Turánszki János
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b6a2967f47
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lua: using protected call for process signals
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2022-10-25 10:31:29 +02:00 |
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Turánszki János
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50692151cf
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editor: script window update; improved character zone scripts;
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2022-10-24 17:38:31 +02:00 |
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Turánszki János
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8bcd61daaa
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dx12: handle resource tier < 2 for sparse tile pool
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2022-10-24 15:21:51 +02:00 |
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Turánszki János
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927436559c
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shader updates
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2022-10-24 12:21:30 +02:00 |
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Turánszki János
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481570e0df
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Sparse resources (#579)
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2022-10-20 16:38:05 +02:00 |
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Turánszki János
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1c2f8e91e6
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editor: fixed missing about button
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2022-10-19 22:02:56 +02:00 |
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Turánszki János
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893e2d9339
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added double sided shadow property
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2022-10-10 18:02:23 +02:00 |
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Turánszki János
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75ca6a4bc6
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lightmap render fix
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2022-10-09 10:06:19 +02:00 |
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Turánszki János
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cde72786e7
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shader nan fixes
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2022-10-08 17:43:08 +02:00 |
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Turánszki János
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dd553e1dde
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replace soft shadow offsets with hardcoded values
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2022-10-05 16:39:55 +02:00 |
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Turánszki János
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5f92cac86a
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paint tool fix for texmuladd
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2022-10-04 20:28:06 +02:00 |
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Turánszki János
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856b1d0457
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BakeVirtualTexturesToFiles() fix; handle R8G8_UNORM write to file;
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2022-10-04 19:20:02 +02:00 |
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Turánszki János
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1f0f13bd28
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terrain virtual texture atlas
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2022-10-04 18:55:24 +02:00 |
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Turánszki János
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e0db197981
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terrain: in-place mipgenerator for virtual texture update
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2022-10-03 18:29:44 +02:00 |
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Turánszki János
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1eba681e74
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terrain: virtual texture update on async compute
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2022-10-03 15:50:54 +02:00 |
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Turánszki János
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62b309fbb3
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terrain: grass distance, slope cast shadow, virtual texture mipmapping
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2022-10-03 14:56:31 +02:00 |
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Turánszki János
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4c579db2fb
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memory usage reductions
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2022-10-03 11:35:53 +02:00 |
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Turánszki János
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89a7448d18
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terrain: occlusion culling status affects virtual texture resolution
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2022-10-02 21:13:09 +02:00 |
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Turánszki János
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257cf55c7c
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Spring collider BVH optimization (#577)
* Spring collider BVH optimization
* linear allocator init does reset
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2022-10-01 15:22:22 +02:00 |
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Turánszki János
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ecf6b4f00f
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underwater effect fix
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2022-10-01 10:42:06 +02:00 |
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Turánszki János
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24bbc3f507
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cpu side optimizations
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2022-09-30 20:35:23 +02:00 |
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Turánszki János
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f7ebdbda64
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New character controller sample (#575)
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2022-09-30 16:25:45 +02:00 |
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Turánszki János
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768ad1fdca
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reduced gpu memory usage
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2022-09-29 17:15:03 +02:00 |
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Amer Koleci
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574b27ce9b
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Direct3D12: DRED + Removal support (#574)
* Direct3D12: Add Device removal logic and event + initial DRED integration.
