46 Commits

Author SHA1 Message Date
Turánszki János 33f0ed9598 Theme editor (#1134) 2025-06-19 09:13:08 +02:00
Turánszki János 030413c9cc Project creator (#1118) 2025-06-07 17:38:36 +02:00
Turánszki János c51c1970a1 spline component (#1080) 2025-04-15 08:57:50 +02:00
Turánszki János 04a35ba032 Constraints (#1072) 2025-04-05 07:56:04 +02:00
Turánszki János d27076a555 some fixes for ocean camera partially underwater, and input string convert changes 2024-11-05 18:06:43 +01:00
Turánszki János 7b63f9cd15 extended hair particle spritesheet control (#941) 2024-09-10 08:07:07 +02:00
Turánszki János 6ba8f79ca7 Metadata component (#902) 2024-07-25 18:59:46 +02:00
Turánszki János fb41bf83bd Softbody simplification with bones (#876) 2024-07-04 09:24:47 +02:00
Turánszki János de656d7bbc Packaging updates (#846) 2024-05-22 17:15:13 +02:00
Turánszki János 1c38d93304 Editor gui v2 (#843) 2024-05-17 08:04:05 +02:00
Turánszki János fc592a2fa1 FBX importer (#835) 2024-05-01 17:31:55 +02:00
Turánszki János 87e9870b50 Virtual texture painting, object-terrain blending (#824) 2024-04-19 08:00:19 +02:00
Turánszki János 0fe267fe26 Editor content browser (#819) 2024-03-17 14:46:43 +01:00
Turánszki János fea9d9f702 Pathfinding (#805) 2024-02-25 18:40:50 +01:00
Turánszki János 75457f17ee Sprites and fonts can be added to the scene (#762) 2023-10-14 16:21:05 +02:00
Turánszki János 286201aab8 upload all gpu bones in single buffer instead of per armature; refactored hardcoded renderpass formats in renderer; 2023-05-22 20:34:57 +02:00
Turánszki János e02ca53f99 GPU Video Decoding (#661) 2023-04-29 15:44:06 +02:00
Turánszki János 32255e2d0b editor: build speed improvement for embedded resources 2023-04-02 14:36:11 +02:00
Turánszki János 21d5f37fee build updates (#655) 2023-03-28 19:30:29 +02:00
Turánszki János 7a98632309 Profiler graph, editor updates (#608) 2022-12-16 19:50:21 +01:00
Turánszki János afbe49f344 Editor: terrain prop placement config file (#595)
* Editor: terrain prop placement config file

* grass config ini
2022-11-20 22:19:59 +01:00
Turánszki János 6151fd82e6 VRM humanoid data import (#567)
* VRMhumanoid data import

* linux fix

* humanoid lookAt

* updates

* mouse look improvement

* head size

* theme color affects picker entity icons

* eye lookat

* blinking more random, collider aabb checks

* improvements

* editor: use humanoid information to improve bone picking
2022-09-16 15:05:23 +02:00
Turánszki János c359395cea Terrain physics (#552)
* terrain physics

* terrain props physics configuration

* asset refactors

* fix

* warning
2022-09-03 19:58:14 +02:00
Turánszki János 60ef0ae251 Terrain refactor (#549)
- terrain separated into core logic and gui
- terrain can be serialized
- ddgi extents also saved, added control for smooth backface test
- raytraced shadow fixes
2022-09-01 18:42:16 +02:00
Turánszki János 6a2173f699 armature window, object window meshID selection (#542)
* armature window, object window meshID selection

* fixes, default blink applied
2022-08-29 12:03:30 +02:00
Turánszki János ac4fc8540d Sparse morph target and VRM expressions (#536) 2022-08-28 19:22:23 +02:00
Turánszki János c30fe35661 New animation properties support (#535)
* new animation properties support

* material param animations

* camera component window, camera component lerp

* camera aperture debug

* some documentation updates
2022-08-27 09:41:03 +02:00
Turánszki János 6eb01f585a Hierarchy window (#531) 2022-08-25 12:13:14 +02:00
Turánszki János 1ba4014fc0 Collider editor (#527) 2022-08-23 13:13:00 +02:00
Turánszki János fe81c80b04 Softbody and rigidbody windows separated (#526) 2022-08-22 23:42:49 +02:00
Turánszki János bd41a54b3b Script Component (#521) 2022-08-22 13:53:59 +02:00
Turánszki János 12e410d893 Paint tool stabilizer, continuous stroke, multiselect (#519)
- continuous stroke
- stabilizer
- multiselect
- smoothness improvement
2022-08-21 17:13:43 +02:00
Turánszki János 9cc6566e0a Editor updates (#515)
* renderer and postprocess windows combined into graphics window

