Turánszki János
|
bc3cf30824
|
BC4 texture import: reswizzle to rrr1
|
2025-02-22 12:36:47 +01:00 |
|
Turánszki János
|
65081ab9ab
|
terrain physics optimization
|
2025-02-22 08:13:03 +01:00 |
|
Turánszki János
|
6aa0633d46
|
terrain physics creation optimization; pickdrag constraint type param;
|
2025-02-21 08:32:42 +01:00 |
|
Turánszki János
|
591f808b6d
|
trail renderer: added continuous fade functionality; added Bin2CPP helper; fixes;
|
2025-02-20 18:21:14 +01:00 |
|
Turánszki János
|
4f579e984a
|
hair particle: frustum culling runs only once per-strand instead of every segment
|
2025-02-20 08:47:46 +01:00 |
|
Turánszki János
|
849e71a922
|
fix: camera.GetRight() was returning left
|
2025-02-20 08:00:18 +01:00 |
|
Turánszki János
|
9d88627a50
|
hairparticle fix: simulation should happen even when culled by distance, but forces can be skipped
|
2025-02-19 16:39:07 +01:00 |
|
Turánszki János
|
df0d0fc18d
|
hairparticle: reduced buffer creation, optimizations
|
2025-02-19 08:07:01 +01:00 |
|
Turánszki János
|
7c93a17512
|
ragdoll will also work as GPU particle collider
|
2025-02-18 09:20:51 +01:00 |
|
Turánszki János
|
1ec618e532
|
improvements for wind, terrain, editor interaction picker
|
2025-02-17 18:46:35 +01:00 |
|
Turánszki János
|
20694ee47a
|
hairparticle fix: culling was turned off by mistake
|
2025-02-17 07:37:28 +01:00 |
|
Turánszki János
|
efc8bdd939
|
hairparticle: billboard replication and gravity factor
|
2025-02-16 17:54:37 +01:00 |
|
Turánszki János
|
bee1d11567
|
hairparticle simulation rewrite and multisegment fix; added indirect debug draw features; added custom lod selection for shadow maps;
|
2025-02-15 18:34:21 +01:00 |
|
Turánszki János
|
1bc427d4d0
|
rewritten LOD selection to be screen-rect based; turned off depthclip for shadows;
|
2025-02-12 08:42:06 +01:00 |
|
Turánszki János
|
95b1720db3
|
buoyancy physics objects can generate water ripples; character movement improvements; force return to editor on lua error;
|
2025-02-11 07:58:54 +01:00 |
|
Turánszki János
|
c6ca5ca46e
|
spring bone improvement: apply current pose immediately on reset to avoid jump
|
2025-02-10 08:32:16 +01:00 |
|
Turánszki János
|
716e4eab4b
|
reduced volumetric cloud mask memory usage
|
2025-02-08 18:58:20 +01:00 |
|
Turánszki János
|
5ec1ca4904
|
shader fix
|
2025-02-08 09:41:11 +01:00 |
|
Turánszki János
|
03f81760c0
|
fixed normals of fighting game sample model
|
2025-02-07 14:22:16 +01:00 |
|
Turánszki János
|
01e20a0c9d
|
mouse input logical/physical coordinate refactor
|
2025-02-07 08:39:29 +01:00 |
|
Turánszki János
|
653e9cbb62
|
texture1D visualizer, changed emitter gradient to texture1D
|
2025-02-06 07:56:08 +01:00 |
|
Turánszki János
|
612afa3aee
|
added makehuman humanoid rig import
|
2025-02-05 08:45:55 +01:00 |
|
Turánszki János
|
a2ceb2c12b
|
model import: embedded image will use full file data hash as resource name to avoid collisions between multiple models
v0.71.672
|
2025-02-02 07:21:58 +01:00 |
|
Turánszki János
|
c01283372e
|
sound lua binding fix
