editor: camera preview gui fix
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@@ -14,6 +14,7 @@ void CameraPreview::RenderPreview()
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{
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renderpath.camera = camera;
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scale_local.y = scale_local.x * renderpath.camera->height / renderpath.camera->width;
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scale = scale_local;
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if (!camera->render_to_texture.rendertarget_render.IsValid())
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{
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renderpath.setSceneUpdateEnabled(false); // we just view our scene with this that's updated by the main rernderpath
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