Turánszki János
13921bc1b0
wait for job system threads to shut down before exiting
2025-01-16 09:59:43 +01:00
Turánszki János
eed758a75b
added SetFullScreen to Application + material saturation now affects … ( #965 )
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added SetFullScreen to Application + material saturation now affects particles + added some missing lua bindings
2024-10-16 18:01:43 +02:00
Turánszki János
52b84918dd
some editor updates
2024-10-15 07:53:43 +02:00
Turánszki János
7b63f9cd15
extended hair particle spritesheet control ( #941 )
2024-09-10 08:07:07 +02:00
Turánszki János
3eb4c6cc37
resource manager hot reload ( #864 )
2024-06-19 07:28:00 +02:00
Turánszki János
00a72a7b30
allocation removals and fixes
2024-06-04 07:32:26 +02:00
Turánszki János
1c38d93304
Editor gui v2 ( #843 )
2024-05-17 08:04:05 +02:00
Turánszki János
4954f62468
various updates ( #758 )
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* object rendering can now be disabled in reflections; removed custom ray tracing inclusion masks for more unified system based on object flags and to not interfere with user logic layer masks; other scripting updates;
* unregister editor printscreen
* point light shadow artifact fix
2023-10-01 17:01:39 +02:00
Turánszki János
d436147e0f
editor: added drag n drop file handling; gltf export fix;
2023-06-18 21:01:12 +02:00
Turánszki János
21d5f37fee
build updates ( #655 )
2023-03-28 19:30:29 +02:00
Turánszki János
49def1c269
Localization ( #654 )
2023-03-25 20:28:12 +01:00
Amer Koleci
e95bf21fe2
DirectX Agility SDK ( #598 )
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* - Update DirectX-Headers to latest Agility SDK
- Update D3D12MA to latest github
- Add macro for using agility SDK 608.
* Correct CMake build and revert changes to Editor/config.ini
2022-11-25 16:47:18 +01:00
Turánszki János
d832ee167f
Expression and humanoid lua bindings ( #569 )
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* Expression and humanoid lua bindings
* add fog color override
* fix
* added scene saved indicator text
* win + D fix
2022-09-19 12:19:46 +02:00
Turánszki János
c8139da6b6
Editor full screen toggle ( #558 )
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* Editor full screen toggle
* fix
2022-09-06 12:45:16 +02:00
Turánszki János
60ef0ae251
Terrain refactor ( #549 )
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- terrain separated into core logic and gui
- terrain can be serialized
- ddgi extents also saved, added control for smooth backface test
- raytraced shadow fixes
2022-09-01 18:42:16 +02:00
Turánszki János
12e410d893
Paint tool stabilizer, continuous stroke, multiselect ( #519 )
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- continuous stroke
- stabilizer
- multiselect
- smoothness improvement
2022-08-21 17:13:43 +02:00
Turánszki János
64babc8fcd
Config file support ( #517 )
2022-08-20 18:32:16 +02:00
Turánszki János
09f70458d4
text input improvements
2022-08-02 11:36:15 +02:00
Turánszki János
90fbbba9ba
Text Input Caret ( #500 )
2022-08-01 18:25:15 +02:00
Turánszki János
a0ad653d7d
GUI ResizeLayout ( #495 )
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* gui resizelayout #51
* checkbox icons
* updates
* weather reset
* embedded logo asset
2022-07-31 19:28:41 +02:00
Turánszki János
604140ad85
Procedural Terrain ( #408 )
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0.60.50:
- Added procedural terrain generator (for now this is Editor only preview version)
- Added LOD (Level Of Detail) support
- Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library
- Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected)
- Ocean: added occlusion culling support to detect when ocean is occluded
- can skip planar reflection render for ocean
- can skip ocean simulation
- can skip ocean rendering
- CPU ray tracing optimization: TMin and TMax parameter
- can improve Ray-AABB and Ray-Triangle tests
- improves performance of third person character controller script
- other fixes
2022-04-10 11:42:10 +02:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
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- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
16d9a8de74
common improvements ( #366 )
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- std container replacements for vector, unordered_map, unordered_set
- unordered_map and unordered_set replaced with ska::flat_hash_map
- vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Turánszki János
d3c11eddf6
HDR display support ( #341 )
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* dx12: initial HDR support
* make dx12 more feature level compatible
* vulkan, dx12 hdr updates
* remove trash
* remove postprocess_LDR, tests
* fixes
* added custom display output mapping for hdr10
* renderpath2d srgb->linear mapping for compose blending
* hdr updates
* improvements
* documentation update
* documentation fixes
* vulkan: outdated swapchain handling
* minor fix
* vulkan: hdr workaround with color space change with same format
* improved vulkan swapchain destructor
* updated features.txt
2021-11-09 19:02:01 +01:00
Turanszki Janos
521e081e8c
windows fix: don't resize to 0 window
2021-04-23 11:55:19 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
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* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turánszki János
933080a2e4
Unified Shader Compiler ( #250 )
2021-03-21 18:54:04 +01:00
Turánszki János
666dd4ff03
platform code refactor ( #242 )
2021-02-23 00:29:29 +01:00
Matteo De Carlo
3cd9e77889
WIP: Initial linux support using SDL ( #136 )
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* Initial linux support using SDL
* fixed link error and gitignore
* fix in working directory initialization (windows side)
* Added README_Linux and fixed a few compilation issues in ubuntu
* Rename main to main_Windows in Tests
* Better default renderering backend selector
* Added backlog terminal output on linux
* added asserts on all missing vulkan function call results
* added portable file dialogs
also small tests update and cleanup
* Added Editor compile target
* linux ci
* linux ci
* cmake update
* cmake update?
* cmake
* Editor_Windows fix
* build test
* make
* build tools?
* update
* ubuntu 20.04
* fix?
* cmake
* build
* build?
* package linux build
* updates, bump version
* backslash to forward slash, eof newlines, add portable-file-dialogs license
* xcopy needs backslash duh; update readme;
* copy fix
* updated readme
* readme update
* updated readme
* updated readme
* fix incorrect file encoding linux
* paint tool fix
* linux: add missing shaders
* packaging update
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
Co-authored-by: Turanszki Janos <turanszkij@gmail.com >
2020-10-05 00:03:22 +02:00