Commit Graph

555 Commits

Author SHA1 Message Date
Turánszki János 0fdc67dcd0 DX12 custom root signatures (#372)
* dx12: abandoned shader reflection, added support for custom root signatures, removed dxcompiler dependency

* removed dll copies from build scripts

* update

* updates

* updates

* fix

* update

* update

* updates

* added custom root signatures to some passes

* fix

* updates

* comment fix

* allow shaders to not have root signatures, if they are part of a pipeline which has root signature for an other shader

* root signature optimizer

* batched descriptor null initializer

* shader updates

* update

* put the atmospheric sky update to async compute

* improved debug of root constant - push constant data size mismatch

* bitwise root param iteration

* added superluminal perf api

* performance api will be optional

* async updaterenderdata fixes

* fixes

* fixes

* occludee update

* raytraced reflection implementation with ray query instead of rt pipeline

* alwaysactive

* shadercompiler enable old d3dcompiler because why not, it's only loaded on demand now

* removed common sampler api

* root signature simplification

* fixes

* linear allocator fix

* push constants are now immediately set

* fixes

* version

* fix?

* improved descriptor allocator

* default sampler table reduction

* gpu sort lib push constants

* small update

* descriptor allocator safety

* shader compiler refactor

* some optimizations
2021-12-19 15:53:18 +01:00
Turánszki János c4c582d739 general improvements (#368)
* custom implementation for wi::vector

* fix

* sdl vulkan fix

* linux fix

* fix

* vector fix

* shader compiler and job system will be initialized automatically on first use

* vector improvements

* updates

* update

* network and audio will be auto initializing on first use only

* fix

* for now, use std::vector

* vector refactor minor

* backlog: access safety

* shader clearcoat fix

* gui initialization on demand

* initializer updates

* job system will be explicitly initialized
2021-12-09 18:58:27 +01:00
Turánszki János 67eb9dd66f raytracing: expose filtering with layer masks 2021-12-04 16:48:12 +01:00
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János 16d9a8de74 common improvements (#366)
- std container replacements for vector, unordered_map, unordered_set
  - unordered_map and unordered_set replaced with ska::flat_hash_map
  - vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Turánszki János 3a08a2bfc6 editor: fixed subset selection when selecting from scene graph view 2021-11-26 17:15:10 +01:00
Turánszki János 8e8dfb1bb4 editor: subset and subset material selection from mesh window 2021-11-26 17:03:11 +01:00
Turánszki János 4777246989 common refactors (#364)
* common refactors:
- DirectXMath only included in wiMath.h instead of CommonInclude.h
- cleanups in CommonInclude.h
- lua math refactor
- generic allocator refactor

* FLT_MAX to numeric_limits

* linebreak

* comment fix

* allocator fix

* more math refactors

* removed wiContainers, renamed wiAllocators to wiAllocator, moved ThreadSafeRingBuffer to wiAllocator
2021-11-26 13:45:11 +01:00
Matteo De Carlo 08c1046214 Added Focus events on SDL editor (#363)
* Added Focus events on SDL editor

* Shaders are symlinked instead of copied in the build folder (cmake)
2021-11-25 16:50:09 +01:00
Turánszki János dfcdbdd40c shader refactor: removed resource and sampler binding macros 2021-11-21 20:10:19 +01:00
James Webb 4f82ed8fbd wiGraphics refactors (#359)
* Mark concrete graphics device classes as final - they should not be inherited from further.

* Apply consistent snake_cast naming (which has been used in more recent additions) across wiGraphics structs

* Make 'CommandList' type safe so that calling graphics device functions is less error-prone.

* Decouple wiProfiler from wiRenderer by passing the device instance to functions instead of using wiRenderer::GetDevice().

* Bump minor version for graphics refactors.

* Decouple wiHelper screenshot/saveTexture* functions from wiRenderer by providing the graphics device as a parameter.

* Convert wiGraphics.h enums to use enum class (except a couple of raytracing flag enums which seem best left)

* hdr fix

* Documentation updates for enum class.

* Revert "Decouple wiHelper screenshot/saveTexture* functions from wiRenderer by providing the graphics device as a parameter."

This reverts commit fd70249554.

* Revert "Decouple wiProfiler from wiRenderer by passing the device instance to functions instead of using wiRenderer::GetDevice()."

This reverts commit 69b5326cfc.

* Fix debug build

* Fix gcc build (hopefully). Move bitmask operator defs to end of file outside of wiGraphics namespace.

