Turánszki János
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2676de34e5
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added missing Entity_IsDescendant() lua binding
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2023-01-17 18:12:59 +01:00 |
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Matteo De Carlo
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e5cb916dd8
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avoid redefinition of uint32_t i (#624)
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
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2023-01-17 17:08:39 +01:00 |
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Matteo De Carlo
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b09d30a32f
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avoid double SDL_Quit() (#625)
`SDL_Quit` is already called by the smart pointer de-constructor
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
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2023-01-17 17:07:32 +01:00 |
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Turánszki János
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4b7bc04b9e
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updated Entity_FindByName() to be able to filter by ancestor; added Entity_IsDescendant() function;
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2023-01-17 17:03:07 +01:00 |
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Megumumpkin
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8af7ad88a3
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Lua Script Debug Fix (#622)
* Lua Script Debug Fix AND Get Args Params
* restore wiArgs, change AttachScript as one liner
* cleanups
* revert argument changes
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
v0.71.137
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2023-01-16 11:35:01 +01:00 |
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Turánszki János
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4f4c72549b
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character sample: NPC followers, dynamic waypoints
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2023-01-15 18:05:32 +01:00 |
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Turánszki János
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35d1dc2b8a
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character sample: optional non-pushable NPC, disable camera collision with NPC
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2023-01-14 18:36:24 +01:00 |
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Turánszki János
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aec6e6c6e5
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performance: check if expression weight change requires invalidating morph target
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2023-01-14 16:49:44 +01:00 |
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Turánszki János
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910cb0fab1
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added shadow cascade configuration #616
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2023-01-14 15:47:31 +01:00 |
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Turánszki János
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27659c372c
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editor: opacity control for transform tool and bone picker
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2023-01-14 11:32:18 +01:00 |
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Turánszki János
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f90663c814
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added NPCs to character sample script and some other updates
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2023-01-13 16:23:35 +01:00 |
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Megumumpkin
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bb3b1fa7ba
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Proposal to change SDL_Quit to SDL_PushEvent
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2023-01-13 13:32:40 +01:00 |
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Amer Koleci
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91a8e7bd92
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Various Updates (#620)
* Update ImGui to stable https://github.com/ocornut/imgui/releases/tag/v1.89.2
Update ImGui docking to latest version.
* ThirdParty: Update vulkan to latest 1.3.238, volk and vma
ThirdParty: Update DirectX-headers to latest release.
* Improve D3D12 backend compile times and update D3D12MemAlloc.
* FIX: Build with recent imgui changes.
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2023-01-11 17:51:42 +01:00 |
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Turánszki János
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da87e2b5c8
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volumetric directional light: don't early exit when out of shadow cascade
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2023-01-11 12:27:29 +01:00 |
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Turánszki János
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e82ce3f97e
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second cloud layer is off by default
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2023-01-11 10:38:34 +01:00 |
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Turánszki János
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4330eeeae1
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vxgi fix: indirect light trace starts from voxel center
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2023-01-10 12:43:13 +01:00 |
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Turánszki János
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53f7f7e462
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vxgi: refactored direct lighting and now atmospheric scattering works too
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2023-01-07 17:53:24 +01:00 |
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Turánszki János
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36ff10ea27
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mesh/object renderable flag affects ray tracing instance mask
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2023-01-07 12:53:39 +01:00 |
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Turánszki János
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906638c369
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raytraced shadow: added bilateral upsample #613
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2023-01-07 12:32:46 +01:00 |
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Turánszki János
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40fa457b3c
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fixed surfel GI coverage when temporal AA or FSR2 enabled
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2023-01-07 10:51:33 +01:00 |
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Turánszki János
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f9ae533389
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VXGI: improved voxelization performance
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2023-01-06 14:56:08 +01:00 |
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Turánszki János
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30c7bbdcc0
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VXGI: added full resolution resolve option, and tweaks #615
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2023-01-05 19:09:44 +01:00 |
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Turánszki János
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cfa2c2125d
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fixed flickering raytraced shadows when FSR 2.1 is enabled
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2023-01-05 10:50:47 +01:00 |
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Turánszki János
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fb2732e8fd
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Voxel GI updates (#614)
- anisotropic voxelization
- voxel clipmaps
- voxel SDF
- improved voxel volume scrolling, and temporal blending
- improved multi-bounce diffuse
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2023-01-04 19:31:54 +01:00 |
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Silas Oler
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4433762a77
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Volumetric clouds update (#603)
* volumetric cloud second layer
