Turánszki János
f8863799cd
EXT_lights_image_based, DDS file writer, envprobe updates, fixes ( #741 )
2023-09-03 11:39:54 +02:00
Turánszki János
ebaef61435
added capsule-sphere intersection lua binding
2023-07-17 09:26:01 +02:00
Turánszki János
46539db4d5
character controller: fade out character when camera is inside it
2023-07-16 16:13:24 +02:00
Turánszki János
070480a8ff
Conversation ( #674 )
2023-05-12 17:50:21 +02:00
Turánszki János
387c3e0a37
cropping can be configured for RenderPath3D
2023-05-06 19:41:51 +02:00
Turánszki János
daae2dd380
talking expression: random phoneme selection and forced talking
2023-04-07 14:06:05 +02:00
Turánszki János
9efb99dbca
anisotropic map, aniso rotation, import/export GLTF KHR_materials_anisotropy
2023-04-05 18:36:04 +02:00
Turánszki János
892bbf0e13
decal slopeBlendPower
2023-03-16 17:38:55 +01:00
Turánszki János
6bb2a8519b
decal texture tiling support
2023-03-08 18:06:31 +01:00
Turánszki János
8477fee1f5
decal surfacemap support and some other updates
2023-03-07 19:33:18 +01:00
Turánszki János
97553a1995
lua updates: decal, texture, refactors
2023-03-06 21:42:29 +01:00
Turánszki János
80c6d5d2e4
planar reflection fixes; lua updates;
2023-02-12 18:11:36 +01:00
Turánszki János
30c47c83cc
Runtime animation retargeting ( #627 )
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* runtime animation retargeting
* improvements, fixes
* character controller script: separate animation file from character
* editor fix
* script improvements
* foot positioning fixes
2023-01-22 18:29:13 +01:00
Turánszki János
4b7bc04b9e
updated Entity_FindByName() to be able to filter by ancestor; added Entity_IsDescendant() function;
2023-01-17 17:03:07 +01:00
Turánszki János
f90663c814
added NPCs to character sample script and some other updates
2023-01-13 16:23:35 +01:00
Turánszki János
06e407ff6c
lua: camera focal length fix
2022-12-07 10:31:20 +01:00
Turánszki János
00e4be5a4a
FidelityFX FSR 2.1 ( #597 )
2022-11-26 13:50:27 +01:00
Turánszki János
10e783a472
gui and editor updates:
...
- play button: execute last script
- stop button: kill background script processes
- improved multiple scene switching
2022-11-14 15:09:51 +01:00
Turánszki János
1bb67f9e91
added camera shake sample script; lua binding updates;
2022-11-11 12:00:34 +01:00
Turánszki János
f7ebdbda64
New character controller sample ( #575 )
2022-09-30 16:25:45 +02:00
Turánszki János
6ca1ed9764
lua binding for Component_Attach 3rd param
2022-09-28 10:51:11 +02:00
Turánszki János
feeb4e2bbe
vector.GetAngle() lua binding
2022-09-27 13:55:37 +02:00
Turánszki János
6abe47be8c
lua outline postprocess binding; other updates;
2022-09-26 15:37:44 +02:00
Turánszki János
4693c40598
scene intersection velocity reporting; expression overrides fix;
2022-09-26 09:43:55 +02:00
Turánszki János
a9cf8e22c2
vulkan minor update; lua binding updates; scene virtual functions;
2022-09-25 18:53:04 +02:00
Turánszki János
cffe8362bd
gltf collider layers; added start-end animation lua bindings;
2022-09-25 09:43:10 +02:00
Turánszki János
d832ee167f
Expression and humanoid lua bindings ( #569 )
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* Expression and humanoid lua bindings
* add fog color override
* fix
* added scene saved indicator text
* win + D fix
2022-09-19 12:19:46 +02:00
Turánszki János
38993813c1
Intersection filtering updates ( #565 )
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- refactored RENDERTYPE enum to FILTER
- added FILTER_NAVIGATION_MESH type - allows tagging meshes for navigation and filtering them in scene intersection functions
- added FILTER_COLLIDER type - allows processing colliders in scene intersection functions
- added simpler interface to get scene intersections: new Scene::Intersects() function overloads
2022-09-13 19:55:30 +02:00
Turánszki János
bcffb27ead
Parallel scene intersections ( #563 )
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- scene intersections using multithreading
- scene intersections can specify LOD level
