Turánszki János
3899e472b6
Mac OS support ( #1346 )
2026-01-11 21:53:46 +01:00
Dennis Brakhane
0ea6a6eef4
zstd: add license text, update to 1.5.7 ( #1146 )
2025-07-02 13:47:47 +02:00
Turánszki János
a44d321bd2
removal of libraries that no longer will be used: basis universal and qoi ( #1116 )
2025-06-03 08:26:02 +02:00
Turánszki János
27179a025a
DirectXShaderCompiler 2025 May update ( #1112 )
2025-05-31 09:13:46 +02:00
Turánszki János
9691cdf4e0
restore shader compiler reverted stuff
2025-05-29 09:43:33 +02:00
Dennis Brakhane
2779e1848e
Updated DirectXShaderCompiler to 2025 February release, removed dxil.dll
2025-05-27 08:03:41 +02:00
Turánszki János
30917c9e1f
GPU buffer suballocator for meshses to reduce index buffer switching ( #1094 )
2025-04-28 09:10:53 +02:00
Turánszki János
c18625c99c
Jolt physics ( #867 )
2024-06-23 17:56:47 +02:00
Dennis Brakhane
7c9c315b52
Add license for dxil.dll and mention it in LICENSE.txt ( #859 )
2024-06-07 05:32:19 +02:00
Turánszki János
dbfec252d2
created new DDS loader that's better for streaming
2024-06-01 07:45:45 +02:00
Turánszki János
fc592a2fa1
FBX importer ( #835 )
2024-05-01 17:31:55 +02:00
Turánszki János
f8863799cd
EXT_lights_image_based, DDS file writer, envprobe updates, fixes ( #741 )
2023-09-03 11:39:54 +02:00
Turánszki János
d88122e28e
Envmap BC6 compression ( #686 )
2023-05-29 21:56:48 +02:00
Turánszki János
c037df33a7
texture import block compression ( #685 )
2023-05-27 13:51:40 +02:00
Turánszki János
50389bf753
terrain: added faster block compressor
2023-05-24 08:10:29 +02:00
Turánszki János
e02ca53f99
GPU Video Decoding ( #661 )
2023-04-29 15:44:06 +02:00
Turánszki János
49def1c269
Localization ( #654 )
2023-03-25 20:28:12 +01:00
Turánszki János
00e4be5a4a
FidelityFX FSR 2.1 ( #597 )
2022-11-26 13:50:27 +01:00
Turánszki János
2328d4dca9
Terrain BC compression ( #587 )
2022-11-02 10:21:04 +01:00
Dennis Brakhane
2f7a6ea44c
Replace Arial with "Liberation Sans" ( #504 )
...
The Arial license does not allow redistribution, so this commit replaces
it with the metrically compatible "Liberation Sans" font.
2022-08-11 08:06:31 +02:00
Turánszki János
9177077b7a
Shadow atlas ( #467 )
...
shadow atlas will contain directional, spot, point light shadows all in one texture;
shadow count will not be limited, they will be tigthly packed within the atlas instead;
shadow resolution will be dynamic per light;
shadow texture arrays will no longer be used;
2022-06-21 18:34:04 +02:00
Turánszki János
16d9a8de74
common improvements ( #366 )
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- std container replacements for vector, unordered_map, unordered_set
- unordered_map and unordered_set replaced with ska::flat_hash_map
- vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Matteo De Carlo
977cd73c15
Linux audio ( #289 )
2021-09-21 12:22:18 +02:00
Turánszki János
100e6b6c97
Basis Universal ( #313 )
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* added basis-universal library and KHR_texture_basisu gltf support
* fix
* added basisu license
* added basis transcode;
added basis encode;
added ktx2 encode;
resource manager file types query;
* added BC decompressor
* added lightmap compression BC6;
added DirectXTex BC libs;
* version bump
* removed directxtex, using simpler lightmap compression instead
* fix
* added ktx2 conv button; normal maps fix;
* don't rely on zero-initialization of graphics resources
* don't always enable vrs classification
2021-09-19 17:07:12 +02:00
Turánszki János
3d55225452
FidelityFX-FSR ( #288 )
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* FidelityFX-FSR
* fsr update
* editor fsr sharpness slider
2021-07-18 17:18:01 +02:00
Turanszki Janos
52a377cbd9
updated credits, licenses, readme
2021-07-13 14:11:19 +02:00