Turánszki János
e02fbcb9c5
new emitter behaviour: take color from mesh ( #778 )
2023-11-18 08:55:27 +01:00
Turánszki János
21d5f37fee
build updates ( #655 )
2023-03-28 19:30:29 +02:00
Turánszki János
205053652f
emitter: disable colliders option
2022-10-28 18:03:09 +02:00
Turánszki János
eff37576b5
Improving window layouts ( #532 )
...
* improving component window layouts
* sound window update
* transform window update
* editor top gui animation; delete callback for entity tree
* layer window update
* other layout changes
* grid helper ini
* don't allow negative or zero local scale
* version bump
* camera fps config check if exists
2022-08-26 09:21:19 +02:00
Turánszki János
f277a00596
GUI updates ( #490 )
2022-07-28 20:59:25 +02:00
Turánszki János
5a0c423ddd
Updates:
...
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János
d586b43a82
added configuration for emitter restitution property;
...
added emitter_depthcollision_test.wiscene
2021-12-30 14:28:07 +01:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
...
- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turanszki Janos
99aa9d0f16
emitter updates
2021-03-11 00:08:26 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
...
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos
256fda93fc
variable rate shading tier2 #152
2020-08-30 20:20:24 +02:00
Turanszki Janos
a1acf8920a
added variable rate shading support #152
2020-08-28 22:56:58 +02:00
Turanszki Janos
6f92abc1ff
particle system sprite sheets use relative parameters now
2020-05-07 22:48:24 +01:00
Turanszki Janos
3d2902f6de
emitter particle system: sprite sheet animation, frame blending
2020-05-06 02:23:15 +01:00
turanszkij
096dde7d31
added volumetric emitter
2020-04-14 23:13:34 +01:00
turanszkij
57d0cea6e5
updated editor
2020-04-13 22:19:29 +01:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00
turanszkij
d5cee65dce
general refactor; script updates; new sample script added;
2019-03-06 22:45:46 +00:00
turanszkij
ecea9f086d
simplified transform component;
...
resurrected hair particle + added editor window
2018-09-12 18:34:54 +01:00
turanszkij
905c190561
emitter updates
2018-09-11 18:21:21 +01:00
turanszkij
bd09400f07
editor running but not much happening yet
2018-08-29 17:10:28 +01:00
turanszkij
03dccc024b
another big refactor: wiLoader -> wiSceneComponents with proper namespace
2018-08-18 15:03:25 +01:00
turanszkij
c967df400b
emitter updates, optimize fluid simulator
2018-05-19 14:27:06 +01:00
turanszkij
f63395e69d
emitter updates
2018-05-09 17:42:44 +01:00
turanszkij
0bd3ada39e
added emitter - sph properties
2018-05-07 14:18:40 +01:00
turanszkij
300010c779
added distortion particle rendering
2017-12-21 15:32:08 +01:00
turanszkij
67dd7405aa
various updates
2017-11-13 14:48:48 +00:00
turanszkij
6343c080a9
general updates: picking, editor, assets
2017-11-08 14:36:39 +00:00
Turanszki Janos
841811768d
implemented particle depth buffer collisions
2017-11-04 16:40:28 +00:00
Turanszki Janos
653351e61a
implemented gpu particle sorting
2017-11-02 23:13:55 +00:00
turanszkij
87442b0fcb
particle simulation fixes, editor updates
2017-10-31 17:14:05 +00:00
Turanszki Janos
053a56cdad
created emitter editor
2017-10-29 14:48:44 +00:00