Turánszki János
070480a8ff
Conversation ( #674 )
2023-05-12 17:50:21 +02:00
Turánszki János
07946b9d97
VRM import: apply subsurface scattering for skin materials, disable shadow casting for some face elements;
...
weather: default ambient higher;
character asset updated;
2023-05-04 16:40:07 +02:00
Turánszki János
3369ede5de
updates: init, vulkan, editor, readme, documentation ( #672 )
2023-05-01 16:06:49 +02:00
Turánszki János
e02ca53f99
GPU Video Decoding ( #661 )
2023-04-29 15:44:06 +02:00
Turánszki János
ebbf64b63f
editor: fixed camera snapping on model import (don't copy all camera properties, some could be uninitialized)
2023-04-09 10:43:44 +02:00
Turánszki János
daae2dd380
talking expression: random phoneme selection and forced talking
2023-04-07 14:06:05 +02:00
Turánszki János
9efb99dbca
anisotropic map, aniso rotation, import/export GLTF KHR_materials_anisotropy
2023-04-05 18:36:04 +02:00
Turánszki János
32255e2d0b
editor: build speed improvement for embedded resources
2023-04-02 14:36:11 +02:00
Turánszki János
21d5f37fee
build updates ( #655 )
2023-03-28 19:30:29 +02:00
Turánszki János
5d88275e8c
editor: only check languages if directory exists
2023-03-25 20:51:21 +01:00
Turánszki János
49def1c269
Localization ( #654 )
2023-03-25 20:28:12 +01:00
Molasses
1bc20f0b1e
Added Arctic Ice's 'Nord' theme ( #653 )
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* Added Arctic Ice's 'Nord' theme
Updated the editor to have the 'Nord' theme as
a theme option.
Signed-off-by: MolassesLover <60114762+MolassesLover@users.noreply.github.com >
* Fixed the knobs and sliders in the 'Nord' theme
This commit adds the same check used for the
'Hacking' theme onto the 'Nord' theme, used to
change `WIDGET_ID_SLIDER_KNOB_IDLE` and
`WIDGET_ID_SCROLLBAR_KNOB_INACTIVE`.
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Signed-off-by: MolassesLover <60114762+MolassesLover@users.noreply.github.com >
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2023-03-23 21:12:00 +01:00
Turánszki János
0169e79b2e
morph targets moved to compute shader ( #651 )
2023-03-20 08:24:43 +01:00
Turánszki János
892bbf0e13
decal slopeBlendPower
2023-03-16 17:38:55 +01:00
Turánszki János
82398e9e85
editor: merge objects fixes
2023-03-09 09:57:16 +01:00
Turánszki János
6bb2a8519b
decal texture tiling support
2023-03-08 18:06:31 +01:00
Turánszki János
8477fee1f5
decal surfacemap support and some other updates
2023-03-07 19:33:18 +01:00
Turánszki János
da6c48b7ce
custom object sort priority for alpha blending
2023-03-05 17:41:10 +01:00
Turánszki János
a3ed633ba7
editor: create/remove subsets
2023-03-05 11:54:34 +01:00
Turánszki János
1440e0b8fd
weather: added sky rotation
2023-03-03 16:27:42 +01:00
Turánszki János
8a07bb2361
added decal flag: alpha only basecolor; renderer fixes;
2023-02-28 08:25:58 +01:00
Turánszki János
2baad338b9
Decal normal map support ( #646 )
2023-02-27 11:25:02 +01:00
Turánszki János
23028e1450
Fog improvements ( #645 )
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Co-authored-by: Silas Oler <silasmartins@outlook.dk >
2023-02-26 11:26:21 +01:00
Turánszki János
82e91559e0
Sphere and capsule area lights
2023-02-21 23:16:24 +01:00
Turánszki János
b5a2a6ae51
editor: F key shortcut to focus camera on selection
2023-02-16 19:20:32 +01:00
Silas Oler
72f8cdb745
Realistic sky improvements ( #636 )
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* Aerial Perspective implementation
* AP for transparency
* Camera volume LUT blend fix
* Disable transparent shadows for AP
* better and faster upscaling
* temporal occlusion fix
* Refactor and serialization
* Shadows affect sky in high quality
* Shadow toggle and cloud shadow support
* AP for terrain
* serializer fix
* Cloud receive camera volume
* Disable PS and sun capture fix
* fix
* Separated AP from unified sky pass and optimization
* typo
* custom upsample pass for clouds
* fix