* Handle Device removal only on Windows and not UWP
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2022-09-29 09:37:49 +02:00 |
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Turánszki János
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0f7f61050c
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terrain: avoid redundant grass patch removal;
collider update: avoid some vector resizes;
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2022-09-28 21:05:07 +02:00 |
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Turánszki János
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4545949421
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collider multi threaded update
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2022-09-28 13:24:25 +02:00 |
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Turánszki János
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6ca1ed9764
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lua binding for Component_Attach 3rd param
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2022-09-28 10:51:11 +02:00 |
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Turánszki János
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e081dcc089
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relative path is not computed if already relative; editor updates;
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2022-09-27 22:33:47 +02:00 |
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Turánszki János
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3a9bee53e1
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terrain generator: grass length, texture target resolution
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2022-09-27 19:26:54 +02:00 |
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Turánszki János
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feeb4e2bbe
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vector.GetAngle() lua binding
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2022-09-27 13:55:37 +02:00 |
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Turánszki János
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6b9d6b3a1e
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editor: remember raytraced shadow setting
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2022-09-27 11:40:08 +02:00 |
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Turánszki János
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9bdeb4f90b
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cartoon shader: disable ssao, ssr, improved rim light; vrm mtoon will enable cartoon shader;
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2022-09-26 19:41:13 +02:00 |
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Turánszki János
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0f5592f31e
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scene-ray intersection fix: Tmin, TMax check in world space
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2022-09-26 17:08:10 +02:00 |
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Turánszki János
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9c14752364
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motion blur fix
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2022-09-26 16:13:54 +02:00 |
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Turánszki János
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6abe47be8c
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lua outline postprocess binding; other updates;
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2022-09-26 15:37:44 +02:00 |
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Turánszki János
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71c3b9af5d
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editor: opening scene into another won't change path when path is already set
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2022-09-26 12:00:55 +02:00 |
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Turánszki János
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4693c40598
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scene intersection velocity reporting; expression overrides fix;
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2022-09-26 09:43:55 +02:00 |
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Turánszki János
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a9cf8e22c2
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vulkan minor update; lua binding updates; scene virtual functions;
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2022-09-25 18:53:04 +02:00 |
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Turánszki János
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cffe8362bd
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gltf collider layers; added start-end animation lua bindings;
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2022-09-25 09:43:10 +02:00 |
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Cop46
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051a2f06c5
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Add contrast saturation and brightness (#571)
* Add contrast saturation and brightness
* Modification tonemap shader
* Rollback screenspaceshadowCS.hlsl and wiRenderer.cpp
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2022-09-24 19:01:27 +02:00 |
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Turánszki János
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1aa9a4905e
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Animation retargeting (#570)
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2022-09-22 18:13:46 +02:00 |
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Turánszki János
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91595edc65
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editor: mixamo humanoid rig import
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2022-09-21 11:14:43 +02:00 |
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Turánszki János
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3f93dbb129
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animation fix: clamp interpolator to [0,1]
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2022-09-20 13:16:22 +02:00 |
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Turánszki János
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01a937d980
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fix: skip render resource initializations when resolution is not set
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2022-09-20 10:56:09 +02:00 |
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Amer Koleci
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a2c4c3d6a8
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RHI improvements (#568)
* RHI: Add Verbose ValidationMode
* RHI: Add AdapterType and query for vendorId, deviceId, driverDescription and adapterType.
* RHI: Add gpu_verbose command line argument to enable verbose Validation Mode
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2022-09-19 14:51:27 +02:00 |
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Turánszki János
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fb9b101e2f
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uwp: add missing openURL implementation
v0.71.47
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2022-09-19 12:39:46 +02:00 |
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Turánszki János
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d832ee167f
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Expression and humanoid lua bindings (#569)
* Expression and humanoid lua bindings
* add fog color override
* fix
* added scene saved indicator text
* win + D fix
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2022-09-19 12:19:46 +02:00 |
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Turánszki János
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29be5b3dcb
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fix: added missing serialization for eye rotation parameters
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2022-09-16 15:34:47 +02:00 |
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Turánszki János
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6151fd82e6
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VRM humanoid data import (#567)
* VRMhumanoid data import
* linux fix
* humanoid lookAt
* updates
* mouse look improvement
* head size
* theme color affects picker entity icons
* eye lookat
* blinking more random, collider aabb checks
* improvements
* editor: use humanoid information to improve bone picking
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2022-09-16 15:05:23 +02:00 |
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Turánszki János
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6c69ad82a9
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soft body: allow registration when simulation is disabled, for better editing;
editor: physics checkbox saved in config.ini;
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2022-09-14 18:47:22 +02:00 |
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