Commit Graph

847 Commits

Author SHA1 Message Date
turanszkij 3c484ca150 refactored and optimized main vertex streams;
fixed envmap rendering bug;
2017-09-10 19:35:01 +02:00
turanszkij bcf5876b03 optimized bone props vertex streams;
fixed threading bugs;
2017-09-10 17:26:49 +02:00
turanszkij 811484a3ce refactored vertex streams 2017-09-10 16:38:47 +02:00
turanszkij ea5a14d331 fixed thread contention hazard 2017-09-09 20:04:56 +02:00
turanszkij 7c34cd6980 updated information sheet 2017-09-09 13:52:56 +02:00
turanszkij 2652a1e986 updated information sheet 2017-09-09 13:43:20 +02:00
turanszkij a7f2eae180 updated documentation 2017-09-09 12:43:58 +02:00
turanszkij 254f77a221 updated documentation 2017-09-09 12:42:51 +02:00
turanszkij faf1e8fd57 created new velocity buffer dilation patterns;
fixed hairparticle velocity buffer generation;
2017-09-09 11:10:05 +02:00
turanszkij 7724b9543c minor fix in tiled light culling compute shader 2017-09-08 17:38:04 +02:00
turanszkij 89ab1534b7 bugfixes, refactors 2017-09-03 19:05:47 +02:00
turanszkij 83565c15ac updated shadow cascading algorithms 2017-09-03 17:06:00 +02:00
turanszkij 6a1d176126 implemented reversed Z-buffer approach to support huge draw distances;
additional bugfixes;
2017-09-02 15:43:24 +02:00
turanszkij 89876c2c2e implemented reversed Z-buffer approach to support huge draw distances;
additional bugfixes;
2017-09-02 15:42:52 +02:00
turanszkij f2c240fc5e fixed bugs with reversed z-buffer 2017-09-02 14:25:11 +02:00
turanszkij 6eef3dbede fixed some bugs with reversed-z 2017-09-02 01:59:29 +02:00
turanszkij b682abc854 Merge branch 'master' into reversed_depthbuffer 2017-09-01 23:25:43 +02:00
turanszkij 4e26e376f4 updated motion blur 2017-08-28 20:32:28 +02:00
turanszkij 3d2afd0d85 improved temporal AA 2017-08-24 22:06:09 +02:00
turanszkij d47f2658fb Merge branch 'master' into reversed_depthbuffer 2017-08-22 21:39:08 +02:00
turanszkij 36a688bd0e optimized skinned animations 2017-08-21 20:16:05 +02:00
turanszkij 16c64d78d6 safety commit 2017-08-20 19:45:06 +02:00
turanszkij 11cf155ef3 fixed deprecation in sound system wrapper 2017-08-18 22:30:28 +02:00
turanszkij c2e8a89ccb better hardware utilization of depthstencil resources 2017-08-18 21:48:37 +02:00
turanszkij fdfccd7c11 light culling compute shader updated 2017-08-03 21:07:02 +02:00
turanszkij 1ce13ca037 Merge branch 'master' of https://github.com/turanszkij/WickedEngine 2017-07-31 20:38:03 +02:00
turanszkij 7c88baa0e7 minor update in tiled deferred compute shader 2017-07-31 20:37:57 +02:00
Turánszki János 4f51340613 Update README.md 2017-07-20 11:38:45 +02:00
Turánszki János 688896f978 Update README.md 2017-07-20 11:37:59 +02:00
turanszkij dd33863c95 updated logo_small.png 2017-07-20 11:35:54 +02:00
turanszkij a24873544d updated basic information 0.12.2 2017-07-19 21:01:43 +02:00
turanszkij 6562d7079d added continuous integration 2017-07-10 21:43:10 +02:00
turanszkij 0d6c887883 minor fix for tiled deferred hairparticle alpha composition 2017-07-05 21:10:37 +02:00
Turánszki János e822c571a7 Update README.md 2017-07-02 11:34:50 +02:00
turanszkij 87dffc52f8 Merge branch 'master' of https://github.com/turanszkij/WickedEngine 2017-07-01 20:27:14 +02:00
turanszkij babc151be2 updated documentation 2017-07-01 20:27:08 +02:00
Turánszki János 24eadcce75 added pc-build link 2017-07-01 20:23:14 +02:00
Turánszki János 1a47ed353b added pc-build link 2017-07-01 20:22:48 +02:00
turanszkij 01a6ef5235 Tiled deferred render path updates 2017-06-30 11:53:44 +02:00
turanszkij a7480984da implemented Tiled Deferred render path 2017-06-30 01:36:13 +02:00
turanszkij ef0b58989a fixed render path swapping bug when internal resolution change would not propagate to subcomponents;
editor typo fix;
2017-06-29 01:30:38 +02:00
turanszkij 364d1de518 new editor feature: switch render paths in real time 2017-06-29 01:07:20 +02:00
turanszkij f9058e9610 added support for user stencil buffer tagging;
added renderable3dcomponent depthbuffer query;
2017-06-28 23:25:30 +02:00
turanszkij 1722406713 minor updates: graphics api, picking, hairparticle culling 2017-06-27 23:38:37 +02:00
turanszkij cbdceb4a13 optimized skinning compute shader 2017-06-21 22:40:13 +02:00
turanszkij 14dfcedee0 optimized hair particle system vertex buffer 2017-06-20 22:20:40 +02:00
turanszkij 8189af2def validated current version for Desktop + UWP 2017-06-20 21:28:08 +02:00
turanszkij d3b7bbfc99 updated to vs 2017 2017-06-18 13:57:52 +02:00
turanszkij 648a04f9dd particle system updates 2017-06-17 00:35:27 +02:00
turanszkij 0ed52383e3 minor fix for hairparticlesystem 2017-06-05 14:36:42 +02:00