Turánszki János
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1be19b50d7
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Bindless Descriptors (#244)
* bindless descriptors implementation base
* push constants
* dx11 tonemap fix
* stressing bindless descriptors
* lots of fixes
* remove some stuff and cmake update
* cmake update
* performance optimization for scene buffer updating
* documentation and shader compiler updates
* general updates improving scene gpu data updating
* softbody gpu updating improvement
* readme update: gpu based validation
* dx12: omit IA from root when there is no input layout
* vulkan: bindless sampler fix
* vulkan critical fix and renderer update
* dx12 refactor
* fixed BLAS updates and vulkan rt hangs
* object setcastshadow fix
* vulkan raytracing fixes
* vulkan fix
* object shader fix
* documentation update
* rewritten constant buffer arrays as arrays of byte address buffers
* raytraced reflection env probe
* occlusion culling using push constants
* bindless vertex fetch
* fixes
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2021-03-08 00:33:40 +01:00 |
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Turanszki Janos
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4486de33d8
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added per instance emissive color
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2021-01-07 00:33:16 +01:00 |
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Turanszki Janos
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960734e87a
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physics updates #206 #207
physics debug draw
editor physics updates
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2020-12-28 17:21:47 +01:00 |
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Turánszki János
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180ddc3586
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0.49 (#160)
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
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2020-10-17 13:17:07 +02:00 |
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turanszkij
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fdad279871
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editor update: lightmap gen atlas source UV
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2019-05-04 02:54:25 +01:00 |
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turanszkij
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acb0e6fadb
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lightmapping updates
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2018-12-11 19:01:11 +00:00 |
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turanszkij
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7cf2b634fd
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minor lightmap updates
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2018-12-09 17:51:17 +00:00 |
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turanszkij
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721651be95
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lightmapper update: progressive lightmapping, fp16 format + fixes
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2018-12-04 23:42:55 +00:00 |
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turanszkij
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d286fa7b88
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basic lightmapping is working now
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2018-12-03 21:24:17 +00:00 |
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turanszkij
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238003529b
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atlas generation done, working towards adding lightmapping...
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2018-12-02 20:54:01 +00:00 |
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turanszkij
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7680ff8a6b
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updated tests,scripts,etc
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2018-09-30 12:39:23 +01:00 |
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turanszkij
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4277332f7f
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physics rewrite
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2018-09-23 19:40:14 +01:00 |
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turanszkij
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307090bfd5
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physics tmp commit
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2018-09-10 15:19:32 +01:00 |
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turanszkij
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bd09400f07
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editor running but not much happening yet
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2018-08-29 17:10:28 +01:00 |
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turanszkij
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03dccc024b
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another big refactor: wiLoader -> wiSceneComponents with proper namespace
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2018-08-18 15:03:25 +01:00 |
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turanszkij
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3bb1c59ab4
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system updates: object cascade mask, shadow bugfix
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2018-05-24 11:10:23 +01:00 |
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turanszkij
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67dd7405aa
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various updates
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2017-11-13 14:48:48 +00:00 |
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Turanszki Janos
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479a9b786b
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project file structure overhaul
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2017-09-30 16:08:23 +01:00 |
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