* use important light index
* fix
* cloud mask fix; archive version fix;
---------
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2023-02-11 15:43:39 +01:00
Turánszki János
30c47c83cc
Runtime animation retargeting ( #627 )
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* runtime animation retargeting
* improvements, fixes
* character controller script: separate animation file from character
* editor fix
* script improvements
* foot positioning fixes
2023-01-22 18:29:13 +01:00
Turánszki János
ab53daad94
editor name filtering improvements, case-sensitive option
2023-01-21 10:59:37 +01:00
Turánszki János
752efaa522
editor: entity name filtering
2023-01-20 21:02:46 +01:00
Matteo De Carlo
b09d30a32f
avoid double SDL_Quit() ( #625 )
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`SDL_Quit` is already called by the smart pointer de-constructor
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2023-01-17 17:07:32 +01:00
Turánszki János
910cb0fab1
added shadow cascade configuration #616
2023-01-14 15:47:31 +01:00
Turánszki János
27659c372c
editor: opacity control for transform tool and bone picker
2023-01-14 11:32:18 +01:00
Turánszki János
30c7bbdcc0
VXGI: added full resolution resolve option, and tweaks #615
2023-01-05 19:09:44 +01:00
Turánszki János
fb2732e8fd
Voxel GI updates ( #614 )
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- anisotropic voxelization
- voxel clipmaps
- voxel SDF
- improved voxel volume scrolling, and temporal blending
- improved multi-bounce diffuse
2023-01-04 19:31:54 +01:00
Silas Oler
4433762a77
Volumetric clouds update ( #603 )
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* volumetric cloud second layer
* disable temporal aa jitter for clouds
* fix
* cloud shadow fix
* increased cloud depth precision
* cloud velocity from position
* color picker for layers fix
* fsr jitter fix
* performance optimizations
* revert velocity
* more optimizations
* weather window parameters and terrain preview
* cloud name refactors
* weathermap update
* performance and refactor
* weathermap fix
* weathermap type
2022-12-27 20:05:34 +01:00
Turánszki János
897db1148d
Vulkan 1.3, dynamic renderpass, PSO precompile option ( #610 )
2022-12-23 12:38:47 +01:00
Turánszki János
68025d8cfe
editor: fix material not listing custom shaders
2022-12-19 11:59:51 +01:00
Turánszki János
7a98632309
Profiler graph, editor updates ( #608 )
2022-12-16 19:50:21 +01:00
Turánszki János
e6a53022aa
editor: scale, rotate, translate button shadow radius matches other top menu controls
2022-12-15 16:17:19 +01:00
Turánszki János
269639da46
editor: scale, rotate, translate buttons moved to top menu
2022-12-15 16:13:52 +01:00
Turánszki János
a3b496147c
Procedural talk ( #601 )
2022-12-10 16:30:26 +01:00
Turánszki János
fbdea8b881
Audio state query; Editor sound wave visualizer;
2022-12-09 20:48:40 +01:00
Turánszki János
dc775a7bd5
hdr image loading support; bc6h image loading fix; spherical envmap support;
2022-12-08 12:30:11 +01:00
Turánszki János
359fcb8c2a
shader warning message coloring; backlog font color setting;
2022-12-06 10:11:00 +01:00
Turánszki János
33ef19bad5
editor: disable fog in default weather, fixes
2022-12-06 09:37:01 +01:00
Turánszki János
7f9e83bfed
gltf: support non-indexed geometry and recursive skeletons
2022-12-05 09:26:21 +01:00
Turánszki János
d0b95bdeac
sparse morph target normals fix
2022-11-29 10:58:49 +01:00
Turánszki János
cec57146c4
editor: restore mip lod bias after disabling fsr 2
2022-11-28 10:41:13 +01:00
Turánszki János
00e4be5a4a
FidelityFX FSR 2.1 ( #597 )
2022-11-26 13:50:27 +01:00
Amer Koleci
e95bf21fe2
DirectX Agility SDK ( #598 )
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* - Update DirectX-Headers to latest Agility SDK
- Update D3D12MA to latest github
- Add macro for using agility SDK 608.
* Correct CMake build and revert changes to Editor/config.ini
2022-11-25 16:47:18 +01:00