Commit Graph

  • eb511c647f vulkan: extra attempt to find sparse queue flag Turánszki János 2025-03-14 08:02:25 +01:00
  • 872cac1c61 added some safety GPU resource clears v0.71.705 Turánszki János 2025-03-13 09:06:47 +01:00
  • d763593db1 linux: disabled vulkan resource aliasing because it sometimes returns unkown error Turánszki János 2025-03-12 19:26:14 +01:00
  • 13c9cc9b96 linux texture streaming fix Turánszki János 2025-03-12 15:07:54 +01:00
  • 452649d596 linux vulkan improvement Turánszki János 2025-03-12 12:20:50 +01:00
  • 662f976ce9 Merge branch 'master' of https://github.com/turanszkij/WickedEngine Turánszki János 2025-03-12 12:11:08 +01:00
  • 423641089f linux mouse movement fix Turánszki János 2025-03-12 12:10:52 +01:00
  • bf27a9fbe8 Linux hang fix Turánszki János 2025-03-12 11:33:35 +01:00
  • 0070de66b7 raytracing fixes Turánszki János 2025-03-12 10:34:10 +01:00
  • 2ef4f769a3 vkWaitForFences timeout Turánszki János 2025-03-11 20:24:26 +01:00
  • aca529bc8c wiScene: support address sanitizer Dennis Brakhane 2025-03-11 14:06:51 +01:00
  • b0390c1f44 require cmake 3.19 Dennis Brakhane 2025-03-11 12:18:16 +01:00
  • 10ae5a573a Merge pull request #1058 from turanszkij/virus-check Turánszki János 2025-03-11 09:12:44 +01:00
  • 79be01536d remove all upx usage #1058 Turánszki János 2025-03-11 08:55:29 +01:00
  • 2d5e464807 other builds Turánszki János 2025-03-11 08:39:06 +01:00
  • a9fc100702 try fix github virus detected Turánszki János 2025-03-11 08:01:47 +01:00
  • 0b464d3f6e linux: add missing break to get rid of error message Dennis Brakhane 2025-03-10 19:07:31 +01:00
  • b937bab75c added vehicle metadata type Turánszki János 2025-03-10 18:23:31 +01:00
  • b87a31dd7d physics: added ragdoll ghost mode Turánszki János 2025-03-10 08:52:28 +01:00
  • 3dfd578778 ddgi backface pulling leak improvement Turánszki János 2025-03-10 08:08:58 +01:00
  • 808421dbba spherical harmonics (#1056) Turánszki János 2025-03-09 18:17:31 +01:00
  • f3cb98b623 capsuleshadow and character controller improvements Turánszki János 2025-03-05 08:37:35 +01:00
  • fdaf5ed72f Fix Lua stack overflow vulnerability (#1054) Yan Naing Tun 2025-03-05 15:28:47 +08:00
  • 545e859ca7 Capsule shadows (#1055) Turánszki János 2025-03-04 09:19:24 +01:00
  • 4357dc5b90 Vehicle physics (#1053) Turánszki János 2025-03-02 15:00:50 +01:00
  • cdadb04f80 physics water ripple placement logic improvement Turánszki János 2025-02-25 07:21:46 +01:00
  • a523be947e gui: fix breaking changes with themeing Turánszki János 2025-02-24 08:24:37 +01:00
  • 770d05c285 Merge branch 'master' of https://github.com/turanszkij/WickedEngine Turánszki János 2025-02-24 07:39:28 +01:00
  • cab1c52aaf MSAA acan be applied to 2D elements only too Turánszki János 2025-02-24 07:39:20 +01:00
  • 3601bc0a91 added Grass Zen to readme Turánszki János 2025-02-24 07:26:34 +01:00
  • 7993ebb76f gui updates and other fixes Turánszki János 2025-02-23 13:46:43 +01:00
  • bc3cf30824 BC4 texture import: reswizzle to rrr1 Turánszki János 2025-02-22 12:36:47 +01:00
  • 65081ab9ab terrain physics optimization Turánszki János 2025-02-22 08:13:03 +01:00
  • 6aa0633d46 terrain physics creation optimization; pickdrag constraint type param; Turánszki János 2025-02-21 08:32:42 +01:00
  • 591f808b6d trail renderer: added continuous fade functionality; added Bin2CPP helper; fixes; Turánszki János 2025-02-20 18:21:14 +01:00
  • 4f579e984a hair particle: frustum culling runs only once per-strand instead of every segment Turánszki János 2025-02-20 08:47:46 +01:00
