Commit Graph

27 Commits

Author SHA1 Message Date
Turánszki János 1479fe9084 vertex buffer quantization (#777) 2023-11-16 18:23:23 +01:00
Turánszki János 984690efa8 editor: reference dummy visualizer and mesh export to header (#706) 2023-07-09 08:47:48 +02:00
Turánszki János a073cf4f9f BVH accelaration support for scene intersections (#704) 2023-06-30 09:13:42 +02:00
Turánszki János 21d5f37fee build updates (#655) 2023-03-28 19:30:29 +02:00
Turánszki János a3ed633ba7 editor: create/remove subsets 2023-03-05 11:54:34 +01:00
Turánszki János 893e2d9339 added double sided shadow property 2022-10-10 18:02:23 +02:00
Turánszki János eff37576b5 Improving window layouts (#532)
* improving component window layouts

* sound window update

* transform window update

* editor top gui animation; delete callback for entity tree

* layer window update

* other layout changes

* grid helper ini

* don't allow negative or zero local scale

* version bump

* camera fps config check if exists
2022-08-26 09:21:19 +02:00
Turánszki János fe81c80b04 Softbody and rigidbody windows separated (#526) 2022-08-22 23:42:49 +02:00
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János 18108223df Terrain Virtual Texture (#422) 2022-05-02 10:34:27 +02:00
Turánszki János 604140ad85 Procedural Terrain (#408)
0.60.50:
- Added procedural terrain generator (for now this is Editor only preview version)
- Added LOD (Level Of Detail) support
- Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library
- Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected)
- Ocean: added occlusion culling support to detect when ocean is occluded
	- can skip planar reflection render for ocean
	- can skip ocean simulation
	- can skip ocean rendering
- CPU ray tracing optimization: TMin and TMax parameter
	- can improve Ray-AABB and Ray-Triangle tests
	- improves performance of third person character controller script
- other fixes
2022-04-10 11:42:10 +02:00
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János 8e8dfb1bb4 editor: subset and subset material selection from mesh window 2021-11-26 17:03:11 +01:00
Turanszki Janos 71314f3941 editor: added mesh optimizer 2021-06-12 16:49:56 +02:00
Turanszki Janos 960734e87a physics updates #206 #207
physics debug draw
editor physics updates
2020-12-28 17:21:47 +01:00
XthemeCore 2559f88c2e Add Morph Target (#180)
Support both glTF 2.0 and wiscene format.
2020-11-06 20:12:51 +01:00
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos 75657a188d terrain updates #104 2020-04-08 00:10:06 +01:00
turanszkij aa96b42bd7 terrain #104 2020-04-05 22:11:58 +01:00
turanszkij 9f98c9ff9d system updates; gltf importer updates; editor updates 2018-10-03 18:48:21 +01:00
turanszkij 30e71881ff updates 2018-09-23 20:43:36 +01:00
turanszkij bd09400f07 editor running but not much happening yet 2018-08-29 17:10:28 +01:00
turanszkij 03dccc024b another big refactor: wiLoader -> wiSceneComponents with proper namespace 2018-08-18 15:03:25 +01:00
turanszkij 1ae5a129f3 system update, editor update, asset update 2018-04-03 17:38:41 +01:00
Turanszki Janos 54c20de3f8 system updates, added vertex normal recompute to editor 2018-03-28 23:08:45 +01:00
turanszkij d8f34b087c obj loader and general updates 2018-01-09 16:00:27 +00:00
Turanszki Janos 479a9b786b project file structure overhaul 2017-09-30 16:08:23 +01:00