Commit Graph

31 Commits

Author SHA1 Message Date
Turánszki János 510fd5dce7 editor: added multiselection edit for many things 2024-07-23 06:56:01 +02:00
Turánszki János a988218755 resource manager filedata retention changes (#857) 2024-06-06 09:18:42 +02:00
Turánszki János 1c38d93304 Editor gui v2 (#843) 2024-05-17 08:04:05 +02:00
Turánszki János f8863799cd EXT_lights_image_based, DDS file writer, envprobe updates, fixes (#741) 2023-09-03 11:39:54 +02:00
Turánszki János 21d5f37fee build updates (#655) 2023-03-28 19:30:29 +02:00
Turánszki János bcffb27ead Parallel scene intersections (#563)
- scene intersections using multithreading
- scene intersections can specify LOD level
2022-09-10 15:24:01 +02:00
Turánszki János eff37576b5 Improving window layouts (#532)
* improving component window layouts

* sound window update

* transform window update

* editor top gui animation; delete callback for entity tree

* layer window update

* other layout changes

* grid helper ini

* don't allow negative or zero local scale

* version bump

* camera fps config check if exists
2022-08-26 09:21:19 +02:00
Turánszki János a0ad653d7d GUI ResizeLayout (#495)
* gui resizelayout #51

* checkbox icons

* updates

* weather reset

* embedded logo asset
2022-07-31 19:28:41 +02:00
Turánszki János f277a00596 GUI updates (#490) 2022-07-28 20:59:25 +02:00
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János d9174eb4bb Envprobe MSAA (#466)
* envprobe MSAA support;
vulkan: transient attachment support;
dx12: renderpass resolve subresource improvement;

* envprobe window update

* envprobe gi boost fix

* probes will render fully diffuse scene, because inside probes there is no fallback reflection
2022-06-19 12:15:47 +02:00
Turánszki János f7d28b1127 GUI scrollbar updates (#447) 2022-05-19 22:42:49 +02:00
Turánszki János e599f40664 editor: undo/redo improvements; also added cut to Ctrl+X; 2022-02-13 00:28:17 +01:00
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János 5efe28fdf9 0.51.0 (#200)
* large renderer state refactor;
added subsurface scattering energy conservation;
added emitted particle subsurface scattering;
removed area lights;
optimizations;

* added layerMask support in shaders

* fixed incorrect shadow priority for directional light;
fix point light shadow disconnect;

* fix incorrect shadow assignment
2020-12-07 01:32:44 +01:00
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00
Turánszki János 4a11d6a202 Dpi awareness (#109)
* dpi awareness test

* dpi scaling updates

* dpi scaling updates

* missing mouse inputs fix (I hope finally)

* finishing up the dpi branch...
2020-05-05 00:04:38 +01:00
turanszkij 57d0cea6e5 updated editor 2020-04-13 22:19:29 +01:00
Turanszki Janos c9c03b2d48 removed some macro use 2020-03-07 19:25:30 +00:00
turanszkij d95dfa7ef2 stability improvements, fixes 2020-03-07 16:18:23 +00:00
Turanszki Janos fa267b0e7d large refactor 2019-12-12 22:15:16 +00:00
turanszkij a5da17dc86 minor updates, fixes 2019-10-23 19:15:52 +01:00
turanszkij 6fbfe36665 refactor 2019-04-05 00:05:27 +01:00
turanszkij 26a12876bb ecs serializers update + general refactors 2018-09-19 18:16:36 +01:00
turanszkij 471103686d merge in master, fixed mipgen sample offset bug, system updates, refactors, serializations 2018-09-17 21:33:37 +01:00
turanszkij 2314783e55 updates 2018-09-01 21:35:19 +01:00
turanszkij bd09400f07 editor running but not much happening yet 2018-08-29 17:10:28 +01:00
turanszkij 03dccc024b another big refactor: wiLoader -> wiSceneComponents with proper namespace 2018-08-18 15:03:25 +01:00
turanszkij c5d0c459c9 system - disable mesh importer vertex cache optimization (glitchy); editor updates 2018-04-05 17:52:28 +01:00
turanszkij cada16cbd9 added parallax corrected local envmaps 2018-01-26 18:07:54 +00:00
Turanszki Janos 479a9b786b project file structure overhaul 2017-09-30 16:08:23 +01:00