* graphics window layout resize

* camera resizelayout, replace unordered map in terraingenerator for linux

* material userdata

* graphics window update
2022-08-19 08:43:10 +02:00
Turánszki János a0ad653d7d GUI ResizeLayout (#495)
* gui resizelayout #51

* checkbox icons

* updates

* weather reset

* embedded logo asset
2022-07-31 19:28:41 +02:00
Turánszki János 6376373353 Material picker (#494) 2022-07-30 17:56:36 +02:00
Turánszki János f277a00596 GUI updates (#490) 2022-07-28 20:59:25 +02:00
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János 604140ad85 Procedural Terrain (#408)
0.60.50:
- Added procedural terrain generator (for now this is Editor only preview version)
- Added LOD (Level Of Detail) support
- Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library
- Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected)
- Ocean: added occlusion culling support to detect when ocean is occluded
	- can skip planar reflection render for ocean
	- can skip ocean simulation
	- can skip ocean rendering
- CPU ray tracing optimization: TMin and TMax parameter
	- can improve Ray-AABB and Ray-Triangle tests
	- improves performance of third person character controller script
- other fixes
2022-04-10 11:42:10 +02:00
Turánszki János 0fdc67dcd0 DX12 custom root signatures (#372)
* dx12: abandoned shader reflection, added support for custom root signatures, removed dxcompiler dependency

* removed dll copies from build scripts

* update

* updates

* updates

* fix

* update

* update

* updates

* added custom root signatures to some passes

* fix

* updates

* comment fix

* allow shaders to not have root signatures, if they are part of a pipeline which has root signature for an other shader

* root signature optimizer

* batched descriptor null initializer

* shader updates

* update

* put the atmospheric sky update to async compute

* improved debug of root constant - push constant data size mismatch

* bitwise root param iteration

* added superluminal perf api

* performance api will be optional

* async updaterenderdata fixes

* fixes

* fixes

* occludee update

* raytraced reflection implementation with ray query instead of rt pipeline

* alwaysactive

* shadercompiler enable old d3dcompiler because why not, it's only loaded on demand now

* removed common sampler api

* root signature simplification

* fixes

* linear allocator fix

* push constants are now immediately set

* fixes

* version

* fix?

* improved descriptor allocator

* default sampler table reduction

* gpu sort lib push constants

* small update

* descriptor allocator safety

* shader compiler refactor

* some optimizations
2021-12-19 15:53:18 +01:00
Turánszki János f3687dbf4e DX11 removal, Surfel GI
version 0.57.0:
- DX11 removed, DX12 is default now on Windows
- graphics interfaces improved:
	- Bindless descriptor support is now assumed
	- GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation
	- Removed Map/Unmap
	- added BindDynamicConstantBuffer helper function
	- improved AllocateGPU helper function
	- GPU Queries resolving can be done directly into GPUBuffer
	- UpdateBuffer now doesn't synchronize internally, this allows batching updates
	- removed support for bindless constant buffers (uniform buffers)
	- BindConstantBuffer will accept offset
	- RESOURCE_STATES refactor, they can be combined now in the barriers
	- many other refactors
- gbuffer normals removed, implemented visibility buffer
- bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing
- hair particles path tracing support
- path tracing eye adaption supported
- Surfel GI (experimental)
2021-09-05 18:59:03 +02:00
Turanszki Janos 71314f3941 editor: added mesh optimizer 2021-06-12 16:49:56 +02:00
Turánszki János 933080a2e4 Unified Shader Compiler (#250) 2021-03-21 18:54:04 +01:00
Turanszki Janos 9e55dcf24f asset updates 2020-05-14 18:57:42 +01:00
Turanszki Janos b687645407 uwp file system and input updates 2020-05-12 20:02:13 +01:00
Turánszki János eaae8c57ec UWP (#111)
* project restructure

* editor fix: camera shouldn't reset on render path change
2020-05-12 00:59:06 +01:00
Turanszki Janos e49006e99c uwp platform updates 2020-05-08 23:38:34 +01:00