Turánszki János
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67d343c6fc
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respect backface culling in raytracing effects that didn't
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2023-05-05 09:00:55 +02:00 |
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Turánszki János
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c8a533e621
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transparents will receive colored shadow but also using secondary depth check
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2023-05-03 18:24:38 +02:00 |
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Turánszki János
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e02ca53f99
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GPU Video Decoding (#661)
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2023-04-29 15:44:06 +02:00 |
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Turánszki János
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ead80289fe
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fix for hair particle system TLAS write #663
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2023-04-13 19:39:03 +02:00 |
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Turánszki János
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492f78c6fd
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disabled font upscaling, works better with low dpi
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2023-04-12 08:56:56 +02:00 |
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Turánszki János
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daae2dd380
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talking expression: random phoneme selection and forced talking
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2023-04-07 14:06:05 +02:00 |
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Turánszki János
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9efb99dbca
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anisotropic map, aniso rotation, import/export GLTF KHR_materials_anisotropy
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2023-04-05 18:36:04 +02:00 |
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Turánszki János
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7f121d3372
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check occlusion status for planar reflection priority request
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2023-04-03 09:26:28 +02:00 |
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Turánszki János
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565231e0b0
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gui: color picker hex input
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2023-03-27 19:14:34 +02:00 |
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Turánszki János
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7ca63f6b96
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vulkan: copy allocator will also handle initial graphics state transitions
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2023-03-26 20:17:53 +02:00 |
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Turánszki János
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49def1c269
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Localization (#654)
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2023-03-25 20:28:12 +01:00 |
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Turánszki János
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628d258f25
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dx12 texture init fix
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2023-03-22 14:06:57 +01:00 |
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Turánszki János
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ca5a16c077
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dx12, vulkan: allow initial data for upload resource
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2023-03-20 21:49:33 +01:00 |
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Turánszki János
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0169e79b2e
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morph targets moved to compute shader (#651)
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2023-03-20 08:24:43 +01:00 |
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Turánszki János
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5c6519db08
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Multithreaded animation (#649)
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2023-03-19 11:11:29 +01:00 |
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Turánszki János
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513c28530e
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fix for emissiveColor animation channel
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2023-03-18 18:24:03 +01:00 |
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Turánszki János
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b02f57d160
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shader compiler: strip reflection option (#648)
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2023-03-18 11:06:41 +01:00 |
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Turánszki János
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892bbf0e13
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decal slopeBlendPower
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2023-03-16 17:38:55 +01:00 |
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Turánszki János
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615a064f20
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path tracing depth-stencil #647
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2023-03-15 15:01:07 +01:00 |
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Turánszki János
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7e4c4d8fa2
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profiler: memory graph
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2023-03-13 19:51:57 +01:00 |
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Turánszki János
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47d6ad0884
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reduced gpu readback buffering in occlusion culling, profiler, emitter statistics
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2023-03-12 18:58:39 +01:00 |
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Turánszki János
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6bb2a8519b
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decal texture tiling support
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2023-03-08 18:06:31 +01:00 |
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Turánszki János
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8477fee1f5
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decal surfacemap support and some other updates
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2023-03-07 19:33:18 +01:00 |
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Turánszki János
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97553a1995
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lua updates: decal, texture, refactors
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2023-03-06 21:42:29 +01:00 |
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Turánszki János
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da6c48b7ce
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custom object sort priority for alpha blending
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2023-03-05 17:41:10 +01:00 |
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Turánszki János
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540f134a07
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gi boost will affect all indirect diffuse consistently
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2023-03-05 10:25:51 +01:00 |
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Turánszki János
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626b5ac6eb
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lua binding allocation removals, refactors
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2023-03-04 16:30:51 +01:00 |
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Turánszki János
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1440e0b8fd
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weather: added sky rotation
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2023-03-03 16:27:42 +01:00 |
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Turánszki János
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c3e8d2dfbf
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transparent render pass allows equal depth test
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2023-03-03 15:11:47 +01:00 |
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Turánszki János
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0a0020a187
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resource state fixes for visibility rendering
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2023-03-02 09:44:08 +01:00 |
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Turánszki János
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41d84e04db
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fix for path tracing denoiser resources
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2023-03-01 15:17:33 +01:00 |
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Turánszki János
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be826da310
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mipgen preserve coverage alpha fix
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2023-03-01 10:59:12 +01:00 |
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Turánszki János
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8a07bb2361
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added decal flag: alpha only basecolor; renderer fixes;
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2023-02-28 08:25:58 +01:00 |
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Turánszki János
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2baad338b9
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Decal normal map support (#646)
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2023-02-27 11:25:02 +01:00 |
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Turánszki János
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23028e1450
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Fog improvements (#645)
Co-authored-by: Silas Oler <silasmartins@outlook.dk>
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2023-02-26 11:26:21 +01:00 |
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Turánszki János
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792a828b5a
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d3d12 memory allocator comptr usage
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2023-02-24 12:49:41 +01:00 |
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Turánszki János
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5b820853b5
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raytraced shadow area light blue noise fix
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2023-02-23 11:19:25 +01:00 |
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Turánszki János
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e092154aeb
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area light raytracing fixes
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2023-02-22 09:02:04 +01:00 |
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Turánszki János
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89eed3d43f
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ssr indirect buffer initialization fix
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2023-02-20 17:53:23 +01:00 |
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Turánszki János
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a15c4ef452
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fix for hair particle system serialization
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2023-02-20 15:14:43 +01:00 |
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Turánszki János
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068216cffa
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uninitialized indirect buffer fix for depth of field and motion blur
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2023-02-19 17:11:07 +01:00 |
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Turánszki János
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72609cb796
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shadow border shrink: using clamping instead of pulling uvs
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2023-02-18 17:43:09 +01:00 |
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Turánszki János
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8ff7ab2b9e
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hair particle system: faster creation of GPU resources - greatly improves terrain generation performance
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2023-02-15 19:31:25 +01:00 |
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Turánszki János
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b1687bf2a7
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fix: retain camera fov when resizing renderpath
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2023-02-15 18:12:12 +01:00 |
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Turánszki János
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6f01e80a2e
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volumetric directional light dithering improvement
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2023-02-14 17:09:41 +01:00 |
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Turánszki János
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80c6d5d2e4
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planar reflection fixes; lua updates;
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2023-02-12 18:11:36 +01:00 |
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Turánszki János
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280d8153d4
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improvement for raytraced ao #639
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2023-02-12 12:13:04 +01:00 |
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Turánszki János
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8d4e4cd37d
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improved framerate locking
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2023-02-12 11:44:09 +01:00 |
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Turánszki János
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1c8c5fc249
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volumetric clouds: upsampling in pixel shader, reduced memory usage;
planar reflection fix for ocean rendering;
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2023-02-11 23:07:28 +01:00 |
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Turánszki János
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c4a0509a7b
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Block allocator for lua objects (#640)
- changes lua object allocations that use Luna wrapper from heap allocation to using block allocator
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2023-02-11 12:58:35 +01:00 |
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