  • 849e71a922 fix: camera.GetRight() was returning left Turánszki János 2025-02-20 08:00:18 +01:00
  • 9d88627a50 hairparticle fix: simulation should happen even when culled by distance, but forces can be skipped Turánszki János 2025-02-19 16:39:07 +01:00
  • df0d0fc18d hairparticle: reduced buffer creation, optimizations Turánszki János 2025-02-19 08:07:01 +01:00
  • 7c93a17512 ragdoll will also work as GPU particle collider Turánszki János 2025-02-18 09:20:51 +01:00
  • 1ec618e532 improvements for wind, terrain, editor interaction picker Turánszki János 2025-02-17 18:46:35 +01:00
  • 20694ee47a hairparticle fix: culling was turned off by mistake Turánszki János 2025-02-17 07:37:28 +01:00
  • efc8bdd939 hairparticle: billboard replication and gravity factor Turánszki János 2025-02-16 17:54:37 +01:00
  • bee1d11567 hairparticle simulation rewrite and multisegment fix; added indirect debug draw features; added custom lod selection for shadow maps; Turánszki János 2025-02-15 18:34:21 +01:00
  • 1bc427d4d0 rewritten LOD selection to be screen-rect based; turned off depthclip for shadows; Turánszki János 2025-02-12 08:42:06 +01:00
  • 95b1720db3 buoyancy physics objects can generate water ripples; character movement improvements; force return to editor on lua error; Turánszki János 2025-02-11 07:58:54 +01:00
  • c6ca5ca46e spring bone improvement: apply current pose immediately on reset to avoid jump Turánszki János 2025-02-10 08:32:16 +01:00
  • 716e4eab4b reduced volumetric cloud mask memory usage Turánszki János 2025-02-08 18:58:20 +01:00
  • 5ec1ca4904 shader fix Turánszki János 2025-02-08 09:41:11 +01:00
  • 03f81760c0 fixed normals of fighting game sample model Turánszki János 2025-02-07 14:22:16 +01:00
  • 01e20a0c9d mouse input logical/physical coordinate refactor Turánszki János 2025-02-07 08:39:29 +01:00
  • 653e9cbb62 texture1D visualizer, changed emitter gradient to texture1D Turánszki János 2025-02-06 07:56:08 +01:00
  • 612afa3aee added makehuman humanoid rig import Turánszki János 2025-02-05 08:45:55 +01:00
  • a2ceb2c12b model import: embedded image will use full file data hash as resource name to avoid collisions between multiple models v0.71.672 Turánszki János 2025-02-02 07:21:58 +01:00
  • c01283372e sound lua binding fix Turánszki János 2025-02-01 17:59:48 +01:00
  • ccb8723549 editor sound window wave graph fix Turánszki János 2025-02-01 17:29:59 +01:00
  • fb3fbecb49 fix: support wrap mode decals on terrain's material Turánszki János 2025-02-01 16:09:26 +01:00
  • 20c1bb6b19 shader simplifications Turánszki János 2025-02-01 08:21:00 +01:00
  • 7f93e6cd3c gltf importer fix Turánszki János 2025-02-01 07:56:13 +01:00
  • bbceb6dbcc backlog: removed non-trivial locking (#1051) Turánszki János 2025-02-01 07:35:29 +01:00
  • 12f6abd4de general improvements (#1049) Turánszki János 2025-01-31 08:25:02 +01:00
  • ed5b4a0e9c vulkan layout hash collision handling (#1048) Turánszki János 2025-01-30 07:47:15 +01:00
  • 45b2ff31ae reduced vs-ps parameters Turánszki János 2025-01-29 08:52:12 +01:00
  • 098e7b52fb shader compiation fixes with -Od option Turánszki János 2025-01-29 07:37:50 +01:00
  • 2aa34e53f0 compatibility fix for the clang compiler Turánszki János 2025-01-28 17:06:12 +01:00
  • 0dc0ede9ea alpha testing improvements Turánszki János 2025-01-27 08:47:44 +01:00
  • 2e51d612e7 interior mapping emissive Turánszki János 2025-01-26 18:47:44 +01:00
  • 4c53158662 interior mapping (#1047) Turánszki János 2025-01-25 13:54:27 +01:00