|
2025-02-01 17:59:48 +01:00 |
|
Turánszki János
|
ccb8723549
|
editor sound window wave graph fix
|
2025-02-01 17:29:59 +01:00 |
|
Turánszki János
|
fb3fbecb49
|
fix: support wrap mode decals on terrain's material
|
2025-02-01 16:09:26 +01:00 |
|
Turánszki János
|
20c1bb6b19
|
shader simplifications
|
2025-02-01 08:21:00 +01:00 |
|
Turánszki János
|
7f93e6cd3c
|
gltf importer fix
|
2025-02-01 07:56:13 +01:00 |
|
Turánszki János
|
bbceb6dbcc
|
backlog: removed non-trivial locking (#1051)
|
2025-02-01 07:35:29 +01:00 |
|
Turánszki János
|
12f6abd4de
|
general improvements (#1049)
- Entity is now 64-bit uint
- terrain chunk hashing improvement
- structure memory alignment improvements
- light shafts improvements
|
2025-01-31 08:25:02 +01:00 |
|
Turánszki János
|
ed5b4a0e9c
|
vulkan layout hash collision handling (#1048)
|
2025-01-30 07:47:15 +01:00 |
|
Turánszki János
|
45b2ff31ae
|
reduced vs-ps parameters
|
2025-01-29 08:52:12 +01:00 |
|
Turánszki János
|
098e7b52fb
|
shader compiation fixes with -Od option
|
2025-01-29 07:37:50 +01:00 |
|
Turánszki János
|
2aa34e53f0
|
compatibility fix for the clang compiler
|
2025-01-28 17:06:12 +01:00 |
|
Turánszki János
|
0dc0ede9ea
|
alpha testing improvements
|
2025-01-27 08:47:44 +01:00 |
|
Turánszki János
|
2e51d612e7
|
interior mapping emissive
|
2025-01-26 18:47:44 +01:00 |
|
Turánszki János
|
4c53158662
|
interior mapping (#1047)
|
2025-01-25 13:54:27 +01:00 |
|
Dennis Brakhane
|
4d9bd4aeb3
|
Linux: update FAudio to 25.01 (#1029)
|
2025-01-24 14:37:48 +01:00 |
|
Dennis Brakhane
|
c0cbd84520
|
offlineshadercompiler: shaderdump no longer implies rebuild (#1046)
|
2025-01-24 07:35:11 +01:00 |
|
Turánszki János
|
f030147c8d
|
Pipeline hashing simplification and hash collision handling (#1045)
|
2025-01-24 07:30:33 +01:00 |
|
Turánszki János
|
7161d9884a
|
physics: parented rigid body is detached only temporarlily during simulation to not modify real hierarchy system
|
2025-01-23 08:15:14 +01:00 |
|
Turánszki János
|
010e794de4
|
removal of unnecessary shader specializations (#1044)
|
2025-01-23 07:56:10 +01:00 |
|
Turánszki János
|
4bae72f5f7
|
props file moved from root dir (#1043)
|
2025-01-23 07:55:33 +01:00 |
|
Turánszki János
|
2726ff1737
|
editor: added master volume slider, object multiselection value fixes
|
2025-01-22 07:47:29 +01:00 |
|
Turánszki János
|
a19962fa77
|
editor fix: BVH must be rebuilt after LODgen
|
2025-01-21 09:08:40 +01:00 |
|
Turánszki János
|
32006f3d10
|
humanoid lookat can be set to entity and serialized
|
2025-01-21 06:56:04 +01:00 |
|
Phil Schumann
|
257206d60f
|
character_controller.lua: remove unused fields / vars (#1040)
|
2025-01-21 06:48:40 +01:00 |
|
Dennis Brakhane
|
0022b69da1
|
Github actions: Add Ccache to Windows build (#1041)
|
2025-01-21 06:47:15 +01:00 |
|
Dennis Brakhane
|
a667a93ec2
|
Fix typo (#1039)
|
2025-01-21 06:46:31 +01:00 |
|
Turánszki János
|
03958b58ae
|
editor: translator snap to surface improvement; subset order modification button;
|
2025-01-20 09:02:40 +01:00 |
|