Commit Graph

  • 88f9d899ad linux: make crash_handler a bit more robust (#1283) Dennis Brakhane 2025-11-04 17:00:05 +01:00
  • 3a700be691 Implement wireframe overlay (#1282) Stanislav Denisov 2025-11-04 14:31:53 +01:00
  • 8a9dbf911d fix for incorrect spirv shader compiler behaviour (glitchy tessellation, in/out mapping mismatches) Turánszki János 2025-11-04 10:17:59 +01:00
  • 152d61289a disable provoking ib from wireframe render mode Turánszki János 2025-11-04 09:38:22 +01:00
  • 37ae4a6eba wip threading-wip Dennis Brakhane 2025-11-03 18:26:52 +01:00
  • 07ab8608f7 cmake: add flags to enable sanitizers Dennis Brakhane 2025-11-03 15:49:33 +01:00
  • 02e9eb0e26 cmake: omit lua.c (#1281) Dennis Brakhane 2025-11-03 18:01:22 +01:00
  • 07486015ce fix for depth mismatch issue on Intel gpu with provoking index buffer #1279 Turánszki János 2025-11-03 11:16:31 +01:00
  • d0c6f9c9ec linux: work around DirectXShaderCompiler bug (#1276) Dennis Brakhane 2025-11-03 06:34:06 +01:00
  • 8ff4ca931b Fix editor window captures input while inactive (#1275) Stanislav Denisov 2025-11-03 06:33:27 +01:00
  • 7a53e1439c remove undefined behaviour (#1278) Dennis Brakhane 2025-11-03 06:32:25 +01:00
  • 5d271bf0a2 archive: don't use undefined behaviour (#1277) Dennis Brakhane 2025-11-03 06:31:17 +01:00
  • 4fd14334d8 vulkan buffer was not put on host correctly causing cpu performance issue #1274 Turánszki János 2025-11-02 17:08:47 +01:00
  • 0d9be71755 ecs lookup table optimization (#1272) Turánszki János 2025-11-02 10:24:01 +01:00
  • a6adfc1284 block allocator should respect alignment of items Turánszki János 2025-11-02 08:49:37 +01:00
  • 6caaa292dc path tracer fix Turánszki János 2025-11-02 08:18:13 +01:00
  • 787c6802f4 Fix editor layout parameters (#1270) Stanislav Denisov 2025-11-01 08:30:10 +01:00
  • eb7e2ae51f fix alignment of colliders_{c,g}pu (#1268) Dennis Brakhane 2025-10-31 18:22:49 +01:00
  • 1a765e0582 Fix unique texture collection (#1267) Stanislav Denisov 2025-10-31 15:37:48 +01:00
  • ee82bfd7bc Implement texture picker (#1264) Stanislav Denisov 2025-10-31 07:38:58 +01:00
  • 7b3aab5411 ecs refactor: use INVALID_INDEX for non-existent indices Turánszki János 2025-10-31 07:05:06 +01:00
  • 62aaeb0091 Implement parent display with depth (#1266) Stanislav Denisov 2025-10-31 07:01:58 +01:00
  • 932c90b91d optimization for structure memory layouts Turánszki János 2025-10-30 09:35:29 +01:00
  • ac34ab0f00 Implement entity tree sorting options (#1263) Stanislav Denisov 2025-10-30 07:12:03 +01:00
  • 764fd0c5ca fix exit button on Windows, and in edge cases on Linux (#1262) Dennis Brakhane 2025-10-30 07:09:46 +01:00
  • ff9a160535 Add question to SDL to mirror windows behaviour (#1258) Martin Knecht 2025-10-29 06:53:38 +01:00
  • 6cb6fab457 cmake: add manifest to windows build (#1261) Dennis Brakhane 2025-10-29 06:51:41 +01:00
  • 01c9c5efca optimization of sampler access in forward passes and some other updates (#1257) Turánszki János 2025-10-28 07:51:26 +01:00
  • 584ed3d5ab Fix camera reset for untitled scenes (#1259) Stanislav Denisov 2025-10-28 07:05:13 +01:00
  • 53fb80f377 Implement move to editor camera view for transforms (#1260) Stanislav Denisov 2025-10-28 06:35:35 +01:00
  • 02e27e3644 Supply a manifest file to the editor (#1256) Stanislav Denisov 2025-10-27 17:11:21 +01:00
  • 6f4441ad90 Implement the application exit method (#1255) Stanislav Denisov 2025-10-27 07:23:21 +01:00
  • f807d9f69d added ability to choose gpu by vendor preference when initializing the graphics device Turánszki János 2025-10-26 14:50:58 +01:00
