Commit Graph

104 Commits

Author SHA1 Message Date
Turánszki János f6b3f3ed30 animation retargeting can now be used across different scenes 2023-07-28 08:56:23 +02:00
Dennis Brakhane d7ba1d67c0 Ensure IK gets only updated after a timestep occured (#716)
Update_IK gets called for every frame, but ground intersections are only
checked up to 120 times per second.

This can lead to the Y velocity being >0 despite standing on the ground,
messing up IK which is only done when the velocity is 0.

Fixes #707
2023-07-26 19:10:16 +02:00
Turánszki János 58a13ce3cc character controller: NPC will stop in its track and turn towards player when initiating conversation 2023-07-26 09:33:43 +02:00
Turánszki János ebaef61435 added capsule-sphere intersection lua binding 2023-07-17 09:26:01 +02:00
Turánszki János 46539db4d5 character controller: fade out character when camera is inside it 2023-07-16 16:13:24 +02:00
Turánszki János bfbb1852e3 renderer small fix, documentation update for customshader 2023-05-19 16:45:13 +02:00
Turánszki János c910e47627 uwp asset build fix 2023-05-12 18:26:10 +02:00
Turánszki János 070480a8ff Conversation (#674) 2023-05-12 17:50:21 +02:00
Turánszki János 387c3e0a37 cropping can be configured for RenderPath3D 2023-05-06 19:41:51 +02:00
Turánszki János 07946b9d97 VRM import: apply subsurface scattering for skin materials, disable shadow casting for some face elements;
weather: default ambient higher;
character asset updated;
2023-05-04 16:40:07 +02:00
Turánszki János 3369ede5de updates: init, vulkan, editor, readme, documentation (#672) 2023-05-01 16:06:49 +02:00
Turánszki János dbecd17a20 character controller: limit gravity force to avoid tunneling at very high falling speed 2023-04-12 09:16:07 +02:00
Turánszki János daae2dd380 talking expression: random phoneme selection and forced talking 2023-04-07 14:06:05 +02:00
Turánszki János 9efb99dbca anisotropic map, aniso rotation, import/export GLTF KHR_materials_anisotropy 2023-04-05 18:36:04 +02:00
Turánszki János 4fb162c468 character controller: fixed timestep improvements, framerate lock debug, refactors 2023-03-17 20:36:53 +01:00
Turánszki János 892bbf0e13 decal slopeBlendPower 2023-03-16 17:38:55 +01:00
Turánszki János 172e6da32d uwp asset packaging fix 2023-03-12 12:46:40 +01:00
Turánszki János 813c991351 character controller footprints 2023-03-09 10:00:45 +01:00
Turánszki János 6bb2a8519b decal texture tiling support 2023-03-08 18:06:31 +01:00
Turánszki János 8477fee1f5 decal surfacemap support and some other updates 2023-03-07 19:33:18 +01:00
Turánszki János 97553a1995 lua updates: decal, texture, refactors 2023-03-06 21:42:29 +01:00
Turánszki János 9ee1b47193 character controller: camera rotation limiter and smoothening 2023-03-03 22:53:55 +01:00
Turánszki János 80c6d5d2e4 planar reflection fixes; lua updates; 2023-02-12 18:11:36 +01:00
Turánszki János 30c47c83cc Runtime animation retargeting (#627)
* runtime animation retargeting

