Turánszki János
510fd5dce7
editor: added multiselection edit for many things
2024-07-23 06:56:01 +02:00
Turánszki János
a988218755
resource manager filedata retention changes ( #857 )
2024-06-06 09:18:42 +02:00
Turánszki János
1c38d93304
Editor gui v2 ( #843 )
2024-05-17 08:04:05 +02:00
Turánszki János
f8863799cd
EXT_lights_image_based, DDS file writer, envprobe updates, fixes ( #741 )
2023-09-03 11:39:54 +02:00
Turánszki János
21d5f37fee
build updates ( #655 )
2023-03-28 19:30:29 +02:00
Turánszki János
bcffb27ead
Parallel scene intersections ( #563 )
...
- scene intersections using multithreading
- scene intersections can specify LOD level
2022-09-10 15:24:01 +02:00
Turánszki János
eff37576b5
Improving window layouts ( #532 )
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* improving component window layouts
* sound window update
* transform window update
* editor top gui animation; delete callback for entity tree
* layer window update
* other layout changes
* grid helper ini
* don't allow negative or zero local scale
* version bump
* camera fps config check if exists
2022-08-26 09:21:19 +02:00
Turánszki János
a0ad653d7d
GUI ResizeLayout ( #495 )
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* gui resizelayout #51
* checkbox icons
* updates
* weather reset
* embedded logo asset
2022-07-31 19:28:41 +02:00
Turánszki János
f277a00596
GUI updates ( #490 )
2022-07-28 20:59:25 +02:00
Turánszki János
5a0c423ddd
Updates:
...
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János
d9174eb4bb
Envprobe MSAA ( #466 )
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* envprobe MSAA support;
vulkan: transient attachment support;
dx12: renderpass resolve subresource improvement;
* envprobe window update
* envprobe gi boost fix
* probes will render fully diffuse scene, because inside probes there is no fallback reflection
2022-06-19 12:15:47 +02:00
Turánszki János
f7d28b1127
GUI scrollbar updates ( #447 )
2022-05-19 22:42:49 +02:00
Turánszki János
e599f40664
editor: undo/redo improvements; also added cut to Ctrl+X;
2022-02-13 00:28:17 +01:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
...
- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
5efe28fdf9
0.51.0 ( #200 )
...
* large renderer state refactor;
added subsurface scattering energy conservation;
added emitted particle subsurface scattering;
removed area lights;
optimizations;
* added layerMask support in shaders
* fixed incorrect shadow priority for directional light;
fix point light shadow disconnect;
* fix incorrect shadow assignment
2020-12-07 01:32:44 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
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* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Turánszki János
4a11d6a202
Dpi awareness ( #109 )
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* dpi awareness test
* dpi scaling updates
* dpi scaling updates
* missing mouse inputs fix (I hope finally)
* finishing up the dpi branch...
2020-05-05 00:04:38 +01:00
turanszkij
57d0cea6e5
updated editor
2020-04-13 22:19:29 +01:00
Turanszki Janos
c9c03b2d48
removed some macro use
2020-03-07 19:25:30 +00:00
turanszkij
d95dfa7ef2
stability improvements, fixes
2020-03-07 16:18:23 +00:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00
turanszkij
a5da17dc86
minor updates, fixes
2019-10-23 19:15:52 +01:00
turanszkij
6fbfe36665
refactor
2019-04-05 00:05:27 +01:00
turanszkij
26a12876bb
ecs serializers update + general refactors
2018-09-19 18:16:36 +01:00
turanszkij
471103686d
merge in master, fixed mipgen sample offset bug, system updates, refactors, serializations
2018-09-17 21:33:37 +01:00
turanszkij
2314783e55
updates
2018-09-01 21:35:19 +01:00
turanszkij
bd09400f07
editor running but not much happening yet
2018-08-29 17:10:28 +01:00
turanszkij
03dccc024b
another big refactor: wiLoader -> wiSceneComponents with proper namespace
2018-08-18 15:03:25 +01:00
turanszkij
c5d0c459c9
system - disable mesh importer vertex cache optimization (glitchy); editor updates
2018-04-05 17:52:28 +01:00
turanszkij
cada16cbd9
added parallax corrected local envmaps
2018-01-26 18:07:54 +00:00
Turanszki Janos
479a9b786b
project file structure overhaul
2017-09-30 16:08:23 +01:00