split tiled lighting implementation into separate branch until complete...

This commit is contained in:
turanszkij
2016-09-27 23:56:29 +02:00
parent beed279aae
commit ceecfa6e4d
+1 -1
View File
@@ -178,7 +178,7 @@ void Renderable3DComponent::Compose(){
RenderColorGradedComposition();
//wiImage::Draw(wiRenderer::ComputeTiledLightCulling(GRAPHICSTHREAD_IMMEDIATE), wiImageEffects(wiRenderer::GetDevice()->GetScreenWidth(), wiRenderer::GetDevice()->GetScreenHeight()));
wiImage::Draw(wiRenderer::ComputeTiledLightCulling(GRAPHICSTHREAD_IMMEDIATE), wiImageEffects((float)wiRenderer::GetDevice()->GetScreenWidth(), (float)wiRenderer::GetDevice()->GetScreenHeight()));
Renderable2DComponent::Compose();
}