turanszkij
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3c484ca150
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refactored and optimized main vertex streams;
fixed envmap rendering bug;
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2017-09-10 19:35:01 +02:00 |
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turanszkij
|
bcf5876b03
|
optimized bone props vertex streams;
fixed threading bugs;
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2017-09-10 17:26:49 +02:00 |
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turanszkij
|
811484a3ce
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refactored vertex streams
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2017-09-10 16:38:47 +02:00 |
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turanszkij
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ea5a14d331
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fixed thread contention hazard
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2017-09-09 20:04:56 +02:00 |
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turanszkij
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7c34cd6980
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updated information sheet
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2017-09-09 13:52:56 +02:00 |
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turanszkij
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2652a1e986
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updated information sheet
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2017-09-09 13:43:20 +02:00 |
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turanszkij
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a7f2eae180
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updated documentation
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2017-09-09 12:43:58 +02:00 |
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turanszkij
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254f77a221
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updated documentation
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2017-09-09 12:42:51 +02:00 |
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turanszkij
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faf1e8fd57
|
created new velocity buffer dilation patterns;
fixed hairparticle velocity buffer generation;
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2017-09-09 11:10:05 +02:00 |
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turanszkij
|
7724b9543c
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minor fix in tiled light culling compute shader
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2017-09-08 17:38:04 +02:00 |
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turanszkij
|
89ab1534b7
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bugfixes, refactors
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2017-09-03 19:05:47 +02:00 |
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turanszkij
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83565c15ac
|
updated shadow cascading algorithms
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2017-09-03 17:06:00 +02:00 |
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turanszkij
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6a1d176126
|
implemented reversed Z-buffer approach to support huge draw distances;
additional bugfixes;
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2017-09-02 15:43:24 +02:00 |
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turanszkij
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89876c2c2e
|
implemented reversed Z-buffer approach to support huge draw distances;
additional bugfixes;
|
2017-09-02 15:42:52 +02:00 |
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turanszkij
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f2c240fc5e
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fixed bugs with reversed z-buffer
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2017-09-02 14:25:11 +02:00 |
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turanszkij
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6eef3dbede
|
fixed some bugs with reversed-z
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2017-09-02 01:59:29 +02:00 |
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turanszkij
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b682abc854
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Merge branch 'master' into reversed_depthbuffer
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2017-09-01 23:25:43 +02:00 |
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turanszkij
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4e26e376f4
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updated motion blur
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2017-08-28 20:32:28 +02:00 |
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turanszkij
|
3d2afd0d85
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improved temporal AA
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2017-08-24 22:06:09 +02:00 |
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turanszkij
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d47f2658fb
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Merge branch 'master' into reversed_depthbuffer
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2017-08-22 21:39:08 +02:00 |
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turanszkij
|
36a688bd0e
|
optimized skinned animations
|
2017-08-21 20:16:05 +02:00 |
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turanszkij
|
16c64d78d6
|
safety commit
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2017-08-20 19:45:06 +02:00 |
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turanszkij
|
11cf155ef3
|
fixed deprecation in sound system wrapper
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2017-08-18 22:30:28 +02:00 |
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turanszkij
|
c2e8a89ccb
|
better hardware utilization of depthstencil resources
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2017-08-18 21:48:37 +02:00 |
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turanszkij
|
fdfccd7c11
|
light culling compute shader updated
|
2017-08-03 21:07:02 +02:00 |
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turanszkij
|
1ce13ca037
|
Merge branch 'master' of https://github.com/turanszkij/WickedEngine
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2017-07-31 20:38:03 +02:00 |
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turanszkij
|
7c88baa0e7
|
minor update in tiled deferred compute shader
|
2017-07-31 20:37:57 +02:00 |
|
Turánszki János
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4f51340613
|
Update README.md
|
2017-07-20 11:38:45 +02:00 |
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Turánszki János
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688896f978
|
Update README.md
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2017-07-20 11:37:59 +02:00 |
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turanszkij
|
dd33863c95
|
updated logo_small.png
|
2017-07-20 11:35:54 +02:00 |
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turanszkij
|
a24873544d
|
updated basic information
0.12.2
|
2017-07-19 21:01:43 +02:00 |
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turanszkij
|
6562d7079d
|
added continuous integration
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2017-07-10 21:43:10 +02:00 |
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turanszkij
|
0d6c887883
|
minor fix for tiled deferred hairparticle alpha composition
|
2017-07-05 21:10:37 +02:00 |
|
Turánszki János
|
e822c571a7
|
Update README.md
|
2017-07-02 11:34:50 +02:00 |
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turanszkij
|
87dffc52f8
|
Merge branch 'master' of https://github.com/turanszkij/WickedEngine
|
2017-07-01 20:27:14 +02:00 |
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turanszkij
|
babc151be2
|
updated documentation
|
2017-07-01 20:27:08 +02:00 |
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Turánszki János
|
24eadcce75
|
added pc-build link
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2017-07-01 20:23:14 +02:00 |
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Turánszki János
|
1a47ed353b
|
added pc-build link
|
2017-07-01 20:22:48 +02:00 |
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turanszkij
|
01a6ef5235
|
Tiled deferred render path updates
|
2017-06-30 11:53:44 +02:00 |
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turanszkij
|
a7480984da
|
implemented Tiled Deferred render path
|
2017-06-30 01:36:13 +02:00 |
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turanszkij
|
ef0b58989a
|
fixed render path swapping bug when internal resolution change would not propagate to subcomponents;
editor typo fix;
|
2017-06-29 01:30:38 +02:00 |
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turanszkij
|
364d1de518
|
new editor feature: switch render paths in real time
|
2017-06-29 01:07:20 +02:00 |
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turanszkij
|
f9058e9610
|
added support for user stencil buffer tagging;
added renderable3dcomponent depthbuffer query;
|
2017-06-28 23:25:30 +02:00 |
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turanszkij
|
1722406713
|
minor updates: graphics api, picking, hairparticle culling
|
2017-06-27 23:38:37 +02:00 |
|
turanszkij
|
cbdceb4a13
|
optimized skinning compute shader
|
2017-06-21 22:40:13 +02:00 |
|
turanszkij
|
14dfcedee0
|
optimized hair particle system vertex buffer
|
2017-06-20 22:20:40 +02:00 |
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turanszkij
|
8189af2def
|
validated current version for Desktop + UWP
|
2017-06-20 21:28:08 +02:00 |
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turanszkij
|
d3b7bbfc99
|
updated to vs 2017
|
2017-06-18 13:57:52 +02:00 |
|
turanszkij
|
648a04f9dd
|
particle system updates
|
2017-06-17 00:35:27 +02:00 |
|
turanszkij
|
0ed52383e3
|
minor fix for hairparticlesystem
|
2017-06-05 14:36:42 +02:00 |
|