Commit Graph

2173 Commits

Author SHA1 Message Date
Turánszki János 6aff595409 Merge pull request #96 from Kliaxe/master
Stochastic Screen Space Reflections
2020-03-10 22:08:02 +00:00
Kliaxe 096b2f07ae Merge pull request #1 from turanszkij/stochastic-ssr
Stochastic ssr
2020-03-10 22:56:34 +01:00
Kliaxe 6daceb2769 Undo
Got confused in my testing. xD
2020-03-10 22:52:11 +01:00
Turanszki Janos f0a4ad60ce mipchain and nan fix for #96 2020-03-10 21:36:46 +00:00
Kliaxe 10846789e8 Quality improvement
Noise reduced and "gaps" has now been fixed properly... oops
:D
2020-03-10 22:34:11 +01:00
Turánszki János fd5e77bb96 Merge pull request #98 from Kliaxe/master
Stochastic SSR - review
2020-03-10 21:04:15 +00:00
Kliaxe e15233ac91 Update wiVersion.cpp 2020-03-10 19:35:21 +01:00
Kliaxe 7a7d577d1e Update WickedEngine_SHADERS.vcxproj.filters 2020-03-10 18:32:00 +01:00
Kliaxe 1a6b6c609e Typo.. 2020-03-10 18:25:43 +01:00
Kliaxe 7d15eea0dd Update WickedEngine_SHADERS.vcxproj 2020-03-10 18:23:09 +01:00
Kliaxe ec871a117c Combine pass 2020-03-10 18:09:15 +01:00
Kliaxe cf324587b2 Median filter pass
For additional denoising
2020-03-10 17:58:23 +01:00
Kliaxe 570f36ec28 Temporal pass 2020-03-10 17:55:27 +01:00
Kliaxe 10023fe6ac Resolve pass 2020-03-10 17:54:09 +01:00
Kliaxe 71b304a33d Raytrace pass 2020-03-10 17:52:40 +01:00
Kliaxe 05161bda46 Shared header file for stochastic reflections 2020-03-10 17:44:22 +01:00
Kliaxe f4346790e7 Update globals.hlsli 2020-03-10 17:41:01 +01:00
Kliaxe d3dd55a965 Update RenderPath3D_TiledDeferred.cpp 2020-03-10 17:32:39 +01:00
Kliaxe 09704b6d93 Update RenderPath3D_Deferred.cpp 2020-03-10 17:31:18 +01:00
Kliaxe ee6570cf42 Update RenderPath3D.cpp 2020-03-10 17:29:04 +01:00
Kliaxe c759f91c59 Update RenderPath3D.h 2020-03-10 17:24:55 +01:00
Kliaxe 425cc2d202 Update wiRenderer.cpp
Note the CopyTexture2D function.
2020-03-10 17:20:54 +01:00
Kliaxe e6bf6888a0 Update wiRenderer.h 2020-03-10 17:15:37 +01:00
Kliaxe bd1a2baed9 Update wiEnums.h 2020-03-10 17:14:54 +01:00
turanszkij 9b0cc2524b transform hierarchy fix #76 2020-03-09 19:55:11 +00:00
Turanszki Janos 45792e9398 transform component update 2020-03-08 22:23:16 +00:00
Turanszki Janos 0790dd392e better bounds computation for skinned mesh 2020-03-08 14:02:18 +00:00
Turanszki Janos c9c03b2d48 removed some macro use 2020-03-07 19:25:30 +00:00
turanszkij d95dfa7ef2 stability improvements, fixes 2020-03-07 16:18:23 +00:00
Turanszki Janos 4318b000e1 fixes 2020-03-06 00:54:51 +00:00
turanszkij d832fb554d improvements for #90 2020-03-05 20:08:47 +00:00
Turánszki János f6a0cecbc9 Device upgrade (#91)
* safety commit

* all seems working

* fixes, refactors

* minor updates
2020-03-05 01:05:23 +00:00
Turanszki Janos 68ed555432 small fix 2020-03-03 01:13:52 +00:00
turanszkij 8a1b30a766 big refactor 2020-03-02 23:29:06 +00:00
Turanszki Janos 6ea333c1c5 updated documentation 2020-03-01 16:37:53 +00:00
Turanszki Janos 8927eafae1 more closely matching gltf reference pbr 2020-03-01 16:10:47 +00:00
Turanszki Janos 7bd3008398 soft body and debug draw updates 2020-02-29 16:23:14 +00:00
turanszkij 35f6b19e59 Merge branch 'master' of github.com:turanszkij/WickedEngine 2020-02-29 01:17:35 +00:00
turanszkij bfcc887e03 fix for softbodies that have animated vertices 2020-02-29 01:16:42 +00:00
Turanszki Janos 425b787a6a updated documentation 2020-02-27 21:27:20 +00:00
Turanszki Janos a3d0be49b9 updated documentation 2020-02-26 20:39:21 +00:00
Turanszki Janos 4a7fbe9ba5 resource manager fix 2020-02-25 22:01:06 +00:00
turanszkij 21f67f226c fixed #89 2020-02-24 20:43:35 +00:00
turanszkij 484313989b gui updates 2020-02-24 20:24:26 +00:00
turanszkij 53f5a072cf gui hotfix 2020-02-24 09:59:37 +00:00
Turanszki Janos 6aafe04a43 gui updates 2020-02-23 18:12:58 +00:00
Turanszki Janos 7ccc157906 gui updates 2020-02-22 21:19:15 +00:00
Turanszki Janos 78ce929037 updated documentation 2020-02-22 13:20:31 +00:00
Turanszki Janos 70dc761269 upsample improvement 2020-02-20 22:23:43 +00:00
turanszkij 657e5cd2cf #88 added bilateral upsampler for volumetric lights 2020-02-20 21:25:10 +00:00