Commit Graph

3812 Commits

Author SHA1 Message Date
Turánszki János c4d4e88a68 added some lua bindings 2024-03-05 07:00:24 +01:00
Turánszki János aa09581efe physics: kinematic activation/deactivation after rigidbody was already created 2024-03-04 08:02:55 +01:00
Turánszki János 6772ec1880 added some helper functions 2024-03-03 11:20:11 +01:00
Turánszki János 34cf057767 fix for lua pathquery 2024-03-02 21:19:27 +01:00
Turánszki János dfe9b9d3da physics drag fix v0.71.385 2024-03-01 08:01:44 +01:00
Turánszki János 9ec92f33a5 voxel occlusion testing 2024-02-28 19:37:50 +01:00
Dennis Brakhane 4d7e514808 work around MSVC compiler bug (#806) 2024-02-28 07:20:22 +01:00
Turánszki János 1c49e4984a font word wrap fix, added some lua bindings, etc. 2024-02-27 08:40:26 +01:00
Turánszki János d2842b9d41 character controller pathfinding tweaks 2024-02-26 08:52:53 +01:00
Turánszki János fea9d9f702 Pathfinding (#805) 2024-02-25 18:40:50 +01:00
Turánszki János a659741e95 fix for unorm vertex position remap aabb zero axis precision problem with raytracing 2024-02-17 11:06:51 +01:00
Turánszki János 3e8fef22e8 texturehelper improvement, image renderer will use null texture as white 2024-02-16 20:29:12 +01:00
Turánszki János 8d89e305d0 vulkan swapchain acquire semaphore fix #802 2024-02-15 09:15:41 +01:00
Turánszki János 865a20463f depthonly prepass shader specializations for simpler passes like planar reflection 2024-02-14 19:49:13 +01:00
Turánszki János fa70f6d465 material transparency map, paint tool improvements 2024-02-14 09:55:44 +01:00
Turánszki János a73f92be86 improvements for multiple renderpath usage 2024-02-13 09:05:24 +01:00
Turánszki János a4ac425433 Shader nonuniform indexing changes to uniform (#801) 2024-02-12 18:00:37 +01:00
Turánszki János a9bb68eed2 occlusion culling multiple camera fixes 2024-02-12 08:34:18 +01:00
Turánszki János 27c848944c editor: selected camera preview render 2024-02-11 17:54:53 +01:00
Turánszki János 640595a152 ddgi shadow ray culling fix 2024-02-11 12:56:49 +01:00
Turánszki János 7a748eacf1 path tracing minor fixes 2024-02-11 11:49:07 +01:00
Turánszki János 57985ed8fe Path tracing updates (#800)
effects added to path tracing:
- volumetric clouds
- lens flares
- debug renderers
2024-02-10 16:28:54 +01:00
Al Amin Mahamud Rony 77e7eddfb2 Root Motion (#799) 2024-02-10 15:55:30 +01:00
Turánszki János 70a467cdd8 added lightshafts to path tracing 2024-02-09 20:26:48 +01:00
Turánszki János efcb07827e added vector.Rotate lua binding 2024-02-08 17:18:22 +01:00
Turánszki János c774af4c1e added QuaternionInverse lua binding 2024-02-08 17:10:37 +01:00
Turánszki János cb70c49a00 FSR2 transparency mask scale tweaking to reduce flickering in a particular model 2024-02-07 08:46:47 +01:00
Turánszki János ceb888397d added lua bindings for some debug renderer toggles 2024-02-06 17:38:18 +01:00
Turánszki János 6e6bb36d6d vxgi: always use full resolution resolve 2024-02-04 14:16:41 +01:00
Dennis Brakhane 0fa82f76ad Lua: pop the metatable we created off the stack (#796) 2024-02-01 21:41:55 +01:00
Turánszki János 1bec95698a raytraced shadow changed to full resolution 2024-01-31 09:18:52 +01:00
Turánszki János 2055856e6e physics debug visualizer fix 2024-01-29 08:16:37 +01:00
Turánszki János 85cb648142 fixed issue with low precision normals interpolation 2024-01-28 16:41:39 +01:00
Turánszki János fcca0dfe37 Vertex AO (#795) 2024-01-27 13:06:47 +01:00
Turánszki János 481cc85e3b character controller wall sliding improvement 2024-01-21 11:31:26 +01:00
Turánszki János ba1f8d94ae fix missing lightmap in raytraced reflection 2024-01-20 19:34:22 +01:00
Turánszki János 95aa82482d shader fixes: some uvs were not using pixel center 2024-01-18 08:00:33 +01:00
Turánszki János 78bdb89dcd put profiler memory graph under timer graph 2024-01-17 09:32:58 +01:00
Turánszki János 40af47fda9 reduced buffer resources for light culling 2024-01-16 09:10:54 +01:00
Turanszki Janos 0aa9eea94f skip entity culling and wind compute if they are zero anyway 2024-01-11 09:21:11 +01:00
Turanszki Janos bf5d86e52d improvement for character wall sliding jerkiness 2024-01-09 09:37:28 +01:00
Turanszki Janos 914f68e35a character controller movement friction improvement 2024-01-06 09:22:15 +01:00
Matteo De Carlo 8f3f61be0b Clang compiler, libc++ and modules
- Added support for Clang compiler
- Added support for llvm's libc++
- Initial improvemets for c++ modules support (inline instead of static)

Signed-off-by: Matteo De Carlo <matteo.dek@covolunablu.org>
2024-01-04 15:10:20 +01:00
Turanszki Janos 26ae5cfbae 明けましておめでとう 2024-01-01 19:40:09 +01:00
Turanszki Janos 3845f5159a dx12: root signature validation at pso creation 2023-12-30 08:35:05 +01:00
Amer Koleci ea0fcb6e81 Improvements + shared texture support (#785)
* Update DirectX headers to 1.611.1
Update D3D12MemoryAllocator.
Update Vulkan headers to 1.3.272 and update volk.
Update VulkanMemoryAllocator.

* Vulkan: Add shared texture support.

* D3D12: Add shared texture support.

* D3D12: Dedicated memory when using shared texture.

* Vulkan: Add check for external extensions (all of them are around 70-75% according to vulkan gpu info)

* Vulkan: Improve shared extensions check and remove VK_KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME (we can add it if we want to import/export fences).
2023-12-27 00:08:03 +01:00
Matias Lavik 9c66159561 Replaced CMAKE_SOURCE_DIR, so WickedEngine can be used as submodule (#789)
* Replaced CMAKE_SOURCE_DIR, so WickedEngine can be used as submodule

* Update CMakeLists.txt
2023-12-26 23:56:14 +01:00
Turanszki Janos 7073962810 editor fix: filter all will always display everything, even custom component types 2023-12-26 07:57:48 +01:00
Turanszki Janos 7fcd03b7ab some small improvements:
- default physics stepcount increased to maintain 120 FPS even below 30 gfx FPS
- editor translator disable smooth wireframe because intel draws it ugly
2023-12-21 13:58:33 +01:00
Turánszki János 2f5631e46a path tracing: added support for non-shadow casting light and non-shadow receiver surface 2023-12-03 07:06:38 +01:00