  • 4d9bd4aeb3 Linux: update FAudio to 25.01 (#1029) Dennis Brakhane 2025-01-24 14:37:48 +01:00
  • c0cbd84520 offlineshadercompiler: shaderdump no longer implies rebuild (#1046) Dennis Brakhane 2025-01-24 07:35:11 +01:00
  • f030147c8d Pipeline hashing simplification and hash collision handling (#1045) Turánszki János 2025-01-24 07:30:33 +01:00
  • 7161d9884a physics: parented rigid body is detached only temporarlily during simulation to not modify real hierarchy system Turánszki János 2025-01-23 08:15:14 +01:00
  • 010e794de4 removal of unnecessary shader specializations (#1044) Turánszki János 2025-01-23 07:56:10 +01:00
  • 4bae72f5f7 props file moved from root dir (#1043) Turánszki János 2025-01-23 07:55:33 +01:00
  • 2726ff1737 editor: added master volume slider, object multiselection value fixes Turánszki János 2025-01-22 07:47:29 +01:00
  • a19962fa77 editor fix: BVH must be rebuilt after LODgen Turánszki János 2025-01-21 09:08:40 +01:00
  • 32006f3d10 humanoid lookat can be set to entity and serialized Turánszki János 2025-01-21 06:56:04 +01:00
  • 257206d60f character_controller.lua: remove unused fields / vars (#1040) Phil Schumann 2025-01-21 06:48:40 +01:00
  • 0022b69da1 Github actions: Add Ccache to Windows build (#1041) Dennis Brakhane 2025-01-21 06:47:15 +01:00
  • a667a93ec2 Fix typo (#1039) Dennis Brakhane 2025-01-21 06:46:31 +01:00
  • 03958b58ae editor: translator snap to surface improvement; subset order modification button; Turánszki János 2025-01-20 09:02:40 +01:00
  • fd26919a8b wiArchive: Make sure isClose() returns true after calling Close() (#1036) Dennis Brakhane 2025-01-20 08:00:55 +01:00
  • 1db7abd065 script bindings for version things Turánszki János 2025-01-19 14:05:45 +01:00
  • 98dfd7f589 github actions: use offical UPX, update .editorconfig (#1031) Dennis Brakhane 2025-01-19 07:45:35 +01:00
  • 79c16973e4 Docs: clarify how to achieve looping audio playback (#1033) Phil Schumann 2025-01-19 07:43:24 +01:00
  • f4b37094f4 fixes and improvements Turánszki János 2025-01-18 15:28:59 +01:00
  • 55db8abdeb xbox fix Turánszki János 2025-01-18 12:04:58 +01:00
  • 9b9557b29c xbox fixes Turánszki János 2025-01-18 08:57:45 +01:00
  • 7918369856 github actions: cancel superseded PR build actions (#1030) Dennis Brakhane 2025-01-18 08:15:19 +01:00
  • 20dc3e4722 remove yet another clang warning (#1028) Dennis Brakhane 2025-01-18 08:10:12 +01:00
  • dff19387d4 Don't call UnregisterTypes() in ~JoltDestroyer (#1025) Dennis Brakhane 2025-01-17 07:37:55 +01:00
  • 09c042f994 increase timeout waiting for entriesLock (#1026) Dennis Brakhane 2025-01-17 07:36:04 +01:00
  • ddc55487d1 Compress Editor with UPX (#1022) Dennis Brakhane 2025-01-17 07:34:32 +01:00
  • 13921bc1b0 wait for job system threads to shut down before exiting Turánszki János 2025-01-16 09:59:43 +01:00
  • 17bf75fd35 linux: add simple crash handler that dumps stacktrace (#1020) Dennis Brakhane 2025-01-16 08:42:40 +01:00
  • 73d7a0d2f8 Mini docs fix: get entity via GetEntity (#1024) Phil Schumann 2025-01-16 07:55:50 +01:00
  • 3ffe1d7771 add option to disable editor UI animations (#1011) Dennis Brakhane 2025-01-15 16:00:03 +01:00
  • 7a3e488328 resources from compressed archive will be streaming from memory instead of file Turánszki János 2025-01-15 09:29:59 +01:00
  • 70ef11caa8 dx12 and vulkan error checking fixes Turánszki János 2025-01-14 16:29:10 +01:00
  • 73433bf842 Archive compression (#1018) Turánszki János 2025-01-14 12:57:40 +01:00