Turánszki János
93ebdaa606
dx12 separated cpu and gpu fences for improved safety
v0.71.711
2025-03-16 10:22:53 +01:00
Turánszki János
398474155e
fixed small dx12 gpuvalidation issue
2025-03-16 09:34:21 +01:00
Turánszki János
8e3e68c247
vulkan: gpu queue sync is delayed into next frame submit
2025-03-16 07:11:49 +01:00
Turánszki János
8b9e2ce6e1
debug shader tessellation compatibility fix #1067
...
Related Work Items: #10
2025-03-16 06:45:35 +01:00
Turánszki János
85f6abd7e0
vulkan timeout reporting and additional safety
2025-03-15 16:52:46 +01:00
Turánszki János
8beca2b833
vulkan: use dedicated queue for resource inits if available
2025-03-15 14:39:36 +01:00
Turánszki János
7c1b43fe33
logfile writing thread safety
2025-03-15 14:02:53 +01:00
Turánszki János
3f5a5cc6be
dx12 and vulkan additional safety updates
2025-03-15 10:51:36 +01:00
Turánszki János
eb511c647f
vulkan: extra attempt to find sparse queue flag
2025-03-14 08:02:25 +01:00
Turánszki János
872cac1c61
added some safety GPU resource clears
v0.71.705
2025-03-13 09:06:47 +01:00
Turánszki János
d763593db1
linux: disabled vulkan resource aliasing because it sometimes returns unkown error
2025-03-12 19:26:14 +01:00
Turánszki János
13c9cc9b96
linux texture streaming fix
2025-03-12 15:07:54 +01:00
Turánszki János
452649d596
linux vulkan improvement
2025-03-12 12:20:50 +01:00
Turánszki János
662f976ce9
Merge branch 'master' of https://github.com/turanszkij/WickedEngine
2025-03-12 12:11:08 +01:00
Turánszki János
423641089f
linux mouse movement fix
2025-03-12 12:10:52 +01:00
Turánszki János
bf27a9fbe8
Linux hang fix
2025-03-12 11:33:35 +01:00
Turánszki János
0070de66b7
raytracing fixes
2025-03-12 10:34:10 +01:00
Turánszki János
2ef4f769a3
vkWaitForFences timeout
2025-03-11 20:24:26 +01:00
Dennis Brakhane
aca529bc8c
wiScene: support address sanitizer
2025-03-11 16:10:59 +01:00
Dennis Brakhane
b0390c1f44
require cmake 3.19
...
We use features that aren't supported before that
2025-03-11 14:20:49 +01:00
Turánszki János
10ae5a573a
Merge pull request #1058 from turanszkij/virus-check
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Github build virus detected fix
2025-03-11 09:12:44 +01:00
Turánszki János
79be01536d
remove all upx usage
2025-03-11 08:55:29 +01:00
Turánszki János
2d5e464807
other builds
2025-03-11 08:39:06 +01:00
Turánszki János
a9fc100702
try fix github virus detected
2025-03-11 08:01:47 +01:00
Dennis Brakhane
0b464d3f6e
linux: add missing break to get rid of error message
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Streaming recently got its own priority, but due to the missing
break, Low priority threads would fall through, causing the
call to fail since processes cannot increase their priority.
Therefore, the behaviour doesn't really change except for the
error going away.
2025-03-10 20:49:32 +01:00
Turánszki János
b937bab75c
added vehicle metadata type
2025-03-10 18:23:31 +01:00
Turánszki János
b87a31dd7d
physics: added ragdoll ghost mode
2025-03-10 08:52:28 +01:00
Turánszki János
3dfd578778
ddgi backface pulling leak improvement
2025-03-10 08:08:58 +01:00
Turánszki János
808421dbba
spherical harmonics ( #1056 )
2025-03-09 18:17:31 +01:00
Turánszki János
f3cb98b623
capsuleshadow and character controller improvements
2025-03-05 08:37:35 +01:00
Yan Naing Tun
fdaf5ed72f
Fix Lua stack overflow vulnerability ( #1054 )
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Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2025-03-05 08:28:47 +01:00
Turánszki János
545e859ca7
Capsule shadows ( #1055 )
2025-03-04 09:19:24 +01:00
Turánszki János
4357dc5b90
Vehicle physics ( #1053 )
2025-03-02 15:00:50 +01:00
Turánszki János
cdadb04f80
physics water ripple placement logic improvement
2025-02-25 07:21:46 +01:00
Turánszki János
a523be947e
gui: fix breaking changes with themeing
2025-02-24 08:24:37 +01:00
Turánszki János
770d05c285
Merge branch 'master' of https://github.com/turanszkij/WickedEngine
2025-02-24 07:39:28 +01:00
Turánszki János
cab1c52aaf
MSAA acan be applied to 2D elements only too
2025-02-24 07:39:20 +01:00
Turánszki János
3601bc0a91
added Grass Zen to readme
2025-02-24 07:26:34 +01:00
Turánszki János
7993ebb76f
gui updates and other fixes
2025-02-23 13:46:43 +01:00
Turánszki János
bc3cf30824
BC4 texture import: reswizzle to rrr1
2025-02-22 12:36:47 +01:00
Turánszki János
65081ab9ab
terrain physics optimization
2025-02-22 08:13:03 +01:00
Turánszki János
6aa0633d46
terrain physics creation optimization; pickdrag constraint type param;
2025-02-21 08:32:42 +01:00
Turánszki János
591f808b6d
trail renderer: added continuous fade functionality; added Bin2CPP helper; fixes;
2025-02-20 18:21:14 +01:00
Turánszki János
4f579e984a
hair particle: frustum culling runs only once per-strand instead of every segment
2025-02-20 08:47:46 +01:00
Turánszki János
849e71a922
fix: camera.GetRight() was returning left
2025-02-20 08:00:18 +01:00
Turánszki János
9d88627a50
hairparticle fix: simulation should happen even when culled by distance, but forces can be skipped
2025-02-19 16:39:07 +01:00
Turánszki János
df0d0fc18d
hairparticle: reduced buffer creation, optimizations
2025-02-19 08:07:01 +01:00
Turánszki János
7c93a17512
ragdoll will also work as GPU particle collider
2025-02-18 09:20:51 +01:00
Turánszki János
1ec618e532
improvements for wind, terrain, editor interaction picker
2025-02-17 18:46:35 +01:00
Turánszki János
20694ee47a
hairparticle fix: culling was turned off by mistake
2025-02-17 07:37:28 +01:00