Turánszki János
00a72a7b30
allocation removals and fixes
2024-06-04 07:32:26 +02:00
Turánszki János
137aec0c27
Texture streaming ( #850 )
2024-05-27 10:00:52 +02:00
Turánszki János
f9ad019f38
editor: sampler modifications will happen after system init
2024-05-21 06:48:15 +02:00
Turánszki János
1c38d93304
Editor gui v2 ( #843 )
2024-05-17 08:04:05 +02:00
Turánszki János
d1808ef8b6
surfelGI and DDGI updates
2024-04-21 11:14:40 +02:00
Turánszki János
300899fa2a
DDGI: added multi scale mean estimator
2024-04-21 06:36:05 +02:00
Turánszki János
655965307c
Surfel GI updates ( #829 )
2024-04-20 19:26:38 +02:00
Turánszki János
40c435251e
SSGI depth rejection slider
2024-04-02 18:00:51 +02:00
Turánszki János
4cfc23eb28
SSGI ( #822 )
2024-04-02 08:45:02 +02:00
Turánszki János
6e6bb36d6d
vxgi: always use full resolution resolve
2024-02-04 14:16:41 +01:00
Turánszki János
f8863799cd
EXT_lights_image_based, DDS file writer, envprobe updates, fixes ( #741 )
2023-09-03 11:39:54 +02:00
Turánszki János
48ab25f707
updated application icons and some other things
2023-06-16 17:58:28 +02:00
Turánszki János
2a1cbad8e0
editor: graphics window tooltip fixes #693
2023-06-15 07:30:23 +02:00
Turánszki János
21d5f37fee
build updates ( #655 )
2023-03-28 19:30:29 +02:00
Turánszki János
30c7bbdcc0
VXGI: added full resolution resolve option, and tweaks #615
2023-01-05 19:09:44 +01:00
Turánszki János
fb2732e8fd
Voxel GI updates ( #614 )
...
- anisotropic voxelization
- voxel clipmaps
- voxel SDF
- improved voxel volume scrolling, and temporal blending
- improved multi-bounce diffuse
2023-01-04 19:31:54 +01:00
Turánszki János
7a98632309
Profiler graph, editor updates ( #608 )
2022-12-16 19:50:21 +01:00
Turánszki János
cec57146c4
editor: restore mip lod bias after disabling fsr 2
2022-11-28 10:41:13 +01:00
Turánszki János
00e4be5a4a
FidelityFX FSR 2.1 ( #597 )
2022-11-26 13:50:27 +01:00
Turánszki János
2f07979424
added brightness, contrast, saturation sliders
2022-10-30 09:50:41 +01:00
Turánszki János
6b9d6b3a1e
editor: remember raytraced shadow setting
2022-09-27 11:40:08 +02:00
Turánszki János
5179d75878
Ray traced diffuse ( #561 )
...
* Ray traced diffuse
* tweaks
* tweaks
* tweaks
* updates
* ddgi update speed,
ssr roughness cutoff,
rt reflections ray length,
rt diffuse ray length,
2022-09-09 13:28:03 +02:00
Turánszki János
63bf1a3b3d
gui fixes
2022-09-02 10:47:42 +02:00
Turánszki János
60ef0ae251
Terrain refactor ( #549 )
...
- terrain separated into core logic and gui
- terrain can be serialized
- ddgi extents also saved, added control for smooth backface test
- raytraced shadow fixes
2022-09-01 18:42:16 +02:00
Turánszki János
eff37576b5
Improving window layouts ( #532 )
...
* improving component window layouts
* sound window update
* transform window update
* editor top gui animation; delete callback for entity tree
* layer window update
* other layout changes
* grid helper ini
* don't allow negative or zero local scale
* version bump
* camera fps config check if exists
2022-08-26 09:21:19 +02:00
Turánszki János
1ba4014fc0
Collider editor ( #527 )
2022-08-23 13:13:00 +02:00
Turánszki János
64babc8fcd
Config file support ( #517 )
2022-08-20 18:32:16 +02:00
Turánszki János
f5f8e2f2fe
Material outline property ( #516 )
2022-08-19 11:07:02 +02:00
Turánszki János
9cc6566e0a
Editor updates ( #515 )
...
* renderer and postprocess windows combined into graphics window
* graphics window layout resize
* camera resizelayout, replace unordered map in terraingenerator for linux
* material userdata
* graphics window update
2022-08-19 08:43:10 +02:00