Commit Graph

3317 Commits

Author SHA1 Message Date
Turánszki János e081dcc089 relative path is not computed if already relative; editor updates; 2022-09-27 22:33:47 +02:00
Turánszki János 3a9bee53e1 terrain generator: grass length, texture target resolution 2022-09-27 19:26:54 +02:00
Turánszki János feeb4e2bbe vector.GetAngle() lua binding 2022-09-27 13:55:37 +02:00
Turánszki János 6b9d6b3a1e editor: remember raytraced shadow setting 2022-09-27 11:40:08 +02:00
Turánszki János 9bdeb4f90b cartoon shader: disable ssao, ssr, improved rim light; vrm mtoon will enable cartoon shader; 2022-09-26 19:41:13 +02:00
Turánszki János 0f5592f31e scene-ray intersection fix: Tmin, TMax check in world space 2022-09-26 17:08:10 +02:00
Turánszki János 9c14752364 motion blur fix 2022-09-26 16:13:54 +02:00
Turánszki János 6abe47be8c lua outline postprocess binding; other updates; 2022-09-26 15:37:44 +02:00
Turánszki János 71c3b9af5d editor: opening scene into another won't change path when path is already set 2022-09-26 12:00:55 +02:00
Turánszki János 4693c40598 scene intersection velocity reporting; expression overrides fix; 2022-09-26 09:43:55 +02:00
Turánszki János a9cf8e22c2 vulkan minor update; lua binding updates; scene virtual functions; 2022-09-25 18:53:04 +02:00
Turánszki János cffe8362bd gltf collider layers; added start-end animation lua bindings; 2022-09-25 09:43:10 +02:00
Cop46 051a2f06c5 Add contrast saturation and brightness (#571)
* Add contrast saturation and brightness

* Modification tonemap shader

* Rollback screenspaceshadowCS.hlsl and wiRenderer.cpp
2022-09-24 19:01:27 +02:00
Turánszki János 1aa9a4905e Animation retargeting (#570) 2022-09-22 18:13:46 +02:00
Turánszki János 91595edc65 editor: mixamo humanoid rig import 2022-09-21 11:14:43 +02:00
Turánszki János 3f93dbb129 animation fix: clamp interpolator to [0,1] 2022-09-20 13:16:22 +02:00
Turánszki János 01a937d980 fix: skip render resource initializations when resolution is not set 2022-09-20 10:56:09 +02:00
Amer Koleci a2c4c3d6a8 RHI improvements (#568)
* RHI: Add Verbose ValidationMode

* RHI: Add AdapterType and query for vendorId, deviceId, driverDescription and adapterType.

* RHI: Add gpu_verbose command line argument to enable verbose Validation Mode
2022-09-19 14:51:27 +02:00
Turánszki János fb9b101e2f uwp: add missing openURL implementation v0.71.47 2022-09-19 12:39:46 +02:00
Turánszki János d832ee167f Expression and humanoid lua bindings (#569)
* Expression and humanoid lua bindings

* add fog color override

* fix

* added scene saved indicator text

* win + D fix
2022-09-19 12:19:46 +02:00
Turánszki János 29be5b3dcb fix: added missing serialization for eye rotation parameters 2022-09-16 15:34:47 +02:00
Turánszki János 6151fd82e6 VRM humanoid data import (#567)
* VRMhumanoid data import

