- refactored RENDERTYPE enum to FILTER
- added FILTER_NAVIGATION_MESH type - allows tagging meshes for navigation and filtering them in scene intersection functions
- added FILTER_COLLIDER type - allows processing colliders in scene intersection functions
- added simpler interface to get scene intersections: new Scene::Intersects() function overloads
* New Lua Scripting System
* Update Scripts
* Small fix on wiLua Globals
* Add One More Note To The New Demo
* -path fix
-renamed new_script_demo.lua to script_tracking.lua
-refactors
-version bump to 0.71.0
* removed GetScriptPath()
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>