* Remove 'to_underlying' and replace with casts

* graphics device access decoupled from wiRenderer, now should be accessed from wiGraphics::GetDevice()

* minor refactors, comments

* dx12 assert fix

* fixes

* commandlist refactor

* commandlist initial value

* commandlist refactor

* graphicsdevice comments, GetActivePipelineCount() function

* has changed to has_flag

* just rename a thing

Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
2021-11-17 20:27:10 +01:00
Matteo De Carlo af97739b61 HiDPI support on SDL2 (#351)
linux: works only with wayland backend, can be used with SDL_VIDEODRIVER=wayland enviroment variable set.
It's possible that it works also on other platforms when using the SDL backend.
2021-11-11 15:38:05 +01:00
Turánszki János d3c11eddf6 HDR display support (#341)
* dx12: initial HDR support

* make dx12 more feature level compatible

* vulkan, dx12 hdr updates

* remove trash

* remove postprocess_LDR, tests

* fixes

* added custom display output mapping for hdr10

* renderpath2d srgb->linear mapping for compose blending

* hdr updates

* improvements

* documentation update

* documentation fixes

* vulkan: outdated swapchain handling

* minor fix

* vulkan: hdr workaround with color space change with same format

* improved vulkan swapchain destructor

* updated features.txt
2021-11-09 19:02:01 +01:00
Matteo De Carlo 1cf8585d37 Resizable windows on SDL2 (linux) (#350)
Fixes #349
2021-11-08 21:38:03 +01:00
Matteo De Carlo d38aa343e1 Added runtime shader compiler on linux (#339)
* Added runtime shader compiler on linux

* dxcapi path fix

* linux: shaderdump generation on github CI

* linux: worker thread shutdown fix

* thread safety in worker shutdown

* cmake fix?

Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
2021-11-05 12:17:41 +01:00
Turánszki János 4fbc2435de Emitter raytracing (#329)
* emitter rewrite to support raytracing, still has some problems

* added emitters to compute BVH

* sorting only for culled rasterized particles; fixes;

* emitter mesh shader update

* emitter tracing improvements

* particle traces will use simplified lighting model

* don't update particle gpu data when scene update requests are stopped

* path tracing unlit material support

* path tracing unlit material fix

* path tracing: unlit refactor
2021-10-07 17:00:17 +02:00
Turánszki János 71222ec839 improvements: loadmodel, gltf import, obj import 2021-09-25 00:00:53 +02:00
sashikknox 19006f5772 - add Editor icon for SDL window (builtin) (#319) 2021-09-22 11:48:28 +02:00
Turánszki János 100e6b6c97 Basis Universal (#313)
* added basis-universal library and KHR_texture_basisu gltf support

* fix

* added basisu license

* added basis transcode;
added basis encode;
added ktx2 encode;
resource manager file types query;

* added BC decompressor

* added lightmap compression BC6;
added DirectXTex BC libs;

* version bump

* removed directxtex, using simpler lightmap compression instead

* fix

* added ktx2 conv button; normal maps fix;

* don't rely on zero-initialization of graphics resources

* don't always enable vrs classification
2021-09-19 17:07:12 +02:00
Amer Koleci d0051dcb5f RHI improvements (#299)
* GPUBufferDesc.ByteWidth is uint64_t, we don't support D3D11 anymore.
AllocateGPU, UpdateBuffer uses uint64_t.
Rename SubresourceData members with better name.
PipelineStateDesc support custom patch control points, default to 3.

* CreateBuffer accepts const void* instead of const SubresourceData.
Cleanup and improve documentation about buffer creations.

* Rename StructureByteStride to Stride.

* GPUBufferDesc rename ByteWidth to Size.

* CreateBuffer: Under D3D12 - USAGE_READBACK use D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE flag and honor BIND_SHADER_RESOURCE.
2021-09-06 16:32:25 +02:00
Turánszki János f3687dbf4e DX11 removal, Surfel GI
version 0.57.0:
- DX11 removed, DX12 is default now on Windows
- graphics interfaces improved:
	- Bindless descriptor support is now assumed
	- GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation
	- Removed Map/Unmap
	- added BindDynamicConstantBuffer helper function
	- improved AllocateGPU helper function
	- GPU Queries resolving can be done directly into GPUBuffer
	- UpdateBuffer now doesn't synchronize internally, this allows batching updates
	- removed support for bindless constant buffers (uniform buffers)
	- BindConstantBuffer will accept offset
	- RESOURCE_STATES refactor, they can be combined now in the barriers
	- many other refactors
- gbuffer normals removed, implemented visibility buffer
- bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing
- hair particles path tracing support
- path tracing eye adaption supported
- Surfel GI (experimental)
2021-09-05 18:59:03 +02:00
Turanszki Janos b549e6c597 editor: jump to camera will retain screen aspect 2021-08-24 20:20:33 +02:00
Turanszki Janos 3a9351e9bd editor: camera improvements 2021-08-19 12:07:00 +02:00
Turanszki Janos 0234c972ab editor: fixed textureslot tooltip 2021-08-06 20:09:12 +02:00
Turanszki Janos ab21ffc61d editor: obj importer will create root entity, translator update 2021-07-23 00:36:38 +02:00
Turánszki János 3d55225452 FidelityFX-FSR (#288)
* FidelityFX-FSR

