Turánszki János
df435ab9e7
terrain: instead of fixed grass chunk generation distance, it will be computed from custom grass view distance to avoid popping
2024-09-14 11:38:04 +02:00
Turánszki János
6567af74b2
[request] per-subset surfaceName identifier
2024-09-14 10:57:53 +02:00
Turánszki János
24d66d920e
vulkan: deleted unnecessary macro
2024-09-14 07:44:30 +02:00
Amer Koleci
f6d01ec913
Vulkan: Implement conversative rasterization ( #943 )
...
Implement conversative rasterization feature under vulkan (using VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME) and assign it correctly in RasterizerState (using VkPipelineRasterizationConservativeStateCreateInfoEXT)
2024-09-13 12:45:50 +02:00
Turánszki János
94a34c51c1
refactored samples ( #942 )
2024-09-12 08:49:00 +02:00
Turánszki János
7b63f9cd15
extended hair particle spritesheet control ( #941 )
2024-09-10 08:07:07 +02:00
Turánszki János
258e1c7efa
fbx import fix for more than 4 bone influence
2024-09-07 18:02:26 +02:00
Turánszki János
b811efebe2
fbx importer fix: ensure all vertex property counts are the same as positions, fixes issue with some mixamo models
2024-09-07 11:33:06 +02:00
Turánszki János
1cf2866c1b
gui: treelist range selection with shift
2024-09-07 10:17:51 +02:00
Turánszki János
975022dfc0
fixed hair particle growing from skinned mesh
2024-09-06 08:02:34 +02:00
Turánszki János
eda5d8f302
editor: fixed double call to save as
2024-09-04 17:23:45 +02:00
Cédric
e3944ce02f
Fixes #938 , Fixes #759 , Fixes #786 ( #939 )
2024-09-04 15:27:55 +02:00
Turánszki János
07de5c28c3
decal baking into skinned mesh
2024-09-04 07:27:14 +02:00
Turánszki János
8a70bd80c9
added coplanar blending mode for materials
2024-09-03 08:03:01 +02:00
Turánszki János
f09994db6f
editor hotkey remap: reduced copies and functions
2024-09-02 12:25:59 +02:00
Turánszki János
b5f9bc2b14
editor: fixed snap to surface transform
2024-09-02 08:22:10 +02:00
Turánszki János
9c52fae224
editor: button configuration rewrite, default mapping if there is no config.ini
2024-09-02 08:15:20 +02:00
tigres810
1d89cc02c0
Added hotkeys in config.ini and keys in editor.cpp ( #930 )
2024-09-02 07:10:13 +02:00
Dennis Brakhane
a094f3cf8d
linux: add process memory info ( #936 )
2024-09-02 06:52:28 +02:00
Turánszki János
3e638bba2e
added texture.IsValid() lua binding
v0.71.563
2024-08-31 06:34:53 +02:00
Turánszki János
c5c77b0605
saturation control for sprites, materials and some improvements
2024-08-30 08:28:41 +02:00
Turánszki János
9ca4c912f3
pipeline creation threading crash fix
2024-08-29 15:33:14 +02:00
Turánszki János
87723657a6
added ragdoll intersection filtering tools
2024-08-29 08:04:27 +02:00
Cédric
30ac1da7df
Add functions for openVR integration ( #931 )
...
* Add functions for openVR integration
* Update wiGraphicsDevice_DX12.h
* Update wiGraphicsDevice_DX12.cpp
* Update wiGraphicsDevice_Vulkan.h
* Update wiGraphicsDevice_Vulkan.cpp
2024-08-28 10:51:45 +02:00
Turánszki János
7b83a1e8dc
input: fixed conflict between character casting and named enums
2024-08-28 08:15:29 +02:00
Turánszki János
b62c7ff48b
added per-object rim highlight
2024-08-28 06:36:12 +02:00
Turánszki János
5bc71e533f
vulkan skinning crash fix
2024-08-27 11:04:34 +02:00
Turánszki János
8a3b4fab13
light culling optimizations
2024-08-27 07:57:43 +02:00
Turánszki János
c51af2aa7c
simplified directional light iteration in tiled forward
2024-08-26 07:00:30 +02:00
Turánszki János
532e5f4f41
fixed crash when ragdoll creation was missing a required bone
2024-08-25 14:10:40 +02:00
Turánszki János
d93698d97e
planar reflection MSAA and some fixes
2024-08-25 12:29:23 +02:00
Turánszki János
b169d725e5
occlusion culling improvement: removed depth bias, bounds are extended instead
2024-08-25 08:09:26 +02:00
Turánszki János
839b22aa63
more precise occlusion culling for ocean; shadow occlusion culling for hair particle; other updates;
2024-08-25 07:48:36 +02:00
Turánszki János
812afc7c28
createsubset lod fix
2024-08-24 11:22:33 +02:00
Turánszki János
2a59f47c36
multithreaded ik, humanoid and other perf things
2024-08-24 07:55:57 +02:00
Dennis Brakhane
56228d082f
linux: set nice level for low priority jobs ( #929 )
2024-08-24 06:39:59 +02:00
Turánszki János
dd3f56d722
job system fix
2024-08-23 13:55:19 +02:00
Turánszki János
6b8ff71daa
let character jump up forward when pushing against a wall; other fixes;
2024-08-23 07:24:46 +02:00
TheDiagnosed9mm
dc2cfa4bca
Added tilde key support!!! ( #928 )
2024-08-23 06:24:41 +02:00
Turánszki János
7e011dacd3
startup time improvements
2024-08-22 09:11:24 +02:00
Turánszki János
61e73a7d8f
fixed texture aliasing to not overwrite water ripple for second layer transparency
2024-08-22 08:31:27 +02:00
Turánszki János
15badd4f27
voxel flood filling and meshing improvement; character updates;
2024-08-22 07:46:54 +02:00
Turánszki János
8162abb6eb
editor: editing terrain grass will save chunk data in case it needs to be recreated later
2024-08-21 07:13:31 +02:00
Turánszki János
ce40b2e7ed
mesh shader updates
2024-08-20 11:16:15 +02:00
Turánszki János
519ae12bb0
fixes
2024-08-18 08:01:14 +02:00
Turánszki János
3e976a8d94
added volumetric lights to path tracing #924
2024-08-17 16:59:39 +02:00
Turánszki János
99acf58998
character path finding thread is protected against possible character reallocation
2024-08-17 13:49:57 +02:00
Turánszki János
23cf45aba9
character path finding can run over multiple frames
2024-08-17 12:36:20 +02:00
Turánszki János
16b371815e
material chromatic aberration slider is better to max out at 10
2024-08-17 12:32:07 +02:00
Turánszki János
0ae01aa65b
fix
2024-08-17 11:14:19 +02:00