Turánszki János
cf11876d12
editor: saving scene will be registered to recently used list
2024-03-17 18:23:47 +01:00
Turánszki János
eb3f3ca68d
content browser fix
2024-03-17 14:59:14 +01:00
Turánszki János
0fe267fe26
Editor content browser ( #819 )
2024-03-17 14:46:43 +01:00
Egor Zelenkov
9cdb5f02ec
Backward compatibility fixes ( #818 )
2024-03-16 07:17:32 +01:00
Turánszki János
509da15df2
terrain refactors, grass entity modification can trigger regeneration
2024-03-15 17:24:36 +01:00
Egor Zelenkov
e97e1cd79c
Dev/terrain material editing ( #815 )
...
* terrain material editing
* serialization updates, refactors
---------
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2024-03-15 16:47:46 +01:00
Egor Zelenkov
b342195125
terrain props editor ( #810 )
2024-03-12 07:56:36 +01:00
Turánszki János
d319b691f7
mikktspace ( #809 )
2024-03-09 18:26:47 +01:00
Turánszki János
305ca85140
occlusion raytest, ragdoll fatness, ragdoll headsize
2024-03-06 09:09:07 +01:00
Turánszki János
1c49e4984a
font word wrap fix, added some lua bindings, etc.
2024-02-27 08:40:26 +01:00
Turánszki János
fea9d9f702
Pathfinding ( #805 )
2024-02-25 18:40:50 +01:00
Turánszki János
3e8fef22e8
texturehelper improvement, image renderer will use null texture as white
2024-02-16 20:29:12 +01:00
Turánszki János
fa70f6d465
material transparency map, paint tool improvements
2024-02-14 09:55:44 +01:00
Turánszki János
a9bb68eed2
occlusion culling multiple camera fixes
2024-02-12 08:34:18 +01:00
Turánszki János
27c848944c
editor: selected camera preview render
2024-02-11 17:54:53 +01:00
Turánszki János
57985ed8fe
Path tracing updates ( #800 )
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effects added to path tracing:
- volumetric clouds
- lens flares
- debug renderers
2024-02-10 16:28:54 +01:00
Al Amin Mahamud Rony
77e7eddfb2
Root Motion ( #799 )
2024-02-10 15:55:30 +01:00
Turánszki János
6e6bb36d6d
vxgi: always use full resolution resolve
2024-02-04 14:16:41 +01:00
Turánszki János
fcca0dfe37
Vertex AO ( #795 )
2024-01-27 13:06:47 +01:00
Matias Lavik
9c66159561
Replaced CMAKE_SOURCE_DIR, so WickedEngine can be used as submodule ( #789 )
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* Replaced CMAKE_SOURCE_DIR, so WickedEngine can be used as submodule
* Update CMakeLists.txt
2023-12-26 23:56:14 +01:00
Turanszki Janos
7073962810
editor fix: filter all will always display everything, even custom component types
2023-12-26 07:57:48 +01:00
Turanszki Janos
7fcd03b7ab
some small improvements:
...
- default physics stepcount increased to maintain 120 FPS even below 30 gfx FPS
- editor translator disable smooth wireframe because intel draws it ugly
2023-12-21 13:58:33 +01:00
Turánszki János
7aef0ef3c2
editor linux fix
2023-12-01 13:42:54 +01:00
Turánszki János
53e33222b0
editor: open standalone video, sound, image file types
2023-12-01 09:04:51 +01:00
Turánszki János
451c736e27
editor type filtering fix
2023-11-21 07:59:51 +01:00
Turánszki János
70d06b38e1
editor and gui improvements
2023-11-18 14:39:24 +01:00
Turánszki János
e02fbcb9c5
new emitter behaviour: take color from mesh ( #778 )
2023-11-18 08:55:27 +01:00
Turánszki János
1479fe9084
vertex buffer quantization ( #777 )
2023-11-16 18:23:23 +01:00
Turánszki János
ed15992c1b
editor: better physics impulse test
2023-11-12 12:43:08 +01:00
Turánszki János
7decda64bc
water ripple can use embedded asset
2023-11-03 10:10:19 +01:00
Turánszki János
5c2a44f88e
physics framerate can be configured
2023-11-03 08:12:28 +01:00
Turánszki János
2d911b4c68
editor: transform component elements resetting buttons
2023-11-02 08:25:45 +01:00
Turánszki János
bcbb079185
VRM 1.0 toon material import
2023-11-01 13:46:21 +01:00
Turánszki János
98c208eabd
editor updates: male dummy, meshoptimizer, cpp mesh export
2023-11-01 10:43:08 +01:00
Turánszki János
d6c4ebf980
editor: rigidbodies will be created as kinematic by default, physics button moved to top menu
2023-11-01 07:44:45 +01:00
Turánszki János
c1d5ba7b32
added support for ragdoll scaling
2023-10-31 18:17:43 +01:00
Turánszki János
eb8ca90786
added physics pick dragger
2023-10-30 19:18:04 +01:00
Turánszki János
8597b70b60
Ragdoll physics ( #768 )
2023-10-29 17:05:41 +01:00
Matteo De Carlo
474b52ed20
Joystick improvements ( #769 )
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- Fix joystick drift on linux (deadzone was way too low, SDL suggest at least 10%, my xbox360 wired controller suggests at least 20%)
- Editor should not normalize joystick movement.
Signed-off-by: Matteo De Carlo <matteo.dek@covolunablu.org >
2023-10-29 09:03:43 +01:00
Turánszki János
99eb152ff0
removed some incorrect depthstencil resource states
2023-10-24 18:45:36 +02:00
Turánszki János
54f0ee693f
Rain ( #766 )
2023-10-21 15:47:41 +02:00
matteo
0977db8e56
Fixed cmake install (.ico was renamed)
2023-10-17 09:11:32 +02:00
Turánszki János
75457f17ee
Sprites and fonts can be added to the scene ( #762 )
2023-10-14 16:21:05 +02:00
Turánszki János
df906ed231
fix for swapchain HDR change; fix and refactor in editor component wnd;
2023-10-09 17:15:44 +02:00
Turánszki János
da9d96e839
editor: create humanoid rig from naming convention
2023-10-09 07:58:00 +02:00
Turánszki János
3b1441f7f0
SoundInstance range and input.Release ( #761 )
2023-10-08 14:27:19 +02:00
Turánszki János
d22e7b50ac
added sphere mesh creation helper, editor updates
2023-10-06 09:40:43 +02:00
Turánszki János
adcfd8a0e7
editor: armature reset pose button fix
2023-10-05 18:47:09 +02:00
Turánszki János
4954f62468
various updates ( #758 )
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* object rendering can now be disabled in reflections; removed custom ray tracing inclusion masks for more unified system based on object flags and to not interfere with user logic layer masks; other scripting updates;
* unregister editor printscreen
* point light shadow artifact fix
2023-10-01 17:01:39 +02:00
Turánszki János
dc696007ea
uwp nuget package update
2023-09-29 10:57:01 +02:00