Commit Graph

26 Commits

Author SHA1 Message Date
Turánszki János 3899e472b6 Mac OS support (#1346) 2026-01-11 21:53:46 +01:00
Dennis Brakhane 0ea6a6eef4 zstd: add license text, update to 1.5.7 (#1146) 2025-07-02 13:47:47 +02:00
Turánszki János a44d321bd2 removal of libraries that no longer will be used: basis universal and qoi (#1116) 2025-06-03 08:26:02 +02:00
Turánszki János 27179a025a DirectXShaderCompiler 2025 May update (#1112) 2025-05-31 09:13:46 +02:00
Turánszki János 9691cdf4e0 restore shader compiler reverted stuff 2025-05-29 09:43:33 +02:00
Dennis Brakhane 2779e1848e Updated DirectXShaderCompiler to 2025 February release, removed dxil.dll 2025-05-27 08:03:41 +02:00
Turánszki János 30917c9e1f GPU buffer suballocator for meshses to reduce index buffer switching (#1094) 2025-04-28 09:10:53 +02:00
Turánszki János c18625c99c Jolt physics (#867) 2024-06-23 17:56:47 +02:00
Dennis Brakhane 7c9c315b52 Add license for dxil.dll and mention it in LICENSE.txt (#859) 2024-06-07 05:32:19 +02:00
Turánszki János dbfec252d2 created new DDS loader that's better for streaming 2024-06-01 07:45:45 +02:00
Turánszki János fc592a2fa1 FBX importer (#835) 2024-05-01 17:31:55 +02:00
Turánszki János f8863799cd EXT_lights_image_based, DDS file writer, envprobe updates, fixes (#741) 2023-09-03 11:39:54 +02:00
Turánszki János d88122e28e Envmap BC6 compression (#686) 2023-05-29 21:56:48 +02:00
Turánszki János c037df33a7 texture import block compression (#685) 2023-05-27 13:51:40 +02:00
Turánszki János 50389bf753 terrain: added faster block compressor 2023-05-24 08:10:29 +02:00
Turánszki János e02ca53f99 GPU Video Decoding (#661) 2023-04-29 15:44:06 +02:00
Turánszki János 49def1c269 Localization (#654) 2023-03-25 20:28:12 +01:00
Turánszki János 00e4be5a4a FidelityFX FSR 2.1 (#597) 2022-11-26 13:50:27 +01:00
Turánszki János 2328d4dca9 Terrain BC compression (#587) 2022-11-02 10:21:04 +01:00
Dennis Brakhane 2f7a6ea44c Replace Arial with "Liberation Sans" (#504)
The Arial license does not allow redistribution, so this commit replaces
it with the metrically compatible "Liberation Sans" font.
2022-08-11 08:06:31 +02:00
Turánszki János 9177077b7a Shadow atlas (#467)
shadow atlas will contain directional, spot, point light shadows all in one texture;
shadow count will not be limited, they will be tigthly packed within the atlas instead;
shadow resolution will be dynamic per light;
shadow texture arrays will no longer be used;
2022-06-21 18:34:04 +02:00
Turánszki János 16d9a8de74 common improvements (#366)
- std container replacements for vector, unordered_map, unordered_set
  - unordered_map and unordered_set replaced with ska::flat_hash_map
  - vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Matteo De Carlo 977cd73c15 Linux audio (#289) 2021-09-21 12:22:18 +02:00
Turánszki János 100e6b6c97 Basis Universal (#313)
* added basis-universal library and KHR_texture_basisu gltf support

* fix

* added basisu license

* added basis transcode;
added basis encode;
added ktx2 encode;
resource manager file types query;

* added BC decompressor

* added lightmap compression BC6;
added DirectXTex BC libs;

* version bump

* removed directxtex, using simpler lightmap compression instead

* fix

* added ktx2 conv button; normal maps fix;

* don't rely on zero-initialization of graphics resources

* don't always enable vrs classification
2021-09-19 17:07:12 +02:00
Turánszki János 3d55225452 FidelityFX-FSR (#288)
* FidelityFX-FSR

* fsr update

* editor fsr sharpness slider
2021-07-18 17:18:01 +02:00
Turanszki Janos 52a377cbd9 updated credits, licenses, readme 2021-07-13 14:11:19 +02:00