  • 88a9aab75a Fix the chromatic aberration sampling (#1254) Stanislav Denisov 2025-10-26 14:11:27 +01:00
  • 28f0330f97 fix for taa alphatocoverage, alphatest value shouldn't be taken into account for opacity #1252 Turánszki János 2025-10-23 13:33:47 +02:00
  • 79cb603fb3 shader codegen improvement for pows Turánszki János 2025-10-22 17:47:46 +02:00
  • 0bdd7a2a78 Fix out of bounds crash in SRV and UAV subresource vectors (#1250) Stanislav Denisov 2025-10-22 13:15:21 +02:00
  • 301c3b9517 Fix stale pointers crash in terrain virtual textures (#1251) Stanislav Denisov 2025-10-22 08:38:01 +02:00
  • 21e38d8531 Initial FreeBSD support (#1214) Pescador Barquero 2025-10-21 09:41:56 -05:00
  • 3507e1872f added additional safety against nans for path tracing Turánszki János 2025-10-21 08:43:32 +02:00
  • 537d60c29a initial water shader handling for path tracing Turánszki János 2025-10-20 09:35:02 +02:00
  • 83032f6da1 sdl: use keyboard layout for letters (#1248) Dennis Brakhane 2025-10-19 18:33:05 +02:00
  • f099d9945b fix for render logic when scene update is disabled for editor camera preview Turánszki János 2025-10-18 10:35:25 +02:00
  • 41b405c4ee fixed issue with dedicated shadow and shadow atlas packing Turánszki János 2025-10-18 10:24:07 +02:00
  • ede31fdd69 Fix edge sampling in sharpen shader (#1245) Stanislav Denisov 2025-10-18 08:31:11 +02:00
  • 787d0afaa7 Implement smooth light shaft fading (#1242) Stanislav Denisov 2025-10-17 16:25:27 +02:00
  • f635f08e04 Fix terrain generation restores deleted materials as dummy entities (#1243) Stanislav Denisov 2025-10-17 08:06:11 +02:00
  • 334cdc881b editor: camera preview render disabled when camera wnd is collapsed #1244 Turánszki János 2025-10-17 08:01:46 +02:00
  • 03ce3f0009 Add parameters to show\hide mesh and internal materials (#1240) Stanislav Denisov 2025-10-16 07:48:17 +02:00
  • a00fb8efc2 Implement a dialog for unsaved changes (#1241) Stanislav Denisov 2025-10-15 17:39:15 +02:00
  • 7318056235 taa stochastic alpha will be disabled unless alpharef or dithering is used Turánszki János 2025-10-14 07:50:18 +02:00
  • d022decb17 Add editor options to disable rounded corners and gradients (#1239) Stanislav Denisov 2025-10-13 16:40:22 +02:00
  • 610da2984c disable water in raytraced shadow casting Turánszki János 2025-10-12 10:41:17 +02:00
  • 22e7be4114 provoking index stride fix Turánszki János 2025-10-10 07:59:55 +02:00
  • 295b708a81 Improve the logic for auto adding the weather component to the terrain (#1238) Stanislav Denisov 2025-10-10 07:49:00 +02:00
  • e65daa94fe tessellation fix when using provoking index buffer Turánszki János 2025-10-09 08:49:29 +02:00
  • 96a75a6982 envmap sky pixel shaders don't need rendertargetarrayindex input #1230 Turánszki János 2025-10-09 08:18:56 +02:00
  • b437b6f0b5 mesh shader primitiveid fixes Turánszki János 2025-10-08 17:19:09 +02:00
  • 5765b96c0d SV_RenderTargetArrayIndex and SV_ViewportArrayIndex compiled out of pixel shaders #1230 Turánszki János 2025-10-08 09:01:12 +02:00
  • 4fc1d375a7 SV_PrimitiveID emulation by provoking vertex (#1237) Turánszki János 2025-10-07 18:51:55 +02:00
  • 430066bcd6 path tracing denoiser job additional safety v0.71.834 Turánszki János 2025-10-05 09:28:18 +02:00
  • e2ca5b36db path tracing: denoiser job safety fix Turánszki János 2025-10-05 09:24:46 +02:00
  • 20d512eb63 mesh blend support for path tracing (#1234) Turánszki János 2025-10-05 08:44:08 +02:00
  • 9ad29fd68d sdl: actually fix keys (#1235) Dennis Brakhane 2025-10-05 08:30:21 +02:00
