Turánszki János
4d2f91afc7
gaussian splat improvements
2026-03-03 08:49:35 +01:00
Stanislav Denisov
9f9f166a18
Sort entities by depth in the hierarchy component ( #1573 )
2026-03-03 07:15:49 +01:00
Stanislav Denisov
5765e1d5e1
Implement LODs deletion button ( #1572 )
2026-03-03 07:15:17 +01:00
Turánszki János
54af19d004
Gaussian splatting ( #1571 )
2026-03-02 17:29:16 +01:00
Stanislav Denisov
d32904516f
Fix texture resolution and mip levels display ( #1570 )
2026-03-02 08:02:55 +01:00
Stanislav Denisov
4626aabe2b
Fix editor doesn't restore prop region ( #1569 )
2026-03-01 07:02:28 +01:00
Stanislav Denisov
95059d4fc3
Implement persistence for the profiler window's size ( #1568 )
2026-02-26 15:35:05 +01:00
Stanislav Denisov
55eaad719a
Implement optimization of the physics broadphase for terrain props ( #1567 )
...
* Implement optimization of the physics broadphase
* Compact tree when generating lots of props
2026-02-26 15:34:45 +01:00
Turánszki János
01f7c9de22
async compute fix for particle-shadowmap interaction
2026-02-26 07:54:36 +01:00
Turánszki János
e3720792ec
dx12 multidraw command signature creation at shader creation time
2026-02-25 08:09:21 +01:00
Turánszki János
7dcc39ad95
dx12 multidraw counters support and some other thing
2026-02-24 18:10:21 +01:00
János Turánszki
b6d683680f
metal graphics device fix
2026-02-22 18:57:30 +01:00
Turánszki János
a2af5b4a3b
dx12: removed one fence operation
2026-02-22 17:55:40 +01:00
Turánszki János
4444c96929
fix for barriers in depthoffield and motionblur
2026-02-22 11:58:28 +01:00
Martin Knecht
78da764cf8
Fix building with PIC ( #1563 )
...
Update CMakeLists.txt
This fixes building with PIC Enabled
2026-02-22 07:48:12 +01:00
Martin Knecht
423c49a809
Add toggle for RTTI ( #1564 )
...
When using the engine in combination with the JVM (Java virtual machine), you need RTTI. This patch adds an flag to enable the rtti
2026-02-22 07:47:53 +01:00
Turánszki János
a09c0e3154
some synchronization improvements
2026-02-21 09:04:18 +01:00
Stanislav Denisov
6c1c1c16c7
Improve the transform tool ( #1560 )
...
* Improve the transform tool
* Restore the default visual look
2026-02-20 14:06:04 +01:00
Stanislav Denisov
241caa782a
Fix light shafts MSAA resolve bind flags ( #1561 )
2026-02-20 14:01:05 +01:00
Turánszki János
0066c94858
emitted particle shadowmap support ( #1558 )
2026-02-20 07:50:07 +01:00
Turánszki János
18c85cf325
fixes for updated vulkan validation
2026-02-19 15:23:56 +01:00
Turánszki János
a07cdbbed5
fixes: MSAA outline, opaque material alpha in envprobe
2026-02-19 08:21:58 +01:00
Turánszki János
e65c436293
planar reflection depth pass will be drawn earlier for better async compute usage
2026-02-18 17:41:41 +01:00
Turánszki János
835e41fbe3
envprobe large lighting value flickering fix
2026-02-18 07:32:29 +01:00
Turánszki János
b37b99f637
envprobe: ocean and recursive reflection support ( #1556 )
2026-02-17 17:59:51 +01:00
Turánszki János
9df332114f
custom view distance and lod selection for envprobe rendering
2026-02-17 08:54:40 +01:00
Turánszki János
040958e59e
small changes
2026-02-16 12:21:06 +01:00
Turánszki János
30a4cdae78
editor: pinned window behaviour change #1552
2026-02-16 07:58:24 +01:00
Turánszki János
99f2e4cda8
added preview to envprobe window
2026-02-15 13:03:59 +01:00
Turánszki János
64a3ae5d37
when using sdr texture for envprobe, it must use gamma correct format
2026-02-15 12:25:00 +01:00
Turánszki János
bc363c210e
fullscreen state fixes ( #1555 )
2026-02-15 09:10:25 +01:00
Turánszki János
c14b89abc8
resourcemanager: D3DFMT_R8G8B8 legacy format srgb-ness will be decided by descriptor
2026-02-15 07:53:24 +01:00
Turánszki János
016bcbd5d2
faster update rate for cloud map
2026-02-14 16:11:45 +01:00
Turánszki János
1118e46014
impostor msaa nan fix
2026-02-14 14:24:52 +01:00
Turánszki János
4219e9a849
resource manager: added support for legacy D3DFMT_R8G8B8 dds format handling
2026-02-14 09:51:46 +01:00
Turánszki János
6d1fdb84f5
volumetric cloud reprojection: fallback to cloud map on disocclusion reduces noise
2026-02-14 08:39:03 +01:00
Turánszki János
c22ae82bca
volumetric cloud async compute will be scheduled during opaque scene pass
2026-02-13 07:45:50 +01:00
Turánszki János
a40f06b8a7
backlog button fix
2026-02-13 07:03:14 +01:00
Stanislav Denisov
c665514731
Add pulsing animation to log button ( #1553 )
2026-02-13 06:55:26 +01:00
Stanislav Denisov
4c667481c8
Fix pinning of editor component windows ( #1552 )
2026-02-13 06:55:00 +01:00
Stanislav Denisov
ee2ea4331e
Fix editor's camera movement deadzone ( #1551 )
2026-02-13 06:54:00 +01:00
Stanislav Denisov
89f4a97b6f
Implement scroll propagation for child widgets ( #1550 )
2026-02-13 06:53:28 +01:00
Turánszki János
fd2e07fc7a
moving streaming feedback to async copy queue ( #1547 )
2026-02-12 09:01:38 +01:00
Turánszki János
a019459f86
customize grid helper color for editor theme
2026-02-12 08:20:12 +01:00
Dennis Brakhane
0c6d30848b
cmake: don't enable LTO by default ( #1548 )
...
IPO/LTO creates faster code, but increases link time significantly.
People who just want to test Wicked should not have to read all
CMake options to see they can disable it for faster build time.
2026-02-12 07:49:22 +01:00
Turánszki János
b0cc4bdf58
path tracing volumetric cloud fix
2026-02-11 17:26:35 +01:00
Turánszki János
c2bcd5f879
vulkan buffer destroyer fix
0.72.33
2026-02-11 08:07:31 +01:00
Turánszki János
69701fdf88
mapped buffer alignment fix ( #1545 )
2026-02-11 07:14:53 +01:00
Turánszki János
08217deb4f
Volumetric cloud map, support for raytracing effects ( #1542 )
2026-02-10 20:26:59 +01:00
Turánszki János
a0a8c01e48
dx12 fix for updated validation layer
2026-02-10 08:56:30 +01:00