* improvements, fixes

* character controller script: separate animation file from character

* editor fix

* script improvements

* foot positioning fixes
2023-01-22 18:29:13 +01:00
Turánszki János 4b7bc04b9e updated Entity_FindByName() to be able to filter by ancestor; added Entity_IsDescendant() function; 2023-01-17 17:03:07 +01:00
Turánszki János 4f4c72549b character sample: NPC followers, dynamic waypoints 2023-01-15 18:05:32 +01:00
Turánszki János 35d1dc2b8a character sample: optional non-pushable NPC, disable camera collision with NPC 2023-01-14 18:36:24 +01:00
Turánszki János f90663c814 added NPCs to character sample script and some other updates 2023-01-13 16:23:35 +01:00
Turánszki János 897db1148d Vulkan 1.3, dynamic renderpass, PSO precompile option (#610) 2022-12-23 12:38:47 +01:00
Turánszki János 06e407ff6c lua: camera focal length fix 2022-12-07 10:31:20 +01:00
Turánszki János fd9106fbe0 character controller: ik jerkiness fix when leg difference is miniscule 2022-12-03 13:13:36 +01:00
Turánszki János d5d5eb613c IK humanoid constraint, character foot placement 2022-12-02 12:08:20 +01:00
Turánszki János 00e4be5a4a FidelityFX FSR 2.1 (#597) 2022-11-26 13:50:27 +01:00
Turánszki János 10e783a472 gui and editor updates:
- play button: execute last script
- stop button: kill background script processes
- improved multiple scene switching
2022-11-14 15:09:51 +01:00
Turánszki János 1bb67f9e91 added camera shake sample script; lua binding updates; 2022-11-11 12:00:34 +01:00
Turánszki János 50692151cf editor: script window update; improved character zone scripts; 2022-10-24 17:38:31 +02:00
Turánszki János f7ebdbda64 New character controller sample (#575) 2022-09-30 16:25:45 +02:00
Turánszki János 6ca1ed9764 lua binding for Component_Attach 3rd param 2022-09-28 10:51:11 +02:00
Turánszki János feeb4e2bbe vector.GetAngle() lua binding 2022-09-27 13:55:37 +02:00
Turánszki János 6abe47be8c lua outline postprocess binding; other updates; 2022-09-26 15:37:44 +02:00
Turánszki János 4693c40598 scene intersection velocity reporting; expression overrides fix; 2022-09-26 09:43:55 +02:00
Turánszki János a9cf8e22c2 vulkan minor update; lua binding updates; scene virtual functions; 2022-09-25 18:53:04 +02:00
Turánszki János cffe8362bd gltf collider layers; added start-end animation lua bindings; 2022-09-25 09:43:10 +02:00
Turánszki János d832ee167f Expression and humanoid lua bindings (#569)
* Expression and humanoid lua bindings

* add fog color override

* fix

* added scene saved indicator text

* win + D fix
2022-09-19 12:19:46 +02:00
Turánszki János 38993813c1 Intersection filtering updates (#565)
- refactored RENDERTYPE enum to FILTER
- added FILTER_NAVIGATION_MESH type - allows tagging meshes for navigation and filtering them in scene intersection functions
- added FILTER_COLLIDER type - allows processing colliders in scene intersection functions
- added simpler interface to get scene intersections: new Scene::Intersects() function overloads
2022-09-13 19:55:30 +02:00
Turánszki János bcffb27ead Parallel scene intersections (#563)
- scene intersections using multithreading
- scene intersections can specify LOD level
2022-09-10 15:24:01 +02:00
Turánszki János 5179d75878 Ray traced diffuse (#561)
* Ray traced diffuse

* tweaks

* tweaks

* tweaks

* updates

* ddgi update speed,
ssr roughness cutoff,
rt reflections ray length,
rt diffuse ray length,
2022-09-09 13:28:03 +02:00
Megumumpkin c32a3194c8 Lua Component Remover (#559)
* Lua Component Remover

* Update Docs

* Add Component Remover to Binding Registration
2022-09-07 09:15:25 +02:00
Turánszki János 03fe5dcce8 Physics updates, lua bindings (#554)
* physics updates, lua bindings

* velocity setters

* fix softbody gravity

* gui things

* colliders cpu and gpu separation

* terrain prop check for missing assets

* lua internal put in function
2022-09-04 16:34:50 +02:00
Megumumpkin 018f5d003d Add HairParticleSystem and Small Enhancements for Lua Bindings (#553)
* Update Lua

* Update Lua Bindings

* HairComponent Lua Binding Fix

* Adding Documentation
2022-09-03 19:06:56 +02:00