Turánszki János
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21eaeed9da
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Radix sort (#1579)
v0.72.55
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2026-03-08 09:48:17 +01:00 |
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Turánszki János
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8202b1a10e
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allow changing shader entrypoint name
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2026-03-07 09:26:59 +01:00 |
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Turánszki János
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76503e9f5b
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fix: ocean is not rendered for fallback probe
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2026-03-06 07:46:29 +01:00 |
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Stanislav Denisov
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02b05a9e63
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Fix entity tree selection focus (#1578)
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2026-03-06 07:08:38 +01:00 |
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Stanislav Denisov
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acc21ddfc2
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Implement undo/redo for mesh operations (#1577)
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2026-03-06 07:07:47 +01:00 |
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Turánszki János
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7aa350c0b9
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reduced sh buffer loads
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2026-03-05 18:03:14 +01:00 |
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Turánszki János
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2faa2fcb0e
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gaussian splat gpu position data compression
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2026-03-05 12:41:17 +01:00 |
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Turánszki János
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deba493574
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sh buffer alignment fix
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2026-03-05 11:18:03 +01:00 |
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Turánszki János
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69e75fc18a
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gaussian splat memory optimizations
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2026-03-05 09:14:24 +01:00 |
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Turánszki János
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d6970cd2f0
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gaussian splat global sorting (#1575)
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2026-03-04 19:15:41 +01:00 |
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Turánszki János
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712e19524e
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fix: camera cb should not be overwritten in gaussian splat update
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2026-03-04 07:56:25 +01:00 |
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Turánszki János
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c96df11240
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gaussian splat render into cubemap (#1574)
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2026-03-03 17:52:32 +01:00 |
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Turánszki János
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4d2f91afc7
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gaussian splat improvements
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2026-03-03 08:49:35 +01:00 |
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Stanislav Denisov
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9f9f166a18
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Sort entities by depth in the hierarchy component (#1573)
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2026-03-03 07:15:49 +01:00 |
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Stanislav Denisov
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5765e1d5e1
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Implement LODs deletion button (#1572)
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2026-03-03 07:15:17 +01:00 |
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Turánszki János
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54af19d004
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Gaussian splatting (#1571)
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2026-03-02 17:29:16 +01:00 |
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Stanislav Denisov
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d32904516f
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Fix texture resolution and mip levels display (#1570)
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2026-03-02 08:02:55 +01:00 |
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Stanislav Denisov
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4626aabe2b
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Fix editor doesn't restore prop region (#1569)
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2026-03-01 07:02:28 +01:00 |
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Stanislav Denisov
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95059d4fc3
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Implement persistence for the profiler window's size (#1568)
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2026-02-26 15:35:05 +01:00 |
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Stanislav Denisov
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55eaad719a
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Implement optimization of the physics broadphase for terrain props (#1567)
* Implement optimization of the physics broadphase
* Compact tree when generating lots of props
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2026-02-26 15:34:45 +01:00 |
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Turánszki János
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01f7c9de22
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async compute fix for particle-shadowmap interaction
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2026-02-26 07:54:36 +01:00 |
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Turánszki János
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e3720792ec
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dx12 multidraw command signature creation at shader creation time
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2026-02-25 08:09:21 +01:00 |
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Turánszki János
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7dcc39ad95
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dx12 multidraw counters support and some other thing
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2026-02-24 18:10:21 +01:00 |
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János Turánszki
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b6d683680f
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metal graphics device fix
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2026-02-22 18:57:30 +01:00 |
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Turánszki János
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a2af5b4a3b
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dx12: removed one fence operation
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2026-02-22 17:55:40 +01:00 |
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Turánszki János
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4444c96929
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fix for barriers in depthoffield and motionblur
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2026-02-22 11:58:28 +01:00 |
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Martin Knecht
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78da764cf8
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Fix building with PIC (#1563)
Update CMakeLists.txt
This fixes building with PIC Enabled
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2026-02-22 07:48:12 +01:00 |
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Martin Knecht
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423c49a809
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Add toggle for RTTI (#1564)
When using the engine in combination with the JVM (Java virtual machine), you need RTTI. This patch adds an flag to enable the rtti
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2026-02-22 07:47:53 +01:00 |
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Turánszki János
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a09c0e3154
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some synchronization improvements
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2026-02-21 09:04:18 +01:00 |
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Stanislav Denisov
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6c1c1c16c7
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Improve the transform tool (#1560)
* Improve the transform tool
* Restore the default visual look
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2026-02-20 14:06:04 +01:00 |
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Stanislav Denisov
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241caa782a
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Fix light shafts MSAA resolve bind flags (#1561)
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2026-02-20 14:01:05 +01:00 |
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Turánszki János
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0066c94858
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emitted particle shadowmap support (#1558)
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2026-02-20 07:50:07 +01:00 |
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Turánszki János
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18c85cf325
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fixes for updated vulkan validation
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2026-02-19 15:23:56 +01:00 |
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Turánszki János
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a07cdbbed5
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fixes: MSAA outline, opaque material alpha in envprobe
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2026-02-19 08:21:58 +01:00 |
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Turánszki János
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e65c436293
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planar reflection depth pass will be drawn earlier for better async compute usage
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2026-02-18 17:41:41 +01:00 |
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Turánszki János
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835e41fbe3
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envprobe large lighting value flickering fix
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2026-02-18 07:32:29 +01:00 |
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Turánszki János
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b37b99f637
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envprobe: ocean and recursive reflection support (#1556)
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2026-02-17 17:59:51 +01:00 |
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Turánszki János
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9df332114f
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custom view distance and lod selection for envprobe rendering
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2026-02-17 08:54:40 +01:00 |
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Turánszki János
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040958e59e
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small changes
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2026-02-16 12:21:06 +01:00 |
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Turánszki János
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30a4cdae78
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editor: pinned window behaviour change #1552
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2026-02-16 07:58:24 +01:00 |
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Turánszki János
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99f2e4cda8
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added preview to envprobe window
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2026-02-15 13:03:59 +01:00 |
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Turánszki János
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64a3ae5d37
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when using sdr texture for envprobe, it must use gamma correct format
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2026-02-15 12:25:00 +01:00 |
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Turánszki János
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bc363c210e
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fullscreen state fixes (#1555)
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2026-02-15 09:10:25 +01:00 |
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Turánszki János
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c14b89abc8
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resourcemanager: D3DFMT_R8G8B8 legacy format srgb-ness will be decided by descriptor
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2026-02-15 07:53:24 +01:00 |
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Turánszki János
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016bcbd5d2
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faster update rate for cloud map
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2026-02-14 16:11:45 +01:00 |
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Turánszki János
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1118e46014
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impostor msaa nan fix
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2026-02-14 14:24:52 +01:00 |
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Turánszki János
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4219e9a849
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resource manager: added support for legacy D3DFMT_R8G8B8 dds format handling
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2026-02-14 09:51:46 +01:00 |
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Turánszki János
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6d1fdb84f5
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volumetric cloud reprojection: fallback to cloud map on disocclusion reduces noise
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2026-02-14 08:39:03 +01:00 |
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Turánszki János
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c22ae82bca
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volumetric cloud async compute will be scheduled during opaque scene pass
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2026-02-13 07:45:50 +01:00 |
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Turánszki János
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a40f06b8a7
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backlog button fix
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2026-02-13 07:03:14 +01:00 |
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