57 lines
1.4 KiB
CMake
57 lines
1.4 KiB
CMake
if (NOT WIN32)
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find_package(Threads REQUIRED)
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endif ()
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set (SOURCE_FILES
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stdafx.cpp
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Tests.cpp
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Tests.h
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stdafx.h
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)
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if (WIN32)
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list (APPEND SOURCE_FILES
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main_Windows.cpp
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main_Windows.h
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Tests.rc
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)
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add_executable(Tests WIN32 ${SOURCE_FILES})
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target_link_libraries(Tests PUBLIC
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WickedEngine_Windows
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)
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else()
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list (APPEND SOURCE_FILES
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main_SDL2.cpp
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)
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add_executable(Tests ${SOURCE_FILES})
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target_link_libraries(Tests PUBLIC
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WickedEngine
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Threads::Threads
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)
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# Copy shaders to build and source folders just to be safe:
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add_custom_command(
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TARGET Tests POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/WickedEngine/shaders/spirv ${CMAKE_CURRENT_SOURCE_DIR}/shaders/spirv
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/WickedEngine/shaders/spirv ${CMAKE_CURRENT_BINARY_DIR}/shaders/spirv
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)
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endif ()
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if (MSVC)
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set_property(TARGET Tests PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
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endif ()
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# Copy content to build folder:
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add_custom_command(
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TARGET Tests POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/images ${CMAKE_CURRENT_BINARY_DIR}/images
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/sound ${CMAKE_CURRENT_BINARY_DIR}/sound
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/Content ${CMAKE_CURRENT_BINARY_DIR}/../Content
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)
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