* linux fix

* humanoid lookAt

* updates

* mouse look improvement

* head size

* theme color affects picker entity icons

* eye lookat

* blinking more random, collider aabb checks

* improvements

* editor: use humanoid information to improve bone picking
2022-09-16 15:05:23 +02:00
Turánszki János 6c69ad82a9 soft body: allow registration when simulation is disabled, for better editing;
editor: physics checkbox saved in config.ini;
2022-09-14 18:47:22 +02:00
Turánszki János 0932af95b8 fixes for address sanitizer issues 2022-09-14 16:06:57 +02:00
Turánszki János a585fa8eb3 spring fix: initial bone axis is in local space;
editor: added missing spring icon;
2022-09-14 11:03:50 +02:00
Turánszki János e44770aca0 editor save mode icons 2022-09-14 10:37:11 +02:00
Turánszki János 38993813c1 Intersection filtering updates (#565)
- refactored RENDERTYPE enum to FILTER
- added FILTER_NAVIGATION_MESH type - allows tagging meshes for navigation and filtering them in scene intersection functions
- added FILTER_COLLIDER type - allows processing colliders in scene intersection functions
- added simpler interface to get scene intersections: new Scene::Intersects() function overloads
2022-09-13 19:55:30 +02:00
Turánszki János 8f1912c2ca increased allocator safety for parallel intersections 2022-09-12 15:47:35 +02:00
Turánszki János 647a1198a9 changes in object update system 2022-09-11 21:48:35 +02:00
James Webb 03c72ba2ce Merge pull request #564 from jdswebb/device_name_info
Store active graphics device name and add it to the editor info display.
2022-09-11 11:39:44 +01:00
Amer Koleci ee6086925c Merge branch 'master' into device_name_info 2022-09-11 11:21:42 +02:00
Turánszki János bcffb27ead Parallel scene intersections (#563)
- scene intersections using multithreading
- scene intersections can specify LOD level
2022-09-10 15:24:01 +02:00
james webb bef00cd4db Store active graphics device name and add it to the editor info display. 2022-09-10 14:12:39 +01:00
James Webb 93f7d421c8 Change RenderPassAttachment texture member to be owning (#562)
* Change RenderPassAttachment texture resource member to be owning.

* remove redundant null check

* fix
2022-09-10 14:12:14 +02:00
Turánszki János 5179d75878 Ray traced diffuse (#561)
* Ray traced diffuse

* tweaks

* tweaks

* tweaks

* updates

* ddgi update speed,
ssr roughness cutoff,
rt reflections ray length,
rt diffuse ray length,
2022-09-09 13:28:03 +02:00
Turánszki János 7f56c9202e Update wiInput.h 2022-09-07 09:18:34 +02:00
Megumumpkin c32a3194c8 Lua Component Remover (#559)
* Lua Component Remover

* Update Docs

* Add Component Remover to Binding Registration
2022-09-07 09:15:25 +02:00
Turánszki János c8139da6b6 Editor full screen toggle (#558)
* Editor full screen toggle

* fix
2022-09-06 12:45:16 +02:00
Turánszki János 03fe5dcce8 Physics updates, lua bindings (#554)
* physics updates, lua bindings

* velocity setters

* fix softbody gravity

* gui things

* colliders cpu and gpu separation

* terrain prop check for missing assets

* lua internal put in function
2022-09-04 16:34:50 +02:00
Turánszki János c359395cea Terrain physics (#552)
* terrain physics

* terrain props physics configuration

* asset refactors

* fix

* warning
2022-09-03 19:58:14 +02:00
Megumumpkin 018f5d003d Add HairParticleSystem and Small Enhancements for Lua Bindings (#553)
* Update Lua

* Update Lua Bindings

* HairComponent Lua Binding Fix

* Adding Documentation
2022-09-03 19:06:56 +02:00
Turánszki János b8bb07234e editor: translator Z axis fix 2022-09-02 19:40:56 +02:00
Turánszki János 63bf1a3b3d gui fixes 2022-09-02 10:47:42 +02:00
Turánszki János 60ef0ae251 Terrain refactor (#549)
- terrain separated into core logic and gui
- terrain can be serialized
- ddgi extents also saved, added control for smooth backface test
- raytraced shadow fixes
v0.71.34
2022-09-01 18:42:16 +02:00
Turánszki János 1450b4b059 Raytracing LOD support (#547)
* raytracing LOD support

* software raytracing LOD

* update LOD before TLAS write

* version bump
2022-08-31 11:28:42 +02:00
Turánszki János 6d031729f7 embedded credits (#546) 2022-08-31 10:02:22 +02:00
Dennis Brakhane 2c26b73cf0 fix typo (#545) 2022-08-31 08:05:22 +02:00
Turánszki János 4197633e18 editor updates:
- fix saving when path contains . and no extension specified
- 1 2 3 hotkey bindings
- Ctrl + Shift + Z as alternative redo
2022-08-30 20:03:00 +02:00
Turánszki János 73ee94d114 Volumetric cloud updates (#544)
- Reprojection update
- Cloud model changes
- Weather map import
- Local lights
- Environment capture
- Volumetric cloud shadow
- Aerial perspective for clouds

Co-authored-by: Silas Oler <silasmartins@outlook.dk>
2022-08-30 16:37:51 +02:00
Turánszki János 6a2173f699 armature window, object window meshID selection (#542)
* armature window, object window meshID selection

* fixes, default blink applied
2022-08-29 12:03:30 +02:00