlas generation for soft body and 8-influence skinned mesh
Turánszki János
2024-12-23 17:13:15 +01:00
4db6c94b22
get rid of compiler warning (#995 )
Dennis Brakhane
2024-12-23 09:25:52 +01:00
ce9619601b
editor: added gui scaling combo box #992
Turánszki János
2024-12-22 12:47:17 +01:00
3e369a6f83
vulkan lightmap fix
Turánszki János
2024-12-21 16:22:45 +01:00
2fda798086
lightmap leak fixes; updated xatlas; ortho shader fixes; (#993 )
Turánszki János
2024-12-21 16:02:42 +01:00
fa5fc4b21d
ortho projection shader fixes
Turanszki Janos
2024-12-19 18:11:33 +01:00
c4fdd60ab0
test script fix
Turanszki Janos
2024-12-19 12:34:30 +01:00
9a9e953c05
texture streaming: faster rate for mipmap unload; volumetric cloud multithreading fix;
Turánszki János
2024-12-16 20:17:41 +01:00
e46bb6d62c
added missing keyboard button lua bindings
Turánszki János
2024-12-16 09:09:41 +01:00
f5bdf9c712
added alt and altgr to input system
Turánszki János
2024-12-16 09:02:30 +01:00
97e08abfe5
impostor fix, character controller script fix, and some other refactors
Turánszki János
2024-12-14 12:13:57 +01:00
e2d59974be
make the build compatible with cpp20 (#990 )
Turánszki János
2024-12-13 14:28:08 +01:00
163a94ca4e
adjoint matrix fix (#989 )
Turánszki János
2024-12-13 10:49:12 +01:00
275e5f3791
using adjoint matrix for normal transform
Turánszki János
2024-12-13 08:30:27 +01:00
901686bee4
fp16 normal transform (#988 )
Turánszki János
2024-12-13 07:50:55 +01:00
c8b84f09a9
changed location of vulkan shader cache and logging to be the application directory
Turánszki János
2024-12-12 08:50:20 +01:00
f11486081c
lightmap leaking fixes, optimizations (#986 )
Turánszki János
2024-12-10 09:59:54 +01:00
842e2a0478
fp16 optimizations (#985 )
Turánszki János
2024-12-08 17:45:28 +01:00
765fd549d4
fixing template windows cmake (#983 )
CitroenGames
2024-12-08 10:28:07 +01:00
17928bae94
some optimizations
Turánszki János
2024-12-07 18:25:48 +01:00
ad902527a8
removed remaining viewport emulation shaders usage #982
Turánszki János
2024-12-05 07:59:27 +01:00
9e2d4e4bb4
skip a bit of unnecessary work in some cases
v0.71.624
Turánszki János
2024-12-03 16:47:26 +01:00
fa9aab6db6
fix for spring initialization in vrm 0.0 models #981
Turanszki Janos
2024-11-30 23:39:46 +08:00
0975a5a808
character update is disabled when dt is 0, fixes an issue in pause
Turanszki Janos
2024-11-26 22:06:03 +09:00
bada687cba
copy imgui docking example fonts to build dir (#979 )
k4ss4n
2024-11-12 00:14:15 +01:00
0a21fb5c61
Update Example_ImGui_Docking.cpp (#978 )
k4ss4n
2024-11-10 23:08:39 +01:00
96ef92ba62
more fp16 computations in tonemap and improvement for depth of field
Turánszki János
2024-11-08 06:55:21 +01:00
15d9c944b6
added HDR calibration
Turánszki János
2024-11-07 09:26:13 +01:00
b72659051f
Update JoltPhysics to stable v5.2.0 (#977 )
Amer Koleci
2024-11-07 08:01:42 +01:00
9c86ab414c
HDR fullscreen toggle crash fix
Turánszki János
2024-11-06 20:02:20 +01:00
d6d870706a
added lua functions: IsThisEditor(), ReturnToEditor(), IsThisDebugBuild()
Turánszki János
2024-11-06 17:04:00 +01:00
0985d4e3c9
updates to readme
Turánszki János
2024-11-05 18:09:41 +01:00
d27076a555
some fixes for ocean camera partially underwater, and input string convert changes
Turánszki János
2024-11-05 18:06:43 +01:00
69a81f97c0
input: xbox button-to-text avoid collision with regular letters
Turánszki János
2024-11-05 07:47:56 +01:00
158ef51b7b
reset profiler on test change (#976 )
k4ss4n
2024-11-05 07:33:14 +01:00
36e3d97e83
texture streaming: allow 4 frames unload delay when there is memory shortage
Turánszki János
2024-11-04 08:17:38 +01:00
4f4cb75d8b
improved raytracing acceleration structure build performance for skinned meshes and hair particles
Turánszki János
2024-11-03 17:59:16 +01:00
6c1bcf6ca1
ray traced shadow: receiveshadow, cloaking opacity
Turánszki János
2024-11-03 17:17:46 +01:00
fbbc988d03
terrain heightmap import fix
Turánszki János
2024-11-03 16:32:16 +01:00
36ea992c99
terrain painter: fixed when sometimes the material brushes didn't show up
Turánszki János
2024-11-03 15:56:49 +01:00
3e06def595
updated dds.h
Turánszki János
2024-11-03 15:55:32 +01:00
abf72d4213
dds fixes for npot textures
v0.71.613
Turánszki János
2024-11-02 11:06:06 +01:00
c1d5ed9e2e
sprite drawrect anim serialization fix
Turánszki János
2024-11-02 10:47:16 +01:00
cdb193cee6
cloak effect: shadow retains some opacity
Turánszki János
2024-11-02 10:15:33 +01:00
3bd56c7426
fixes: localization cannot overwrite text input field value; sprite drawrectanim serialize fix;
Turánszki János
2024-11-02 08:17:42 +01:00
6e3ed8a8af
Update CMakeLists.txt (#975 )
k4ss4n
2024-11-02 07:22:28 +01:00
e9bb3ebae5
fix: prevent crash when folder name does not contain slashes (#974 )
Dennis Brakhane
2024-11-02 07:21:40 +01:00
f64c9f473c
fix for odd graphical flickering on AMD
Turanszki Janos
2024-11-01 14:42:54 +01:00
a3c34030c5
anisotropic lod for virtual texture
Turánszki János
2024-11-01 10:15:09 +01:00
fb3c02d2d8
flush debug output streams immediately (#973 )
k4ss4n
2024-11-01 07:09:55 +01:00
b1b2cb8513
added some lua bindings and emitter spritesheet fix
Turánszki János
2024-10-31 18:01:31 +01:00
54af7bb2fa
handle material doublesided property in scene intersection tests
Turánszki János
2024-10-31 07:14:36 +01:00
cb25e1f779
ray traced shadow can be disabled for particle systems
Turánszki János
2024-10-30 08:56:44 +01:00
1a70514090
dx12: use wide strings in dred, the normal strings don't have anything in them
Turánszki János
2024-10-30 07:04:28 +01:00
a4957e6e14
terrain fixes #966
Turánszki János
2024-10-29 08:38:31 +01:00
838399ef69
linux build fix
Turánszki János
2024-10-28 09:29:00 +01:00
162c21eed7
added cursor image loading
Turánszki János
2024-10-28 07:00:21 +01:00