path tracing AMD improvement #1142
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@@ -350,7 +350,7 @@ void main(uint3 DTid : SV_DispatchThreadID, uint groupIndex : SV_GroupIndex)
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{
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RayDesc newRay;
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newRay.Origin = surface.P;
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newRay.TMin = 0.001;
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newRay.TMin = 0.01;
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newRay.TMax = dist;
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newRay.Direction = normalize(L + max3(surface.sss));
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