Martin Knecht
423c49a809
Add toggle for RTTI ( #1564 )
...
When using the engine in combination with the JVM (Java virtual machine), you need RTTI. This patch adds an flag to enable the rtti
2026-02-22 07:47:53 +01:00
Turánszki János
a09c0e3154
some synchronization improvements
2026-02-21 09:04:18 +01:00
Stanislav Denisov
6c1c1c16c7
Improve the transform tool ( #1560 )
...
* Improve the transform tool
* Restore the default visual look
2026-02-20 14:06:04 +01:00
Stanislav Denisov
241caa782a
Fix light shafts MSAA resolve bind flags ( #1561 )
2026-02-20 14:01:05 +01:00
Turánszki János
0066c94858
emitted particle shadowmap support ( #1558 )
2026-02-20 07:50:07 +01:00
Turánszki János
18c85cf325
fixes for updated vulkan validation
2026-02-19 15:23:56 +01:00
Turánszki János
a07cdbbed5
fixes: MSAA outline, opaque material alpha in envprobe
2026-02-19 08:21:58 +01:00
Turánszki János
e65c436293
planar reflection depth pass will be drawn earlier for better async compute usage
2026-02-18 17:41:41 +01:00
Turánszki János
835e41fbe3
envprobe large lighting value flickering fix
2026-02-18 07:32:29 +01:00
Turánszki János
b37b99f637
envprobe: ocean and recursive reflection support ( #1556 )
2026-02-17 17:59:51 +01:00
Turánszki János
9df332114f
custom view distance and lod selection for envprobe rendering
2026-02-17 08:54:40 +01:00
Turánszki János
040958e59e
small changes
2026-02-16 12:21:06 +01:00
Turánszki János
30a4cdae78
editor: pinned window behaviour change #1552
2026-02-16 07:58:24 +01:00
Turánszki János
99f2e4cda8
added preview to envprobe window
2026-02-15 13:03:59 +01:00
Turánszki János
64a3ae5d37
when using sdr texture for envprobe, it must use gamma correct format
2026-02-15 12:25:00 +01:00
Turánszki János
bc363c210e
fullscreen state fixes ( #1555 )
2026-02-15 09:10:25 +01:00
Turánszki János
c14b89abc8
resourcemanager: D3DFMT_R8G8B8 legacy format srgb-ness will be decided by descriptor
2026-02-15 07:53:24 +01:00
Turánszki János
016bcbd5d2
faster update rate for cloud map
2026-02-14 16:11:45 +01:00
Turánszki János
1118e46014
impostor msaa nan fix
2026-02-14 14:24:52 +01:00
Turánszki János
4219e9a849
resource manager: added support for legacy D3DFMT_R8G8B8 dds format handling
2026-02-14 09:51:46 +01:00
Turánszki János
6d1fdb84f5
volumetric cloud reprojection: fallback to cloud map on disocclusion reduces noise
2026-02-14 08:39:03 +01:00
Turánszki János
c22ae82bca
volumetric cloud async compute will be scheduled during opaque scene pass
2026-02-13 07:45:50 +01:00
Turánszki János
a40f06b8a7
backlog button fix
2026-02-13 07:03:14 +01:00
Stanislav Denisov
c665514731
Add pulsing animation to log button ( #1553 )
2026-02-13 06:55:26 +01:00
Stanislav Denisov
4c667481c8
Fix pinning of editor component windows ( #1552 )
2026-02-13 06:55:00 +01:00
Stanislav Denisov
ee2ea4331e
Fix editor's camera movement deadzone ( #1551 )
2026-02-13 06:54:00 +01:00
Stanislav Denisov
89f4a97b6f
Implement scroll propagation for child widgets ( #1550 )
2026-02-13 06:53:28 +01:00
Turánszki János
fd2e07fc7a
moving streaming feedback to async copy queue ( #1547 )
2026-02-12 09:01:38 +01:00
Turánszki János
a019459f86
customize grid helper color for editor theme
2026-02-12 08:20:12 +01:00
Dennis Brakhane
0c6d30848b
cmake: don't enable LTO by default ( #1548 )
...
IPO/LTO creates faster code, but increases link time significantly.
People who just want to test Wicked should not have to read all
CMake options to see they can disable it for faster build time.
2026-02-12 07:49:22 +01:00
Turánszki János
b0cc4bdf58
path tracing volumetric cloud fix
2026-02-11 17:26:35 +01:00
Turánszki János
c2bcd5f879
vulkan buffer destroyer fix
0.72.33
2026-02-11 08:07:31 +01:00
Turánszki János
69701fdf88
mapped buffer alignment fix ( #1545 )
2026-02-11 07:14:53 +01:00
Turánszki János
08217deb4f
Volumetric cloud map, support for raytracing effects ( #1542 )
2026-02-10 20:26:59 +01:00
Turánszki János
a0a8c01e48
dx12 fix for updated validation layer
2026-02-10 08:56:30 +01:00
Dennis Brakhane
750d68bec2
fix: check for pipeline creation when reloading shaders ( #1543 )
...
This is done in the editor, but was omitted in the samples, causing them
to crash.
2026-02-08 21:45:09 +01:00
Turánszki János
d1856f0e7f
fixed undefined behavior in volumetric cloud and aerial perspective cubemap capture
2026-02-08 14:21:11 +01:00
Turánszki János
8beff1fd7f
Emitter, surfelgi, GPU sort refactor ( #1541 )
2026-02-08 09:37:48 +01:00
Turánszki János
940669f2e6
fixed particle-plane collision
2026-02-07 15:04:05 +01:00
Turánszki János
eacf5b781d
fix for mutex deadlock in ClearPipelineStateCache after recent changes
2026-02-07 14:44:40 +01:00
Turánszki János
5226f07cf6
emitter and surfelgi indirect arguments refactor
2026-02-07 13:00:10 +01:00
Stanislav Denisov
81f4973313
Implement the Uchimura tonemapping ( #1540 )
2026-02-07 08:41:52 +01:00
Stanislav Denisov
e5553daaa4
Fix overlapped style condition check for full-screen mode ( #1539 )
2026-02-07 08:40:49 +01:00
Turánszki János
ca470aea19
small simplification, stackvector not needed
2026-02-07 08:40:18 +01:00
Turánszki János
5eeeafbdc7
removed some allocations
2026-02-06 07:44:26 +01:00
Stanislav Denisov
ea650e977f
Fix out of bounds crash in mesh subset operations ( #1538 )
2026-02-06 07:16:33 +01:00
Stanislav Denisov
230ff5bb5e
Fix orbital camera mode transition ( #1537 )
2026-02-06 07:15:58 +01:00
Stanislav Denisov
4d996275eb
Fix rotator circle misalignment in local mode ( #1536 )
2026-02-06 07:15:13 +01:00
Turánszki János
b6c2b20de3
optimization for voxelgrid debug visualizer #1474
v0.72.27
2026-02-04 09:11:55 +01:00
Turánszki János
3ff338781f
CreatePipelineState will accept nullptr as default states in all devices ( #1535 )
2026-02-03 17:57:24 +01:00