* disable temporal aa jitter for clouds
* fix
* cloud shadow fix
* increased cloud depth precision
* cloud velocity from position
* color picker for layers fix
* fsr jitter fix
* performance optimizations
* revert velocity
* more optimizations
* weather window parameters and terrain preview
* cloud name refactors
* weathermap update
* performance and refactor
* weathermap fix
* weathermap type
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2022-12-27 20:05:34 +01:00 |
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Turánszki János
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6e95bc3208
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fix: removed shader loading that's no used
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2022-12-26 11:11:01 +01:00 |
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Turánszki János
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9a3a1c4e30
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updates:
- voxel gi fixes
- material basecolor moved to VS
- warning silences from fsr2 and compressonator
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2022-12-25 13:11:31 +01:00 |
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Turánszki János
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302dc4b0ee
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FSR 2.1 fix #612
v0.71.124
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2022-12-24 00:12:36 +01:00 |
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Turánszki János
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897db1148d
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Vulkan 1.3, dynamic renderpass, PSO precompile option (#610)
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2022-12-23 12:38:47 +01:00 |
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Turánszki János
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2f64e9fada
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fix for imgui samples: incorrect sampler configuration
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2022-12-21 19:05:40 +01:00 |
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Turánszki János
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7da6ab4e0a
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dx12: D32_FLOAT_S8X24_UINT SRV subresource creation fix
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2022-12-20 15:29:18 +01:00 |
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Turánszki János
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f1f34a1aad
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internal renderer updates
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2022-12-19 18:21:03 +01:00 |
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Turánszki János
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68025d8cfe
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editor: fix material not listing custom shaders
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2022-12-19 11:59:51 +01:00 |
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Turánszki János
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4fb3e51e5f
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optimization for cache-coherent uma gpu (intel integrated)
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2022-12-17 11:43:44 +01:00 |
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Turánszki János
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7a98632309
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Profiler graph, editor updates (#608)
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2022-12-16 19:50:21 +01:00 |
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Turánszki János
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e6a53022aa
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editor: scale, rotate, translate button shadow radius matches other top menu controls
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2022-12-15 16:17:19 +01:00 |
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Turánszki János
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269639da46
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editor: scale, rotate, translate buttons moved to top menu
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2022-12-15 16:13:52 +01:00 |
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Turánszki János
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2b3cb355ef
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vulkan: debug shader names
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2022-12-15 10:37:42 +01:00 |
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Turánszki János
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3be4ba1d13
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linux dxcompiler update (#607)
DXC version commit: 2c3d965b2fc734c09e76631de65f8ffbe4e3e68b
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2022-12-14 12:42:40 +01:00 |
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Turánszki János
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573fef905a
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Mesh shader updates (#606)
- Removed VK_NV_mesh_shader
- Added VK_EXT_mesh_shader
- Added DispatchMeshIndirectCount
- Updated Vulkan headers
- Updated Volk
- Updated DXC
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2022-12-13 20:39:12 +01:00 |
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Turánszki János
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f1b336b3ed
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separated vertex shaders with wind (register usage improvement), shader permutation refactors
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2022-12-12 16:22:54 +01:00 |
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Turánszki János
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987421d435
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shader compiler update, ray tracing shader fixes
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2022-12-11 15:35:21 +01:00 |
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Turánszki János
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a3b496147c
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Procedural talk (#601)
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2022-12-10 16:30:26 +01:00 |
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Turánszki János
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fbdea8b881
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Audio state query; Editor sound wave visualizer;
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2022-12-09 20:48:40 +01:00 |
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Turánszki János
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dc775a7bd5
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hdr image loading support; bc6h image loading fix; spherical envmap support;
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2022-12-08 12:30:11 +01:00 |
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Turánszki János
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06e407ff6c
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lua: camera focal length fix
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2022-12-07 10:31:20 +01:00 |
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Turánszki János
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359fcb8c2a
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shader warning message coloring; backlog font color setting;
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2022-12-06 10:11:00 +01:00 |
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Turánszki János
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33ef19bad5
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editor: disable fog in default weather, fixes
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2022-12-06 09:37:01 +01:00 |
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Turánszki János
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7f9e83bfed
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gltf: support non-indexed geometry and recursive skeletons
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2022-12-05 09:26:21 +01:00 |
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Turánszki János
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e90cc7cef3
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planar reflection: temporal AA improvement
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2022-12-04 11:14:33 +01:00 |
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