Commit Graph

32 Commits

Author SHA1 Message Date
Turánszki János e02fbcb9c5 new emitter behaviour: take color from mesh (#778) 2023-11-18 08:55:27 +01:00
Turánszki János 21d5f37fee build updates (#655) 2023-03-28 19:30:29 +02:00
Turánszki János 205053652f emitter: disable colliders option 2022-10-28 18:03:09 +02:00
Turánszki János eff37576b5 Improving window layouts (#532)
* improving component window layouts

* sound window update

* transform window update

* editor top gui animation; delete callback for entity tree

* layer window update

* other layout changes

* grid helper ini

* don't allow negative or zero local scale

* version bump

* camera fps config check if exists
2022-08-26 09:21:19 +02:00
Turánszki János f277a00596 GUI updates (#490) 2022-07-28 20:59:25 +02:00
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János d586b43a82 added configuration for emitter restitution property;
added emitter_depthcollision_test.wiscene
2021-12-30 14:28:07 +01:00
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turanszki Janos 99aa9d0f16 emitter updates 2021-03-11 00:08:26 +01:00
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos 256fda93fc variable rate shading tier2 #152 2020-08-30 20:20:24 +02:00
Turanszki Janos a1acf8920a added variable rate shading support #152 2020-08-28 22:56:58 +02:00
Turanszki Janos 6f92abc1ff particle system sprite sheets use relative parameters now 2020-05-07 22:48:24 +01:00
Turanszki Janos 3d2902f6de emitter particle system: sprite sheet animation, frame blending 2020-05-06 02:23:15 +01:00
turanszkij 096dde7d31 added volumetric emitter 2020-04-14 23:13:34 +01:00
turanszkij 57d0cea6e5 updated editor 2020-04-13 22:19:29 +01:00
Turanszki Janos fa267b0e7d large refactor 2019-12-12 22:15:16 +00:00
turanszkij d5cee65dce general refactor; script updates; new sample script added; 2019-03-06 22:45:46 +00:00
turanszkij ecea9f086d simplified transform component;
resurrected hair particle + added editor window
2018-09-12 18:34:54 +01:00
turanszkij 905c190561 emitter updates 2018-09-11 18:21:21 +01:00
turanszkij bd09400f07 editor running but not much happening yet 2018-08-29 17:10:28 +01:00
turanszkij 03dccc024b another big refactor: wiLoader -> wiSceneComponents with proper namespace 2018-08-18 15:03:25 +01:00
turanszkij c967df400b emitter updates, optimize fluid simulator 2018-05-19 14:27:06 +01:00
turanszkij f63395e69d emitter updates 2018-05-09 17:42:44 +01:00
turanszkij 0bd3ada39e added emitter - sph properties 2018-05-07 14:18:40 +01:00
turanszkij 300010c779 added distortion particle rendering 2017-12-21 15:32:08 +01:00
turanszkij 67dd7405aa various updates 2017-11-13 14:48:48 +00:00
turanszkij 6343c080a9 general updates: picking, editor, assets 2017-11-08 14:36:39 +00:00
Turanszki Janos 841811768d implemented particle depth buffer collisions 2017-11-04 16:40:28 +00:00
Turanszki Janos 653351e61a implemented gpu particle sorting 2017-11-02 23:13:55 +00:00
turanszkij 87442b0fcb particle simulation fixes, editor updates 2017-10-31 17:14:05 +00:00
Turanszki Janos 053a56cdad created emitter editor 2017-10-29 14:48:44 +00:00