Commit Graph

871 Commits

Author SHA1 Message Date
Turánszki János cf11876d12 editor: saving scene will be registered to recently used list 2024-03-17 18:23:47 +01:00
Turánszki János eb3f3ca68d content browser fix 2024-03-17 14:59:14 +01:00
Turánszki János 0fe267fe26 Editor content browser (#819) 2024-03-17 14:46:43 +01:00
Egor Zelenkov 9cdb5f02ec Backward compatibility fixes (#818) 2024-03-16 07:17:32 +01:00
Turánszki János 509da15df2 terrain refactors, grass entity modification can trigger regeneration 2024-03-15 17:24:36 +01:00
Egor Zelenkov e97e1cd79c Dev/terrain material editing (#815)
* terrain material editing

* serialization updates, refactors

---------

Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
2024-03-15 16:47:46 +01:00
Egor Zelenkov b342195125 terrain props editor (#810) 2024-03-12 07:56:36 +01:00
Turánszki János d319b691f7 mikktspace (#809) 2024-03-09 18:26:47 +01:00
Turánszki János 305ca85140 occlusion raytest, ragdoll fatness, ragdoll headsize 2024-03-06 09:09:07 +01:00
Turánszki János 1c49e4984a font word wrap fix, added some lua bindings, etc. 2024-02-27 08:40:26 +01:00
Turánszki János fea9d9f702 Pathfinding (#805) 2024-02-25 18:40:50 +01:00
Turánszki János 3e8fef22e8 texturehelper improvement, image renderer will use null texture as white 2024-02-16 20:29:12 +01:00
Turánszki János fa70f6d465 material transparency map, paint tool improvements 2024-02-14 09:55:44 +01:00
Turánszki János a9bb68eed2 occlusion culling multiple camera fixes 2024-02-12 08:34:18 +01:00
Turánszki János 27c848944c editor: selected camera preview render 2024-02-11 17:54:53 +01:00
Turánszki János 57985ed8fe Path tracing updates (#800)
effects added to path tracing:
- volumetric clouds
- lens flares
- debug renderers
2024-02-10 16:28:54 +01:00
Al Amin Mahamud Rony 77e7eddfb2 Root Motion (#799) 2024-02-10 15:55:30 +01:00
Turánszki János 6e6bb36d6d vxgi: always use full resolution resolve 2024-02-04 14:16:41 +01:00
Turánszki János fcca0dfe37 Vertex AO (#795) 2024-01-27 13:06:47 +01:00
Matias Lavik 9c66159561 Replaced CMAKE_SOURCE_DIR, so WickedEngine can be used as submodule (#789)
* Replaced CMAKE_SOURCE_DIR, so WickedEngine can be used as submodule

* Update CMakeLists.txt
2023-12-26 23:56:14 +01:00
Turanszki Janos 7073962810 editor fix: filter all will always display everything, even custom component types 2023-12-26 07:57:48 +01:00
Turanszki Janos 7fcd03b7ab some small improvements:
- default physics stepcount increased to maintain 120 FPS even below 30 gfx FPS
- editor translator disable smooth wireframe because intel draws it ugly
2023-12-21 13:58:33 +01:00
Turánszki János 7aef0ef3c2 editor linux fix 2023-12-01 13:42:54 +01:00
Turánszki János 53e33222b0 editor: open standalone video, sound, image file types 2023-12-01 09:04:51 +01:00
Turánszki János 451c736e27 editor type filtering fix 2023-11-21 07:59:51 +01:00
Turánszki János 70d06b38e1 editor and gui improvements 2023-11-18 14:39:24 +01:00
Turánszki János e02fbcb9c5 new emitter behaviour: take color from mesh (#778) 2023-11-18 08:55:27 +01:00
Turánszki János 1479fe9084 vertex buffer quantization (#777) 2023-11-16 18:23:23 +01:00
Turánszki János ed15992c1b editor: better physics impulse test 2023-11-12 12:43:08 +01:00
Turánszki János 7decda64bc water ripple can use embedded asset 2023-11-03 10:10:19 +01:00
Turánszki János 5c2a44f88e physics framerate can be configured 2023-11-03 08:12:28 +01:00
Turánszki János 2d911b4c68 editor: transform component elements resetting buttons 2023-11-02 08:25:45 +01:00
Turánszki János bcbb079185 VRM 1.0 toon material import 2023-11-01 13:46:21 +01:00
Turánszki János 98c208eabd editor updates: male dummy, meshoptimizer, cpp mesh export 2023-11-01 10:43:08 +01:00
Turánszki János d6c4ebf980 editor: rigidbodies will be created as kinematic by default, physics button moved to top menu 2023-11-01 07:44:45 +01:00
Turánszki János c1d5ba7b32 added support for ragdoll scaling 2023-10-31 18:17:43 +01:00
Turánszki János eb8ca90786 added physics pick dragger 2023-10-30 19:18:04 +01:00
Turánszki János 8597b70b60 Ragdoll physics (#768) 2023-10-29 17:05:41 +01:00
Matteo De Carlo 474b52ed20 Joystick improvements (#769)
- Fix joystick drift on linux (deadzone was way too low, SDL suggest at least 10%, my xbox360 wired controller suggests at least 20%)
- Editor should not normalize joystick movement.

Signed-off-by: Matteo De Carlo <matteo.dek@covolunablu.org>
2023-10-29 09:03:43 +01:00
Turánszki János 99eb152ff0 removed some incorrect depthstencil resource states 2023-10-24 18:45:36 +02:00
Turánszki János 54f0ee693f Rain (#766) 2023-10-21 15:47:41 +02:00
matteo 0977db8e56 Fixed cmake install (.ico was renamed) 2023-10-17 09:11:32 +02:00
Turánszki János 75457f17ee Sprites and fonts can be added to the scene (#762) 2023-10-14 16:21:05 +02:00
Turánszki János df906ed231 fix for swapchain HDR change; fix and refactor in editor component wnd; 2023-10-09 17:15:44 +02:00
Turánszki János da9d96e839 editor: create humanoid rig from naming convention 2023-10-09 07:58:00 +02:00
Turánszki János 3b1441f7f0 SoundInstance range and input.Release (#761) 2023-10-08 14:27:19 +02:00
Turánszki János d22e7b50ac added sphere mesh creation helper, editor updates 2023-10-06 09:40:43 +02:00
Turánszki János adcfd8a0e7 editor: armature reset pose button fix 2023-10-05 18:47:09 +02:00
Turánszki János 4954f62468 various updates (#758)
* object rendering can now be disabled in reflections; removed custom ray tracing inclusion masks for more unified system based on object flags and to not interfere with user logic layer masks; other scripting updates;

* unregister editor printscreen

* point light shadow artifact fix
2023-10-01 17:01:39 +02:00
Turánszki János dc696007ea uwp nuget package update 2023-09-29 10:57:01 +02:00