  • 1608faf32a sdl: fix number keys (#1233) Dennis Brakhane 2025-10-04 16:31:02 +02:00
  • 2d94fa76d4 meshblend id assignment improvement #1231 Turánszki János 2025-10-04 10:37:04 +02:00
  • f5bb20f326 Jolt physics 5.4 (#1229) Turánszki János 2025-09-28 16:22:51 +02:00
  • 68c1616247 imgui example update Turánszki János 2025-09-28 07:11:33 +02:00
  • 80d0acf2ff fix for emitter without material #1225 Turánszki János 2025-09-27 10:22:38 +02:00
  • bc87457265 fix for dereferencing non-existent name #1224 Turánszki János 2025-09-26 06:52:40 +02:00
  • e1aea7826f wrap utility_common.cpp in extern "C" (#1223) Dennis Brakhane 2025-09-25 09:55:22 +02:00
  • 04b50c0933 crt shader improvements Turánszki János 2025-09-24 07:53:06 +02:00
  • 39201b7f32 camera feed msaa resolve fix #1220 Turánszki János 2025-09-23 10:28:58 +02:00
  • 97b8f8608f added CRT effect option for camera feed Turánszki János 2025-09-22 10:47:51 +02:00
  • 4113127c1b CRT filter (#1218) Turánszki János 2025-09-16 09:24:32 +02:00
  • 9359c90ecf project creator improvement: reload last project Turánszki János 2025-09-13 11:11:32 +02:00
  • 70da7c2287 added some more post processing support for path tracing renderer Turánszki János 2025-09-13 08:36:20 +02:00
  • 4534a75ede [Bugfix] Fix Scene IntersectAll lua binding to return 1 for lua. (#1216) Anthony Python 2025-09-12 05:54:42 -04:00
  • 162daa3d40 small optimizations and refactors Turánszki János 2025-09-09 17:51:47 +02:00
  • 5dc4f68e94 Mesh blend (#1215) v0.71.822 Turánszki János 2025-09-03 08:46:48 +02:00
  • d583c14358 improvement for grass in dedicated character shadow Turánszki János 2025-08-26 09:50:44 +02:00
  • 1ed5e0d9ac PCSS shadow sampling mode [optional] (#1213) Turánszki János 2025-08-21 09:22:28 +02:00
  • 3ad12d8a9f Dedicated character shadows (#1212) Turánszki János 2025-08-17 09:17:11 +02:00
  • e9d5cd0966 texture swizzle improvement: xyzw is also accepted Turánszki János 2025-08-15 08:44:36 +02:00
  • d00deb11f0 cmake: fix MSVC build (#1211) Dennis Brakhane 2025-08-15 07:40:47 +02:00
  • 3b9a024d32 fix indentation (#1210) Dennis Brakhane 2025-08-14 15:27:12 +02:00
  • afb9342895 path tracing crash fix when denoiser is enabled #1203 Turánszki János 2025-08-14 08:40:01 +02:00
  • 1033b167bd Delete Widget copy/move constructors to prevent invalidating this (#1209) Jason Rice 2025-08-13 23:01:30 -07:00
  • 91226ffef6 HDR UI calibration slider + lua bindings #1204 Turánszki János 2025-08-13 09:25:32 +02:00
  • f0bd5a8086 Don't use by reference capture by default (#1207) Dennis Brakhane 2025-08-13 08:46:42 +02:00
  • 22674314ac tightened shadow biasing Turánszki János 2025-08-12 17:43:16 +02:00
  • 464d75caf2 editor spline window fix Turánszki János 2025-08-12 09:05:19 +02:00
  • a249867f73 Remove stack reference capture (#1205) Jason Rice 2025-08-11 23:16:13 -07:00
  • 3fcb6ab83b editor: crash fix for export to c++ header file dialog (#1202) Jason Rice 2025-08-11 23:03:30 -07:00
  • cae9a0cb9d editor crash fix in light window cascade widgets Turánszki János 2025-08-11 08:41:56 +02:00
  • 987d458ddd cmake: remove useless unity exception (#1201) Dennis Brakhane 2025-08-10 15:04:21 +02:00
  • bd8c1531df added some lua docs Turánszki János 2025-08-09 10:55:22 +02:00
  • 34335affbd added some lua bindings Turánszki János 2025-08-09 10:54:03 +02:00
  • 14d2eb9f78 gltf: fix saving for current tinygltf versions, tinygltf back to v2.9.6 (#1198) Dennis Brakhane 2025-08-09 09:53:48 +02:00
  • fafd14acfd Fix CCache build on windows (#1200) Dennis Brakhane 2025-08-09 09:51:05 +02:00