removed dx warning in skinning compute
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@@ -1828,6 +1828,13 @@ void wiRenderer::UpdateRenderData(GRAPHICSTHREAD threadID)
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// Set up skinning shader
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streamOutSetUp = true;
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GetDevice()->BindVertexLayout(nullptr, threadID);
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GPUBuffer* vbs[] = {
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nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr,nullptr
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};
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const UINT strides[] = {
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0,0,0,0,0,0,0,0
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};
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GetDevice()->BindVertexBuffers(vbs, 0, 8, strides, threadID);
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GetDevice()->BindCS(computeShaders[CSTYPE_SKINNING], threadID);
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}
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@@ -9,7 +9,7 @@ namespace wiVersion
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// minor features, major updates
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const int minor = 11;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 64;
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const int revision = 65;
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long GetVersion()
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