Turanszki Janos
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3a9351e9bd
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editor: camera improvements
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2021-08-19 12:07:00 +02:00 |
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Turánszki János
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f1ced24f05
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Multi swapchain support (#257)
* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
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2021-04-22 11:36:22 +02:00 |
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Turanszki Janos
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ea673fb3b7
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depth of field params moved to CameraComponent
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2021-04-04 17:07:27 +02:00 |
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Turánszki János
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5efe28fdf9
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0.51.0 (#200)
* large renderer state refactor;
added subsurface scattering energy conservation;
added emitted particle subsurface scattering;
removed area lights;
optimizations;
* added layerMask support in shaders
* fixed incorrect shadow priority for directional light;
fix point light shadow disconnect;
* fix incorrect shadow assignment
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2020-12-07 01:32:44 +01:00 |
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Turánszki János
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180ddc3586
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0.49 (#160)
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
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2020-10-17 13:17:07 +02:00 |
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Turanszki Janos
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d3b18bc504
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gui updates, editor window refactors
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2020-10-04 14:24:22 +02:00 |
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Turánszki János
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eaae8c57ec
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UWP (#111)
* project restructure
* editor fix: camera shouldn't reset on render path change
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2020-05-12 00:59:06 +01:00 |
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Turanszki Janos
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5c4e80a515
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fixed GUI scaling issues
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2020-05-05 22:45:31 +01:00 |
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Turánszki János
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4a11d6a202
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Dpi awareness (#109)
* dpi awareness test
* dpi scaling updates
* dpi scaling updates
* missing mouse inputs fix (I hope finally)
* finishing up the dpi branch...
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2020-05-05 00:04:38 +01:00 |
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turanszkij
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57d0cea6e5
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updated editor
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2020-04-13 22:19:29 +01:00 |
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turanszkij
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9b0cc2524b
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transform hierarchy fix #76
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2020-03-09 19:55:11 +00:00 |
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Turanszki Janos
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c9c03b2d48
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removed some macro use
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2020-03-07 19:25:30 +00:00 |
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turanszkij
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d95dfa7ef2
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stability improvements, fixes
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2020-03-07 16:18:23 +00:00 |
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Turanszki Janos
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fa267b0e7d
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large refactor
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2019-12-12 22:15:16 +00:00 |
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turanszkij
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51440d3076
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updated fighting game sample: better camera bounds, added combos
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2019-05-13 19:25:45 +01:00 |
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turanszkij
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6fbfe36665
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refactor
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2019-04-05 00:05:27 +01:00 |
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turanszkij
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45e344cbfa
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added feature: multiple uv sets; gltf updates; editor updates;
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2019-03-16 18:19:49 +00:00 |
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turanszkij
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9f98c9ff9d
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system updates; gltf importer updates; editor updates
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2018-10-03 18:48:21 +01:00 |
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turanszkij
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c32d5fabc2
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system updates, fixes
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2018-09-28 18:50:37 +01:00 |
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turanszkij
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26a12876bb
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ecs serializers update + general refactors
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2018-09-19 18:16:36 +01:00 |
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turanszkij
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9a2e810e2a
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updates
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2018-09-18 21:37:20 +01:00 |
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turanszkij
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ad5fefa373
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many updates
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2018-09-05 17:13:36 +01:00 |
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turanszkij
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0f28948c01
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revived lights and shadows
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2018-09-02 18:04:13 +01:00 |
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turanszkij
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48256ca39e
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simplified component manager, removed ref type
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2018-09-01 16:16:46 +01:00 |
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turanszkij
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4300d9a167
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updates
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2018-09-01 14:53:29 +01:00 |
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turanszkij
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7ece20f866
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updates: separate transform and parenting, camera updates...
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2018-08-31 15:24:53 +01:00 |
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turanszkij
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bd09400f07
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editor running but not much happening yet
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2018-08-29 17:10:28 +01:00 |
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turanszkij
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4715244f30
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added skinningRemap functionality + refactors
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2018-08-19 12:47:46 +01:00 |
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turanszkij
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03dccc024b
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another big refactor: wiLoader -> wiSceneComponents with proper namespace
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2018-08-18 15:03:25 +01:00 |
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turanszkij
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9757bb4ba9
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update scripting API, editor
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2018-05-29 15:26:53 +01:00 |
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turanszkij
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44efb14c81
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updated camera blend functionality
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2018-05-25 17:39:13 +01:00 |
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turanszkij
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873cf6f2bf
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system update: camera proxy blending; editor update
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2018-05-25 14:01:55 +01:00 |
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turanszkij
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1ae5a129f3
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system update, editor update, asset update
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2018-04-03 17:38:41 +01:00 |
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Turanszki Janos
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c120530bb8
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moved ocean simulator texture updates to compute shader
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2017-11-12 13:58:33 +00:00 |
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Turanszki Janos
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e4ff903a5e
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ocean rendering updates
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2017-11-11 18:07:12 +00:00 |
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Turanszki Janos
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479a9b786b
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project file structure overhaul
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2017-09-30 16:08:23 +01:00 |
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