Commit Graph

29 Commits

Author SHA1 Message Date
Turánszki János b5f9bc2b14 editor: fixed snap to surface transform 2024-09-02 08:22:10 +02:00
Turánszki János 48db6afe6d editor: snap to surface transform 2024-07-27 06:27:49 +02:00
Turánszki János 1c38d93304 Editor gui v2 (#843) 2024-05-17 08:04:05 +02:00
Turánszki János 21d5f37fee build updates (#655) 2023-03-28 19:30:29 +02:00
Turánszki János 27659c372c editor: opacity control for transform tool and bone picker 2023-01-14 11:32:18 +01:00
Turánszki János 60ef0ae251 Terrain refactor (#549)
- terrain separated into core logic and gui
- terrain can be serialized
- ddgi extents also saved, added control for smooth backface test
- raytraced shadow fixes
2022-09-01 18:42:16 +02:00
Turánszki János a0ad653d7d GUI ResizeLayout (#495)
* gui resizelayout #51

* checkbox icons

* updates

* weather reset

* embedded logo asset
2022-07-31 19:28:41 +02:00
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János 778c0e5af7 editor: scaler tool improvements 2022-07-13 13:50:26 +02:00
Turánszki János 5b35a5a47d Transform tool updates (#486)
* translator tool upgrades, renderpath2D hdr improvement

* fix

* rewritten rotation tool

* visual update

* screen aligned rotation mode

* rotation snap mode fix

* non uniform scaling fix

* improvements to transform undo/redo

* added snap mode configuration

* mirroring transform tool based on camera relative position;
axis text display;

* origin drag visualizer

* minor refactor
2022-07-12 13:24:35 +02:00
Turánszki János ab75435c41 editor: undo-redo and recursive selection improvements; 2022-02-12 01:31:33 +01:00
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János 16d9a8de74 common improvements (#366)
- std container replacements for vector, unordered_map, unordered_set
  - unordered_map and unordered_set replaced with ska::flat_hash_map
  - vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Turanszki Janos ab21ffc61d editor: obj importer will create root entity, translator update 2021-07-23 00:36:38 +02:00
Turánszki János f1ced24f05 Multi swapchain support (#257)
* multi swapchain draft

* uwp fix

* swapchain resize handling

* swapchain buffercount

* vsync toggle

* tests fix

* update

* everything removed from graphicsdevice regarding global screen params, engine refactor

* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain

* linux fix: vulkan device needs window handle for instance creation

* refactor

* removed unused includes

* shader refactor and lensflare fix

* swapchain clearcolor and other refactors

* vulkan: no vector allocation in submit

* tests fix

* refactors

* lens flare canvas size fix

* gui refactor for canvas support

* refactors

* removed global canvas state

* msaa fix

* fixes

* refactor to minimize interface changes

* gui changes

* checkbox fix

* gui fixes

* fixes

* input system will accept window handle

* editor fixes

* refactor and removed resolution related system events

* small editor update

* refactor: renderpath inherits from canvas

* fixed tests duh

* image refactor

* image fix

* removed every using namespace std

* pushconstant fix

* editor: object picking only when necessary

* removed include

* dx12: copy fence waiting performed on CPU

* dx12 copyallocator update

* vulkan: copy allocator with timeline semaphores

* missing include

* dx12 copy allocator update

* refactor

* editor update

* vulkan copy allocator fix

* dx12 update

* vulkan, dx12 fixes

* version bump

* vsync event helper

* documentation update

* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00
Turánszki János c6f3611439 Event system (#133)
* event system

* more refactor

* fixes

* fixes

* fixes, documentation update
2020-07-04 13:22:11 +01:00
Turanszki Janos 5c4e80a515 fixed GUI scaling issues 2020-05-05 22:45:31 +01:00
turanszkij 8b059485fe editor: paint tool (softbody, hairparticle) #94;
editor: undo fix with rotation, scale operations;
debug draw updates;
2020-03-26 00:45:12 +00:00
turanszkij 235450e313 editor: translator update 2020-03-11 19:39:44 +00:00
Turanszki Janos fa267b0e7d large refactor 2019-12-12 22:15:16 +00:00
turanszkij 7aa3e3ad6f refactors, fixes, everything seems to work now with multithreaded renderer 2019-07-02 19:04:00 +01:00
turanszkij 39eb173635 constness refactor in renderpath, gui and others 2019-03-09 19:09:33 +00:00
turanszkij 26a12876bb ecs serializers update + general refactors 2018-09-19 18:16:36 +01:00
turanszkij 21b4e280a0 updates, fixes and merge in master 2018-09-14 22:36:17 +01:00
turanszkij dec5cb82d1 updates 2018-08-31 18:39:02 +01:00
turanszkij 7ece20f866 updates: separate transform and parenting, camera updates... 2018-08-31 15:24:53 +01:00
turanszkij bd09400f07 editor running but not much happening yet 2018-08-29 17:10:28 +01:00
turanszkij ebe62c5278 refactors, fixes; translator is no longer engine feature, but editor instead 2018-08-23 21:33:21 +01:00