* fsr update

* editor fsr sharpness slider
2021-07-18 17:18:01 +02:00
Turanszki Janos 5b7249e999 recursive entity serialization; editor fixes for selection, copy, instance placement, gui focus 2021-07-15 13:46:23 +02:00
Megumumpkin d451a107be Editor text input fix for Linux (#279)
* Editor text input fix for Linux

* SDL mouse delta scroll fix

Co-authored-by: Megumumpkin <megumumpkin@gmail.com>
2021-07-11 18:44:57 +02:00
Turanszki Janos dc80d0597b editor: if load model contains new camera, snap to the first one 2021-07-08 22:59:42 +02:00
Silas Oler 4adbb67660 exponential height fog (#275) 2021-07-05 14:12:59 +02:00
Turanszki Janos 35fa8e79c5 acceleration structure updating improvements 2021-06-24 11:34:54 +02:00
Turanszki Janos c034a26fdb uwp updates 2021-06-22 11:16:13 +02:00
Turanszki Janos 781916b62b fixes 2021-06-21 11:12:49 +02:00
Turanszki Janos 3d9db2cbcf raytracing: more precise feature query 2021-06-17 19:38:18 +02:00
Turanszki Janos 657d391fb1 volumetric clouds: reduce blue noise sampling and reduce resolution 2021-06-17 13:55:19 +02:00
Turanszki Janos 1b7432a57f volumetric cloud updates:
- added light shaft occlusion support
- moved into weather
- parameter access, serialization
2021-06-16 21:57:20 +02:00
Turanszki Janos 6995a64ec4 editor: weather window fix 2021-06-13 15:48:51 +02:00
Turánszki János 73dad9d860 linux meshoptimizer fix 2021-06-12 17:39:23 +02:00
Turanszki Janos 71314f3941 editor: added mesh optimizer 2021-06-12 16:49:56 +02:00
Turanszki Janos f8a8c61b63 wireframe tessellation update 2021-06-07 20:48:06 +02:00
Turanszki Janos 6c6f650b1c editor: material window texture slot visualizer 2021-05-30 18:23:04 +02:00
Turanszki Janos d26a31d3bb added KHR_materials_ior and KHR_materials_specular GLTF extension support 2021-05-29 17:41:30 +02:00
Turanszki Janos 1ee087f4b8 double sided property gltf compliance 2021-05-27 19:35:59 +02:00
Turanszki Janos 83c4467a54 raytracing updates; water and ocean shader fog alpha fix; 2021-05-26 10:20:25 +02:00
Turanszki Janos 026dc11a99 added support for Open Image Denoise library for path tracing and lightmap baking 2021-05-22 11:51:51 +02:00
Turánszki János 662470520e Raytraced shadow updates (#263)
* rtshadow and rtao refactors

* vulkan update

* blue noise for rtshadow, rtao

* path trace fix

* rt shadow multi spp

* path trace fix

* fidelity-fx raytraced shadows denoiser

* fixes

* raytracing light sampling improvement

* blue noise packed into texture

* vulkan fix

* blue noise refactor

* rtao svgf denoiser

* denoiser fixes

* fix

* blue noise update

* precompute blue noise phase

* rtao forces 1spp

* denoise 4 lights

* fixes

* unshadowed light fix
2021-05-18 13:11:55 +02:00
Turanszki Janos fc982f19b7 exposed atmosphere settings in weather component, and added skyExposure 2021-05-10 21:12:48 +02:00
Turanszki Janos 521e081e8c windows fix: don't resize to 0 window 2021-04-23 11:55:19 +02:00
Turánszki János f1ced24f05 Multi swapchain support (#257)
* multi swapchain draft

* uwp fix

* swapchain resize handling

* swapchain buffercount

* vsync toggle

* tests fix

* update

* everything removed from graphicsdevice regarding global screen params, engine refactor

* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain

* linux fix: vulkan device needs window handle for instance creation

* refactor

* removed unused includes

* shader refactor and lensflare fix

* swapchain clearcolor and other refactors

* vulkan: no vector allocation in submit

* tests fix

* refactors

* lens flare canvas size fix

* gui refactor for canvas support

* refactors

* removed global canvas state

* msaa fix

* fixes

* refactor to minimize interface changes

* gui changes

* checkbox fix

* gui fixes

* fixes

* input system will accept window handle

* editor fixes

* refactor and removed resolution related system events

* small editor update

* refactor: renderpath inherits from canvas

* fixed tests duh

* image refactor

* image fix

* removed every using namespace std

* pushconstant fix

* editor: object picking only when necessary

* removed include

* dx12: copy fence waiting performed on CPU

* dx12 copyallocator update

* vulkan: copy allocator with timeline semaphores

* missing include

* dx12 copy allocator update

* refactor

* editor update

* vulkan copy allocator fix

* dx12 update

* vulkan, dx12 fixes

* version bump

* vsync event helper

* documentation update

* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turanszki Janos 4025f24a1d emitter and editor fix 2021-04-18 10:51:56 +02:00