2022-09-10 15:24:01 +02:00
Turánszki János
5179d75878
Ray traced diffuse ( #561 )
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* Ray traced diffuse
* tweaks
* tweaks
* tweaks
* updates
* ddgi update speed,
ssr roughness cutoff,
rt reflections ray length,
rt diffuse ray length,
2022-09-09 13:28:03 +02:00
Megumumpkin
c32a3194c8
Lua Component Remover ( #559 )
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* Lua Component Remover
* Update Docs
* Add Component Remover to Binding Registration
2022-09-07 09:15:25 +02:00
Turánszki János
03fe5dcce8
Physics updates, lua bindings ( #554 )
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* physics updates, lua bindings
* velocity setters
* fix softbody gravity
* gui things
* colliders cpu and gpu separation
* terrain prop check for missing assets
* lua internal put in function
2022-09-04 16:34:50 +02:00
Megumumpkin
018f5d003d
Add HairParticleSystem and Small Enhancements for Lua Bindings ( #553 )
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* Update Lua
* Update Lua Bindings
* HairComponent Lua Binding Fix
* Adding Documentation
2022-09-03 19:06:56 +02:00
Turánszki János
60ef0ae251
Terrain refactor ( #549 )
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- terrain separated into core logic and gui
- terrain can be serialized
- ddgi extents also saved, added control for smooth backface test
- raytraced shadow fixes
2022-09-01 18:42:16 +02:00
Turánszki János
73ee94d114
Volumetric cloud updates ( #544 )
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- Reprojection update
- Cloud model changes
- Weather map import
- Local lights
- Environment capture
- Volumetric cloud shadow
- Aerial perspective for clouds
Co-authored-by: Silas Oler <silasmartins@outlook.dk >
2022-08-30 16:37:51 +02:00
Megumumpkin
97ecb37106
Fix Lua Binding ( #539 )
2022-08-28 16:13:43 +02:00
Megumumpkin
da94fa2641
Lua Extend Refactor ( #537 )
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* Add More Properties to Lua Bindings
* Fis class_parameters.lua Script
* Update Transform Bindings
* Update TransformComponent Bindings
2022-08-28 12:36:47 +02:00
Megumumpkin
24f7c3a5b5
Extend Lua Scripting ( #534 )
2022-08-26 19:26:56 +02:00
Turánszki János
bd41a54b3b
Script Component ( #521 )
2022-08-22 13:53:59 +02:00
Turánszki János
64babc8fcd
Config file support ( #517 )
2022-08-20 18:32:16 +02:00
Turánszki János
c7da8a9dd3
added light shaft strength parameter
2022-08-15 15:20:43 +02:00
Turánszki János
440ad123aa
added capsule-ray intersect functions; editor bone picking;
2022-08-11 09:43:43 +02:00
Turánszki János
b944465263
Font renderer updates ( #483 )
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* font renderer updates, text debug drawer;
editor: name visualizer;
github CI: vulkan sdk not required;
* cmake: vulkan sdk not required
* refactors
* lua binding for DrawDebugText()
* comment
* transparency sorting for debug texts;
font alphablend fix;
* softer debug text
2022-07-05 15:20:23 +02:00
Turánszki János
c02ab327d8
Physical light units ( #476 )
2022-06-29 20:15:36 +02:00
Turánszki János
d17a3f1fbe
scripting updates
2022-06-23 10:39:25 +02:00
Turánszki János
d914744585
lua binding for color space info display
2022-06-22 11:49:32 +02:00
Turánszki János
949520e4b8
SetAOPower() lua binding
2022-06-22 11:31:32 +02:00
Turánszki János
9177077b7a
Shadow atlas ( #467 )
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shadow atlas will contain directional, spot, point light shadows all in one texture;
shadow count will not be limited, they will be tigthly packed within the atlas instead;
shadow resolution will be dynamic per light;
shadow texture arrays will no longer be used;
2022-06-21 18:34:04 +02:00
Turánszki János
9af2855682
VRAM usage display
2022-06-03 14:52:58 +02:00
Turánszki János
731f9aae31
SDF font rendering ( #453 )
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SDF supports following font effects:
- upscaling sharpness improvement
- softness
- bolden
2022-05-30 16:58:27 +02:00