Commit Graph

24 Commits

Author SHA1 Message Date
Megumumpkin 97ecb37106 Fix Lua Binding (#539) 2022-08-28 16:13:43 +02:00
Megumumpkin da94fa2641 Lua Extend Refactor (#537)
* Add More Properties to Lua Bindings

* Fis class_parameters.lua Script

* Update Transform Bindings

* Update TransformComponent Bindings
2022-08-28 12:36:47 +02:00
Megumumpkin 24f7c3a5b5 Extend Lua Scripting (#534) 2022-08-26 19:26:56 +02:00
Turánszki János bd41a54b3b Script Component (#521) 2022-08-22 13:53:59 +02:00
Turánszki János 64babc8fcd Config file support (#517) 2022-08-20 18:32:16 +02:00
Turánszki János c7da8a9dd3 added light shaft strength parameter 2022-08-15 15:20:43 +02:00
Turánszki János 440ad123aa added capsule-ray intersect functions; editor bone picking; 2022-08-11 09:43:43 +02:00
Turánszki János b944465263 Font renderer updates (#483)
* font renderer updates, text debug drawer;
editor: name visualizer;
github CI: vulkan sdk not required;

* cmake: vulkan sdk not required

* refactors

* lua binding for DrawDebugText()

* comment

* transparency sorting for debug texts;
font alphablend fix;

* softer debug text
2022-07-05 15:20:23 +02:00
Turánszki János c02ab327d8 Physical light units (#476) 2022-06-29 20:15:36 +02:00
Turánszki János d17a3f1fbe scripting updates 2022-06-23 10:39:25 +02:00
Turánszki János d914744585 lua binding for color space info display 2022-06-22 11:49:32 +02:00
Turánszki János 949520e4b8 SetAOPower() lua binding 2022-06-22 11:31:32 +02:00
Turánszki János 9177077b7a Shadow atlas (#467)
shadow atlas will contain directional, spot, point light shadows all in one texture;
shadow count will not be limited, they will be tigthly packed within the atlas instead;
shadow resolution will be dynamic per light;
shadow texture arrays will no longer be used;
2022-06-21 18:34:04 +02:00
Turánszki János 9af2855682 VRAM usage display 2022-06-03 14:52:58 +02:00
Turánszki János 731f9aae31 SDF font rendering (#453)
SDF supports following font effects:
- upscaling sharpness improvement
- softness
- bolden
2022-05-30 16:58:27 +02:00
Turánszki János 00b2655329 added custom scaling factor to canvas (#416) 2022-04-23 09:50:46 +02:00
Turánszki János cc2ca6a433 scripting updates and new sample scripts 2022-01-09 21:29:16 +01:00
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János 16d9a8de74 common improvements (#366)
- std container replacements for vector, unordered_map, unordered_set
  - unordered_map and unordered_set replaced with ska::flat_hash_map
  - vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Turánszki János d3c11eddf6 HDR display support (#341)
* dx12: initial HDR support

* make dx12 more feature level compatible

* vulkan, dx12 hdr updates

* remove trash

* remove postprocess_LDR, tests

* fixes

* added custom display output mapping for hdr10

* renderpath2d srgb->linear mapping for compose blending

* hdr updates

* improvements

* documentation update

* documentation fixes

* vulkan: outdated swapchain handling

* minor fix

* vulkan: hdr workaround with color space change with same format

* improved vulkan swapchain destructor

* updated features.txt
2021-11-09 19:02:01 +01:00
Turanszki Janos 7b182ccb37 updated lua bindings and added rotate sun script 2021-07-11 14:54:37 +02:00
Turánszki János f1ced24f05 Multi swapchain support (#257)
* multi swapchain draft

* uwp fix

* swapchain resize handling

* swapchain buffercount

* vsync toggle

* tests fix

* update

* everything removed from graphicsdevice regarding global screen params, engine refactor

* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain

* linux fix: vulkan device needs window handle for instance creation

* refactor

* removed unused includes

* shader refactor and lensflare fix

* swapchain clearcolor and other refactors

* vulkan: no vector allocation in submit

* tests fix

* refactors

* lens flare canvas size fix

* gui refactor for canvas support

* refactors

* removed global canvas state

* msaa fix

* fixes

* refactor to minimize interface changes

* gui changes

* checkbox fix

* gui fixes

* fixes

* input system will accept window handle

* editor fixes

* refactor and removed resolution related system events

* small editor update

* refactor: renderpath inherits from canvas

* fixed tests duh

* image refactor

* image fix

* removed every using namespace std

* pushconstant fix

* editor: object picking only when necessary

* removed include

* dx12: copy fence waiting performed on CPU

* dx12 copyallocator update

* vulkan: copy allocator with timeline semaphores

* missing include

* dx12 copy allocator update

* refactor

* editor update

* vulkan copy allocator fix

* dx12 update

* vulkan, dx12 fixes

* version bump

* vsync event helper

* documentation update

* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turanszki Janos ea673fb3b7 depth of field params moved to CameraComponent 2021-04-04 17:07:27 +02:00
Turánszki János 933080a2e4 Unified Shader Compiler (#250) 2021-03-21 18:54:04 +01:00